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I want to play this game ! I really love the theme and the atmosphere but as it is now it feels like having to swallow a 500 USD quality meal in a fine restaurant in less than 2 mn.
Sadly, I will not touch this game again as long as this issue is not fixed. I don't want to spoil the pleasure by rushing through it and missing the good stuff.
The devs said they were looking into it in June 2016.
A pity they are not as fast as their dialogs... ;)
Come on devs, do something about it ! This game is worth it !
In addition to fast disappearing, which happens way faster than phrase of any character ends - when you select dialog in a hurry it interrupt previously played line of any character in a very rude way, and gives not chance to listen it till the end, so you always miss some plot points.
And if you listen things till the end you missing chance to say anything as timer for answer ends way faster than phrase of character - can this be changed so that Alex could actually WAIT FOR PREVIOUS CHARACTER TO FINISH HIS\HER LINE, BEFORE SAYING HER LINE??? In case if scenario in this particular place means you have to interrup phrase of other character you can add exta control style - normal press would scedule reply to play after previous line will be finished, hold button a little longer will interrup it the way it is now.
The way it is now is really frustrating.
About last thing - well man, you are not dumb, dont you? I mean, do you really need visual confirmation for button you just pressed? Game always register button you clicked, and phrase in bubble correlate to what Alex says so you already got you immersive feedback, anything else would ruin immersion.
1. When the dialog option starts to disappear, I do not understand whether I clicked it or not. So the visual confirmation in the form of a small highlighting of the selected option after pressing makes this action intuitive. Man, this is the basis of design and usability.
2. There is only a short phrase in the bubble therefore, I do not know whether the character says the phrase I chose or it was a random choice.
Immersion or not, it's just a bad UI design.
Oh c''mon, dont be another devil's advocate.
Solution is easy and described one above - make timing equal to to timing of currently played phrase, make quick tap on button as "wait"event, and scedule reply to follow after previous character will finish, and make a hold same button to interrupt current line (basically make it work the way it is right now). There are not much unique truelly time based events that has to be handles separately, and overall number of dialogs is not so big to manually change timings for each (actually a skilled programmer can automate it - read current lengh of monologue and write same timing for it).
If you need to play it slow, use cheat engine.
Now, this doesn't appear to be a problem everywhere, and some of Alex's dialogue options will properly queue up to play once the currently playing voice line completes, but many don't, and it's incredibly annoying. If I were one of the characters in the story and Alex was incessantly interrupting me mid sentence, I'd likely hate her guys just for that. It's not much better when you're the player controlling her and you'd kinda like to listen to the actors' voice lines.
And it really doesn't help for all you status quo apologists to make up bogus reasons why this is such a great thing. It's really not, it's a lapse in the quality of the game's audio design. Fix: have voice lines queue up to play one after the other instead of playing over each other or cutting each other off. Bastion does this perfectly, so why can't Oxenfree?
Thats exactly what i was trying to explain to these devil's advocates.
Worst part about this issue - you missing part of plot, and because of this you have constant frustrating feeling of that you did something wrong.