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I know it's frustrating sometimes, especially if it ruins a otherwise perfect day ^^ What helps me is to map the prep stations to the number block, which I can operate blindly, contrary to the number row over the letter keys.
But I don't agree that selection of which task you want to tackle is part of that sequence, it's a decision. I think you should be able to switch to any station as long as you aren't mid-task.
Personally, I'd like to see the ability to throw away dishes that have been messed up at a monetary cost, as well. If I'm role playing Gordon Ramsay, I'm not going to send out a messed up order. But that would probably be difficult to program in, and I'm sure not everyone wants that.
As much as I want to agree with the OP on this option I think it's important to remember that when you accept an order at a prep station, it stops the timer. If it didn't do this, you could actually lose a customer with just one button left to push to send out his order. I mean, that makes sense in a real world type scenario since they don't know you're cooking his food now... but I feel like that would be 10x more frustrating.
On the chores though, absolutely. The entire thing with chores needs to be rebalanced imho. Should never pass up 3 customer's orders ticking away to go set a mouse trap instead, that's just stupid. But in this game, you have to. They should probably give you 3x longer to address every chore, but I'd be perfectly happy with a "back out" button being added too. It's a great idea for the chores.
Meaning:
Order= shrimp nachos w/ jalepenos and onion
Put down beef and shrimp, but put only shrimp on the actual order.
Order= double burger w/ cheese
Put down 3 patties, but place only two.
-My opinion is that this shouldn't be undo-able.
Regarding chores;
@smokytehbear, seriously?
Hitting three keys loses you three customers? You aren't getting the game right then, make a burger some time. Only waste of time chore is the dishwashing, it was way too easy the first time, and now is just waiting.
Ooh good idea. I like that a lot.
If you're telling me you never lost a streak because a chore timed out while you were prepping other meals, I'm calling BS.
Has nothing to do with "Just 3 buttons." You get ~1 hour to solve food if you do sides right, but still only ~15 minutes to respond to a chore. When trash, flies, rats, roaches, and dishes all pop up simultaneously when you have 3 sushi orders to fill, those "3 buttons" and the dishes time start to matter. A lot.
But that's missing the point anyway. I'm playing a restaurant game, not a janitor game. There's tons of strategy to manage every aspect of food preparation and timing. There is literally nothing for chores except "do them first and quickly" which is just lame, no matter how little time you think they take. Some basic form of counter-play is all I'm asking for, and a back out button would be a good part of that I think.
I think I "get the game right" just fine btw, thank you.