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Atlantic Fleet is a turn-based naval strategy game that takes place during World War II. Originally designed as a mobile game (the sequel to Pacific Fleet, a mobile-only title), AF has made the transition to PC remarkably well.

+ Turn-based (which I imagine would be a positive if you're looking at purchasing a turn-based strategy title).
+ Nice graphics. The ships could use a bit more AA, but you can easily fix that in your video card's control panel.
+ Detailed ship models. Individual components can take damage and affect the ship's performance. Fire can also cause explosions which by themselves can practically destroy a vessel.
+ Impressive physics. If you order your ship to stop, it doesn't suddenly halt, it takes time to stop (like a real ship would due to inertia) and your shots are affected by the wind (if this option is turned on; it's off by default). Even smoke, from fires or done purposefully to obscure ships, will blow differently depending on the wind, which could be used to your advantage or become a detriment.
+ Lots of options available to tailor your experience.
+ There's two different campaign modes and a single mission mode, the latter of which contains both historical missions and user-created missions.
+ Hotseat (1 vs 1 on the same machine) is available in the single mission mode.
+ A large selection of military and civilian ships of differing classes available, the majority being from the Royal Navy and the Kriegsmarine. There are also a few ships from the United States Navy, but AF focuses on naval battles between the British and Germans.

+/- As an American who lives in Canada, I would've liked to have seen more ships from the United States Navy and at least a few ships from the Royal Canadian Navy as well. As noted above in the "Pros" section, I fully understand what the focus of this game was, but even so, it would've been nice to see.

- Single missions have no land masses at all, it's entirely open ocean. That's fine sometimes, but the lack of land sometimes seems odd, especially when you can have aircraft fly in (from airbases on land) that seemingly come from nowhere.
- You can't fire individual turrets independently of one another. You either fire ALL of them or NONE of them.
- I can't find a single good reason (beyond role-playing purposes) to use a ship's secondary armament as these turrets have shorter range, less firepower, and are more easily damaged than the main turrets.
- Lack of knowledge revolving around WWII-era naval combat can hinder you, such as not understanding the significance of a ship's "belt" or when to use AP vs HE ammunition.
- It's sometimes too easy to locate and destroy submarines using destroyers or aircraft.
- Torpedoes seem unusually easy to dodge (although this might be a byproduct of using a turn-based system).
- How and when a ship explodes feels almost arbitrary when it comes to fires. Sometimes a fire can blaze for the entire battle (or go out) with little-to-no consequences, but at other times, a small fire could cause a huge explosion and sink the entire ship. I know there are real-life reasons for this, but without the capability to allocate repairs, it feels unfair that one moment the ship could look fine (no systems damaged) and then explode and sink.
- No Steam Cloud

VERDICT: As a big fan of naval warfare and turn-based strategy titles, I love Atlantic Fleet. It's one of my favorite games on Steam.

That said, if you're looking for a fast-paced game, Atlantic Fleet might not be your thing. AF requires you to plan and think your actions through, so reaction time is of very little importance. I think that's a good thing, but I know some people would feel otherwise, so it's important you know what you're getting into before you buy it (and then get stuck with a game you either don't want or are forced to do a refund).

To sum it all up, yes, I absolutely recommend Atlantic Fleet, provided you're in the market for a turn-based strategy naval warfare game that takes place in WWII.
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Well... that's one way to get the King's attention.
Chilli Mar 4, 2019 @ 7:27am 
add me for risk factions!
DeadPoolX Jun 25, 2018 @ 5:02am 
Thanks, Clyde! :)
Clyde Jun 25, 2018 @ 4:49am 
for Barents Sea game free-play, <-Unreal and other games savegame editor ;) <-vid on how to use editor.
DeadPoolX Dec 6, 2017 @ 3:41pm 
No problem. I know how annoying that can be, it's just a shem Steam doesn't have another way to go about it. At least if they let you add in a message when inviting someone (like they do on LinkedIn) that'd probably make a big difference.
YeOldeGamerSteve Dec 6, 2017 @ 2:40pm 
That shows just how damn silly Steam is, thanks btw. Sorry if I sounded angry, I just get sick of random invites. :)
DeadPoolX Dec 6, 2017 @ 2:25pm 
Fair enough. I just wanted to say I agree with you in that thread about "friendly fire" and that I really liked the "it's must have, not must of" correction on your profile.

Unfortunately, there isn't a way to say that privately on Steam without friending someone first.