Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding the darker colours: just look at the makers in the beginning and tell me that they are NOT more colourful in the original (which for me showed more what a proud and honorful race this was). I think I know the difference between other colours and other contrast. And for me it is hard to believe that this different look should only be the result of another contrast (which also is wrong imo - when the game starts you can actually see the screen get grey).
I would have liked it more if you had implemented the DLC in the normal game the way you did it now here. Or at least give us the choice (option) what look we want.
I made a screenshots of both games and nobody can tell me that those are the same colours:
http://markoh01.lima-city.de/old.jpg
http://markoh01.lima-city.de/new.jpg
If I leave the selected Russian language and at the same time changing the name of the file eng to ru and ru to eng, and then run the game, the entire text is Russian but the voice is lost completely.
From this I understand that the text is not in the locations of these files. Correspondingly switch text is somewhere in other files, for example in the same core.pck, which naturally can not just open and you can not rearrange the localization of text manually.
Is it possible to bring into game the possibility of switching options for localization of the text? Or is there any option to start to address this issue?
Stop being rude, and wait. They're probably working on something.
Seriously trolls and angry ppl, pls dont post your sh*t in here because we do not get often the chance to ask questions and get actually answers from a dev from a game. Yes this is not the only game that has devs answering questions, im not claiming this one is unique, however almost no other game does it so its unique in SOME way. Not nearly enough devs do it so do NOT spoil this chance for the decent folk who want to have a normal discussion/Q&A session.
That screenshot is a single room in a massive game. When we redid the lighting there were bound to be some changes from the original, but for the most part the same lighting treatment was used. While that room may have lost some of the blue in the original lighting, there are plenty of other rooms that got even more color. The game is still very colorful and vibrant.
The particle effects seem to be improved as well as far as I can tell, when you see all the sparks flying about from your scythes it looks alot better then what it looked like in the original
Didn't realize you couldn't bind arrow keys, that's something we can look into.
This is actual a good screen shot.
That Maker guy was the only character in the game we didn't have the original high rez textures for, so we did tweak the texture on that one. I like the new coloring better personally (just personal taste really), and it still has a lot of color (the base clothing is blue). But the rest of the shot is a great exampe of the differences betwen the game. Look at the background. A) The crystal has a lot more detail and color, the rocks have a ton more geometry and color (they are a washed out grey in the original, and have a lot more warm coloring in the new version), and the contrast in this shot is also higher in the new one than the old one. On top of that, there is actual light hitting the characters so you can see more of their detail, as opposed to the old one where it is all flat and in shadow (because we couldn't afford the extra light in that scene for performance reasons).
You can see in this one scene quite a few different things that we did as part of the remastering process.
I3-4130 3.4ghz
6g ram
GTX 645
Windows 8.1
I have the same issue too dude.
Pentium 4 2.4ghz
256MB RAM
GTX 230 Ti
Win 95 x64
lol
The Darksiders 1 has tons of bugs, weird issues and of course achievement bug that will never be solved. There are bunch of complaints on Steam forum asking for a fix... of course it will never come.
Darksiders 2 is no different. Almost zero graphic settings at launch, tons of bugs plaguing the gameplay and of course bunch of weird DLCs causing this whole Franchise Pack drama.
And this 'remaster'? I don't need to say anything else.
You laid the foundation of a supposedly great franchise - great background storyline, terrific voice actors, great graphics (if done right) but failed in every single aspect to complete the works beautifully. As if you didn't have enough motivation to complete it.
If these are the pieces of your hard work, I'd be ashamed if I were you.
Sure they're playable and beatable - I did it myself - but the issues left me with rather sour taste.
I'll fully admit it's not the most sophisticated graphics engine in the world. We had 2 guys working on it at Vigil (myself included, and I had to run the studio). Most engines have entire engine teams devoted to working on their graphics engine.
This is why there aren't a lot of graphics options, because the graphics engine itself doesn't have a lot of options. It's not because we didn't want to expose anything - we exposed everything we had.
A commercial engine like Unreal or Cryengine has a ton of options because they've built a ton of different techniques into their engine. They might have 3 ways of doing SSAO, or a bunch of different AA techniques, or different versions of their post processing effects at varying levels of performance. When you have 2 guys working on it, you generally have the 1 way to do everything, which doesn't leave room for a lot of options :p
The changes above were pretty significant actually, and I think make the game look quite a bit better.