Darksiders II Deathinitive Edition

Darksiders II Deathinitive Edition

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Gillian Seed May 10, 2016 @ 5:53pm
Damage and Stat ranges for Level 30 Possessed weapons, phys skill crit chance/damage?
While playing this game I've come to see many pieces of gear that have significantly lower levels than other pieces of gear have much higher stats or much higher damage ranges than those higher level pieces of gear. I'd like to know the ranges of stats and damage at level 30 so I can know just how good a possessed weapon is before I go and level it all the way up.

I also wanted to know whether the physical skills used the primary weapon, secondary weapon, or some combination of the two for their crit chance and crit damage stats. Also, I remember that the Fire damage and Explosion damage on Teleport Slash from the Immolation and Death Blossom skills use Arcane stats instead of physical stats, as well as just elemental damage in general. It would be nice to get some confirmation (or deconfirmation) of that. Reaper Storm has two different attacks, too, though I don't think either would be elemental.
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Showing 1-6 of 6 comments
mbutton15 May 10, 2016 @ 7:54pm 
I must say I'm new to the massive interconnectivity of the character development, so maybe take my comments with a pinch of naivety !! But my conclusion on reaching the end of the game is that maybe the idea is to level up possessed weapons and then feed them into newer possessed weapons as you progress. It wasn't until about 60% of my way through that I finally got to grips with how to upgrade specific attributes. And also just how much the strength attribute boosted a weapons damage per second value.

I believe that primary weapon attributes contribute to secondary weapon, but secondary weapon stats don't affect primary weapon. From looking at other threads it seems the general opinion is that there is no one place that explains all stats, and you have to learn from trial and error. Some of the guides help and I also watched a couple of youtube videos on 'best character build' that really helped me.

I'm not sure how far through you are, but I've just finished my first playthrough. You are limited to reaching level 21, and actually gain level 22 from completing the final boss.
Gillian Seed May 10, 2016 @ 8:38pm 
I don't think feeding possessed weapons other leveled up possessed weapons or higher quality items makes any difference, but I could be wrong. As far as I'm aware the items fed to it just determine what stats you get to pick from each level and how quickly it levels up, but I could be wrong.

I'm quite sure that crit chance, crit damage, and elemental/piercing damage on weapons are the only stats that are weapon specific. Strength on your secondary will definitely increase primary weapon damage, and I think Arcane stats are always lumped together although I've never played an Arcane build.

You can get to level 22 is the first playthrough, not sure why you think otherwise. You just won't be there if you don't complete any of the big collection quests or DLC quests or maybe frequently use +experience% gear.

It sucks that no one has bothered to go and really figure out all the systems but I suppose it's really not worth it since you destroy everything so quickly once you get to NG+ with good gear and a ton of crit damage from Sticks and Stones.
mbutton15 May 10, 2016 @ 9:32pm 
Yeah, you see, alot of stuff I learnt late on which I think is why I didn't get level 22 before the final boss, I just wasn't smart enough with using the +xp% boosts and things. I think I was only half way to reaching level 22 before meeting him. Mind you, I actually beat him first go, which surprised me - Though I was down to 0 health potions and virtually zero health bar !!

I completed all the battle side-quests, but fell short on the collections. I think I was 4 pages short for the final chapter, close on the Ostegoth relics and maybe only 2/3rd on the stones. And I probably didn't make best use of the stones I did use.

As you say, carefully selecting weapons to feed lets you pick which new attribute to apply to a weapon. But I also think it helps boost the existing stats.
Twinsen May 15, 2016 @ 2:27pm 
For level 30 weapons the highest damage (Median value) you can level up are as follows:
Scythes = 274
Light Secondary = 290
Heavy Secondary = 767

So if you get a Possessed weapon with damages near these values and good or no attributes, then that's a keeper since you won't be able to level past these damage values.
Gillian Seed May 15, 2016 @ 5:45pm 
Thanks. I actually already went and got a possessed glaive and possessed scythes with those values through trial and error and reloading in the Kingdom of the Dead Death Tomb. Should've posted what I found here. I got both of them at max damage from the drop but unless the damage also affects stats it shouldn't be necessary to get the damage perfect.

I would be curious as to whether having a stat already on the possessed weapon when it's picked up allows for a greater value to the stat.
chackingnoob Jul 7, 2019 @ 2:31pm 
I got lucky when looting a lv 28 possessed mace and when I fully upgraded it, it got the median value of 767 damage.
So it is possible to get them at max damage at an earlier level than 30.
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Date Posted: May 10, 2016 @ 5:53pm
Posts: 6