Torn Tales

Torn Tales

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DeadPoolX Sep 19, 2016 @ 7:59pm
Tactical pause?
The idea behind the game seems good, but I'd like to know if tactical pause (aka "the ability to pause and issue orders while paused, and then have the characters carry out those orders after unpausing") is part of the game.
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Showing 1-6 of 6 comments
ChilledMouse  [developer] Sep 22, 2016 @ 8:58am 
Nope, it's real time.
DeadPoolX Sep 22, 2016 @ 11:04am 
Originally posted by ChilledMouse:
Nope, it's real time.
Ok, thanks. I'll have to pass on this, but I'm sure there are tons of people who're love that it's all real-time. :)
Some1xx Oct 20, 2016 @ 12:20pm 
Might be a bit of an old post, but just wanted to say that I don't think there really needs to be any..

It's rather simple/basic combat, you left click to attack and it will continue to fight,

AI can take over the two other characters you're not in control over at the time and they can also use their skills as soon as they're ready.

You can move around and skill remain in combat with exception for the melee guy or you can run and ignore combat.

Bosses can have an attack where you'll want to move away but they -at least early bosses- give plenty of time for you to move, all characters will head to the spot you tell them to at the same time, they fight together unless you set them to avoid comba.

There's really no reason to pause and give any commands.
I'm not going to suggest if you buy it or not but I do think that's a really poor reason to not have any interest in the game.
kazerniel Jul 25, 2017 @ 2:53am 
Sorry, I will pass on this game too because of the lack of tactical pause. (I simply like to have enough time to assess a situation without the stress of having to react immediately.)
3 Suns Gaming Apr 1, 2018 @ 4:21pm 
Would be a nice option to have an option to Enable or disable depending on player preferance I dont have the game yet but, thinking long and hard about it
sfnhltb Jun 19, 2018 @ 6:36am 
I don't really understand how tactical pause would be different from regular pause in this game - you don't give instructions to your team mates in this game, they just follow the "mode" you have set them to, so what would you expect to do during tactical pause that would make it "tactical"?
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Showing 1-6 of 6 comments
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