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Bir çeviri sorunu bildirin
- Food catalog sorting
- Different day/night menus
- Boosters/detractors
- Emails
- Key binding customization
- Secret ingredients
- Limited time sales on foods in the catalogues
There are probably others, but that list alone is enough to justify calling the game unfinished. That doesn't mean the game is bad! I like it a lot, and its high ratings are well deserved. But it's definitely not done.
The second issue is whether food upgrades are a good idea. I see it both ways. On the one hand, upgrading stuff is satisfying and lends a natural progression to things. Not everybody wants to go into practice mode every time they buy a new food. On the other hand, I do like the new "what you see is what you get" vibe. It's pretty cool to buy a food like Pizza that just sells for $25 up front! It makes players feel special for getting good enough to play with the more challenging foods, and it doesn't lock players into a small number of foods. Back in CSD 1 it was like, "Soup and steak sell for $40 a pop, wanna pay $1000 for a baked potato that sells for $6?"
- Scrapped because it was too confusing. Might return.
- Delayed for a few days.
- Delayed for a few days.
- Delayed for a few days.
- Scrapped because it was too confusing / people would think p2w. Might return.
- Scrapped, most likely. Might return.
I do understand why people are mad about the lack of features on launch, though.
For instance, you don't make a whole Pizza for every customer that wants it, you make it in the HS and you can just click to serve it to multiple people before you need to buy another.
And now, the pedantic nitpicking. :)
1) That the missing features were delayed for only a short time does not change the fact that they were missing when the game was released, i.e., the game was not finished when it launched.
2) The food sorting is not "kinda implemented" by my definition of "kinda implemented." A menu system in which you manually have to click into each food to see its price is not a sorting system; it marks the absence of one. In CSD 1 you could sort by selling price and purchase price, at least; you can't even do that in CSD 2. There's also no way to search for foods by name, which is kind of a big deal in this game since there are so many foods.
Let's say I'm about to play a C4H level for the first time and I want to practice its foods beforehand. It's quite a chore! I have to:
1) Memorize the picture, because the interface won't show me the name of the food (!?)
2) Back out twice
3) Open the food catalog
4) Scroll down through 50+ entrees searching for the picture that I've memorized
Calling the current state of the foot catalog sorting system "kinda implemented" is in my personal opinion being a little too generous. :)
The day/night menu thing is probably the main "new" feature I'm sad got cut. I know videogames cut many corners on realism, but who in the world wants beer at 9 AM and has the money to buy it? If the modifiers are coming back, this would be a great way to give some gameplay incentive to having a changing menu too.
No sense of progression whatsoever.. accept the unskippable objects that I 'earn'. I would hate to have to start over and have to <Enter> my way past those again.
1) Of course. I was only stating the fact that these features have not been ignored by the developer.
2) By "kinda implemented" I do mean sorting foods by type (entree, side drink), ownership status and HS function. I agree that this is not the best sorting system, but there at least is one.
Food names in restaurant screens will also be implemented in the near future.
Unfortunately, the breakfast, lunch and dinner menus were scrapped because it was not fun and way too difficult to manage during the day, from what I've heard from the dev.