SMITE
Yumeno Dec 2, 2015 @ 4:24pm
How exactly do I get Goodwill?
My game crashed and I went from 100%-0% just like that.
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Showing 1-8 of 8 comments
Corvin Dec 2, 2015 @ 4:32pm 
You regain it simply by participating in games and staying in them, it doesn't take long. It really does suck when it happens as a result of a DC and no fault of your own, but it can't be helped.

Last edited by Corvin; Dec 2, 2015 @ 4:33pm
EmethSAS Dec 3, 2015 @ 6:04am 
Same thing happened to me 2 weeks ago after the previous patch. You'll usually get between 5-12% per game, depending on the game length, so it shouldn't take too long to build it back up. It sucks to get less xp and worshippers, but if you're a good player it doesn't last long.
Last edited by EmethSAS; Dec 3, 2015 @ 12:44pm
Spira Dec 3, 2015 @ 7:10am 
doesn't affect worshippers or xp, it only boosts your faver and seen as the amount you get is pityful anyways its not really too big a deal.
EmethSAS Dec 3, 2015 @ 7:43am 
Originally posted by Spira:
doesn't affect worshippers or xp, it only boosts your faver and seen as the amount you get is pityful anyways its not really too big a deal.
My bad.
Cabbage Dec 3, 2015 @ 8:09am 
I wish there was a better system for this kind of thing. You should only lose Goodwill if you're gone for to long, I lost all my goodwill for crashing and getting back on in about 15 seconds.
Corvin Dec 3, 2015 @ 8:24am 
Originally posted by Cabbage:
I wish there was a better system for this kind of thing. You should only lose Goodwill if you're gone for to long, I lost all my goodwill for crashing and getting back on in about 15 seconds.

That's odd though, usually if I get DC but get back into the match before it's over I won't suffer the Goodwill penalty.
Lil'Chinga Dec 3, 2015 @ 12:43pm 
You have to play a match from start to finish. Each match completed will give you 6% Goodwill (in my exp).

And it has to be a match without you quitting the game.
EmethSAS Dec 3, 2015 @ 1:03pm 
Originally posted by Jozroz:
Originally posted by Cabbage:
I wish there was a better system for this kind of thing. You should only lose Goodwill if you're gone for to long, I lost all my goodwill for crashing and getting back on in about 15 seconds.

That's odd though, usually if I get DC but get back into the match before it's over I won't suffer the Goodwill penalty.
Yeah, being reset to 0% for a single one-time disconnect is kinda harsh, but the actual favor penalty is kinda weak anyway. Vainglory (another MOBA I play) has a Karma system that is basically a combination Goodwill in-game currency reward system and queue priority system rolled together, www.vainglorygame.com/news/understanding-karma/. It has 20 levels to your karma, which rewards up to 25% more in-game currency at max level, and a DC/AFK will only drop you 50-75% of a level if you do it rarely. Do it more often and it drops more quickly. So the currency decrease for bad karma is still very weak, but the stronger punishment is the queue priority tiers every 10 karma levels.

The matchmaker will give queue priority to players in the top tier (level 20) and try to match them together first, then it will try to match people in the medium tier (level 10-19), then the bottom tier (level 1-9), and finally the trash tier (level 0). So top tier players have basically 0% chance of playing with trash tier players, a small chance of playing with bottom tier players, a moderate chance of playing with mid tier players, and a high chance of playing with top tier players. This also means that people who don't DC get much shorter queue times than players who DC regularly.

I think a system like this would do a lot more to fix the DC/AFK problems Smite has, while also giving a little more leeway for the rare computer/internet problem disconnect not forcing you to start over.
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Date Posted: Dec 2, 2015 @ 4:24pm
Posts: 8