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Dialog differences... so what? That's extremely boring.
This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are. This is not a good game.
Atmosphere is fine, natural dialog script is fine, but that's where the positive remarks should end.
As far as OverBaked goes. Wow.
"Dialog is boring"??? Dialog is the major selling factor!
What the hell were you expecting from this game? You must've skipped 80% of the game!
Suddenly I understand the negative "game is only 2 hours" reviews. I mean, how the ♥♥♥♥ do you finish this game that quick? It took me 5 hours and I still feel like I skipped a bunch because I wanted to see how it all wrapped up.
Clearly narratively driven games are not for you.
Agree with "my story". It`s really hard to say, do different than you really would do, and that leaves strange feeling that "how it could say, do it? That`s not me"
These arent games, they're non-interactive movies. The mainstream sites love these. The devs, switch to film making, games arent your thing.
Lol, dialog is not what gaming is?? Says who? You may not realise this, but not everyone thinks the same way as you, there is no reason why games can't be narrative driven, the popularity of this game itself shows that they're popular. And anyway, why the ♥♥♥♥ did you buy the game in the first place anyway, was it too difficult for you to read the description or watch gameplay previews that clearly showed what the game was going to be?
Nobody cares what you think either. Keyboard warrior.
At least that is what ppl. like Extra Credit (and others, too) tell what "replay value" is.
Well, I for myself also think that open world games have a different kind of "replay value".
While story driven games have often the one outcome out of a dialog or other choice you haven't seen (espcially if some options sum up), yet. And sometimes you really wanna know... Or just having the nagging feeling you missed large parts. But there is always the problem that the theoretical possible combinations add up to sheer infinit numbers. To get to a new set makes you go over and over and over again through parts you already know ... which is f*****g boring. And sometimes you just find out that it doesn't change a thing. It is that the mayority have to be pseudo choices or that a different set of choices lead to the same outcome that a complete other set of choices (think of it like it is a personaly test, several sets of answers can lead to same result). Anyway it has to be that way ... otherwise the content you'll never see in worst case would make the game so expensive you couldn't pay for it.(Man in this hindsight I miss the good old C64 / early PC days where you always got the result directly after making your choice ... making saving and trying out different options easy...if the game actually let you [unlike this one] save and load manually)
ON other hand open world ones (at least minecraft likes) give you always the feeling there is the one thing you haven't tried or done yet. Like building that complex contraption or the gigant structure or getting a better way to get ressources (of course I am talking about the survival experience in all those cases)There are no significant consequences for choices made in the game.
The biggest is choosing what to do with the girls boom box, but even that is in the end just a minor item of difference in later dialog.