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You can considere getting more sales with features like Achivements & TC.
A lot of people, speaking for myself I guess since I can't speak for anyone else, will be more likely to play these types of games if they have Achievements too. If we have several adventure, or HOG games it may be the thing that convinces us to play one over the other in our libraries first. It adds a little extra to it, and I think fans of this genre are the biggest fans of Achievements and Cards out there vs. any other type of gamer. Casual gamers love that extra stuff.
Also, as a developer, cresting Achievements that give you player data is helpful for your future projects. If you do them properly you can see what players are doing in your games, when they quit, how far they go before they quit, or if something you added was somethign they took the time to do. (ie. collectibles of some sort). Then you can use that info to help you make your next game more player-friendly by learning from that data. Free gamer research for you if you do your Achievements right.
People love those kinds of achievemnts. People will play the game just to gt a quick 100% on a game. Some will even buy it because it is easy to 100%. Don't ask me why, but some people love having super easy achievements to get 100% just to say they got more games to 100%. xD
We _may_ introduce achievements but it may take a while since there are too many layers of code and entities involved, which makes this seemingly simple task rather laborous