Firewatch

Firewatch

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snowdrop Feb 10, 2016 @ 12:05pm
[spoiler] Relationship between oneself and Delilah?
Spoiler: Don't read if you plan on playing the game and haven't finished it.

During my playthrough there were several choices made by me, consistently, where I did not respond romantically to Delilahs invites: I never pursued that track at all in the game.

The ones of you that did - what did it lead up to? Did you meet? Promise to meet later? Was there a version of how the game played out where they became a couple?
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Showing 1-8 of 8 comments
Snow Feb 10, 2016 @ 1:15pm 
No, the dialogue never really changes. You can't meet her no matter what, you won't be "couple" no matter what because in the end she will always tell you to go to Julia.

I have started playing this game for my second time, and so far every dialogue played almost exactly the same as in my first playtrough even after trying different ones, but in the end it all is the same.
The Real OliG Feb 10, 2016 @ 6:52pm 
This is a bit disappointing really, I liked that at one point telling Delilah to not say anything about the girls at the lake led to a bit of a 'HOLY ****!' moment later on when they discovered their conversations were being recorded making me think that perhaps the decision not to say anything to the cops would be significant, but the girls just turn up and ultimately that decision changes nothing. The devs didn't promise any alternate endings or any kind of Until Dawn like butterfly effect system, but it's still a bit of a let down with multiple dialogue options that there's no real variance in outcomes and thus maybe affecting the games' replayability.

Edit: Watched a youtube let's play and turns out regardless of what you advise Delilah with the cops she denies ever having seen or spoken to them, why bother even having multiple options like that if it's going to have no effect either way apart from a slightly different dialogue.
Last edited by The Real OliG; Feb 10, 2016 @ 7:00pm
Stoibs Feb 10, 2016 @ 7:20pm 
At the end she hinted that she may head back down my way and look me up after she has some business to take care of.
Intentionally left vague and open-ended is fine by me.
TGammet Feb 10, 2016 @ 8:48pm 
I don't see the choices of dialogue as having to be alternate or branching story paths, but just a way to make the game more personal. What would *I* say to her in this story. So for me I'm never disappointed by these kind of things very much.

I enjoyed it anyway, though I do admit I was hoping if you were rude to her that would at least make the conversations late in the game more hostile even if they didn't change the outcome of anything. Sounds like that isn't the case? I would have played through a 2nd time for that.
snowdrop Feb 11, 2016 @ 1:12am 
Originally posted by Stoibs:
At the end she hinted that she may head back down my way and look me up after she has some business to take care of.
Intentionally left vague and open-ended is fine by me.

Thank you.
Nathiri Feb 11, 2016 @ 1:39am 
Originally posted by TGammet:
I don't see the choices of dialogue as having to be alternate or branching story paths, but just a way to make the game more personal. What would *I* say to her in this story. So for me I'm never disappointed by these kind of things very much.

I enjoyed it anyway, though I do admit I was hoping if you were rude to her that would at least make the conversations late in the game more hostile even if they didn't change the outcome of anything. Sounds like that isn't the case? I would have played through a 2nd time for that.

I don't know about permanent effects, but one dialogue choice did annoy her to the point that she went off radio for awhile, meaning I wasn't able to ask about a few things that I found shortly afterward.

Originally posted by Stoibs:
At the end she hinted that she may head back down my way and look me up after she has some business to take care of.
Intentionally left vague and open-ended is fine by me.

I interpreted that as nicer way of saying no, but that's just me :)
Arkadia Feb 11, 2016 @ 12:20pm 
Originally posted by Stoibs:
At the end she hinted that she may head back down my way and look me up after she has some business to take care of.
Intentionally left vague and open-ended is fine by me.

I think that's a pretty obvious rejection. But about the general topic, the choice-based aspect does seem to be a bit of a letdown, as it all seems to boil down to the same story you're required to follow. There's no way around accepting that any storyline will boil down to a bittersweet ending of one summer with no continuation. Luckily, the one story you do get is a good one though.

And some minor differences in your choices do result in nice details, such as letting her leave without you for example (as opposed to asking her to wait around, which she promises to do and then doesn't anyway, but still).
Kyrah Abattoir Feb 11, 2016 @ 1:25pm 
Originally posted by Arkadia:
Originally posted by Stoibs:
At the end she hinted that she may head back down my way and look me up after she has some business to take care of.
Intentionally left vague and open-ended is fine by me.

I think that's a pretty obvious rejection. But about the general topic, the choice-based aspect does seem to be a bit of a letdown, as it all seems to boil down to the same story you're required to follow. There's no way around accepting that any storyline will boil down to a bittersweet ending of one summer with no continuation. Luckily, the one story you do get is a good one though.

And some minor differences in your choices do result in nice details, such as letting her leave without you for example (as opposed to asking her to wait around, which she promises to do and then doesn't anyway, but still).

There is also a few things that come back several times, such as how you handle the teens at the start, the name of the fire, the name of the ravine you fall in.

I do not mind the fact that nothing can "sway" her towards you, while it's a game, relationships are a two way street, you can't just force someone to like you solely through your own actions.
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