Firewatch

Firewatch

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Lots of replay value ... but...
First off it is a great game ... well, you either love it or hate it.
And I loved it.

Anyway I spent 7 hours playing it ... and got every archivment in it ... but it has lot of so called "replay value" since you can't hear and see every diolog choice in one go.

But ... actually ... I hate replay value. I hate replaying games ... (and this isn't a problem of this game but in general) I am bored except of the new parts ... and I am so bored that I properbly will miss the choices I have to take to get to the "new" content... (since 80% will be the same anyway ... and taking different chioces doesn't even mean getting different results at the end)

I always plan to replay those kind games to have a peek at said missed content ... and I even have a special category in steam to do so (and don't even uninstall them) ... but I actually can't get myself actually replay them ... I get bored even by thinking of it.

I wish this kind of games (the storry telling kind with different chioces / pathes) would have also the option (once you you complete the game once) instead of having to replay the game from scratch with no clues what so ever ... that you could either replay the game and see at each option if it will lead to a new part (like: red = no new content ahead (you either have chosen it before or the choise was fake); yellow = last time you have choosen this, but this options also will lead to outcomes you havent seen, yet; green= never choosen this branch)

Or just playing down the different paths with what you should have choosen to get there, maybe even in a split screen (several splits if everal outcomes), without any interaction.
So just the dialog choiceses (as subtitles / headlines .. or alike) and the outcome (both on same screen / split of the screen) one after another with almost none incteraction at all (well, the I have seen it go on button and nothing else) like a slide show.
(Have the feeling I have trouble to comunicate what I mean)


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Sidenote: Game setup would also make a good open world one ... one in which you have to put out camp fires (before they become wild fires) from wild campers and tell them off ... and report wild fires and direct the fire fighters to them befor the get too out of hand.
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Showing 1-15 of 22 comments
hiЯez Feb 13, 2016 @ 9:16am 
You are deluded if you think this game has replay value or anything worth repeating.

Dialog differences... so what? That's extremely boring.

This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are. This is not a good game.

Atmosphere is fine, natural dialog script is fine, but that's where the positive remarks should end.

0.bit Feb 13, 2016 @ 9:49am 
Hah, I know how you feel OP, part of me really wants to know what would have happened differently if I had made other decisions. On the other hand, I don't want to change/destroy "my" story.

As far as OverBaked goes. Wow.
"Dialog is boring"??? Dialog is the major selling factor!

What the hell were you expecting from this game? You must've skipped 80% of the game!

Suddenly I understand the negative "game is only 2 hours" reviews. I mean, how the ♥♥♥♥ do you finish this game that quick? It took me 5 hours and I still feel like I skipped a bunch because I wanted to see how it all wrapped up.
jerrylongbones Feb 13, 2016 @ 10:14am 
Originally posted by OvenBaked:
You are deluded if you think this game has replay value or anything worth repeating.

Dialog differences... so what? That's extremely boring.

This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are. This is not a good game.

Atmosphere is fine, natural dialog script is fine, but that's where the positive remarks should end.

Clearly narratively driven games are not for you.
YinYin Feb 13, 2016 @ 10:17am 
Originally posted by OvenBaked:
This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are.
Show me some movies with interactive branching dialogue.
RainmakerLTU Feb 13, 2016 @ 10:22am 
Originally posted by DarthBo:
Hah, I know how you feel OP, part of me really wants to know what would have happened differently if I had made other decisions. On the other hand, I don't want to change/destroy "my" story.

As far as OverBaked goes. Wow.
"Dialog is boring"??? Dialog is the major selling factor!

What the hell were you expecting from this game? You must've skipped 80% of the game!

Suddenly I understand the negative "game is only 2 hours" reviews. I mean, how the ♥♥♥♥ do you finish this game that quick? It took me 5 hours and I still feel like I skipped a bunch because I wanted to see how it all wrapped up.
+1

Agree with "my story". It`s really hard to say, do different than you really would do, and that leaves strange feeling that "how it could say, do it? That`s not me"
RainmakerLTU Feb 13, 2016 @ 10:29am 
By the way going a second time, trying different dialogs and seems to me, that bottom answers has more LOL factor, than humbler top ones. When you can choose from three, I mean.
Killzone Feb 13, 2016 @ 10:55am 
Its getting problematic in here.
profile name Feb 13, 2016 @ 10:57am 
Originally posted by Jerry Longbones:
Originally posted by OvenBaked:
You are deluded if you think this game has replay value or anything worth repeating.

Dialog differences... so what? That's extremely boring.

This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are. This is not a good game.

Atmosphere is fine, natural dialog script is fine, but that's where the positive remarks should end.

Clearly narratively driven games are not for you.

These arent games, they're non-interactive movies. The mainstream sites love these. The devs, switch to film making, games arent your thing.
The Real OliG Feb 13, 2016 @ 4:59pm 
Originally posted by OvenBaked:
You are deluded if you think this game has replay value or anything worth repeating.

Dialog differences... so what? That's extremely boring.

This game is lacking dynamic action. It is currently enjoying good reviews for some strange reason, but in reality it is dull and lifeless. Dialog is not what gaming is. That's what movies are. This is not a good game.

Atmosphere is fine, natural dialog script is fine, but that's where the positive remarks should end.

Lol, dialog is not what gaming is?? Says who? You may not realise this, but not everyone thinks the same way as you, there is no reason why games can't be narrative driven, the popularity of this game itself shows that they're popular. And anyway, why the ♥♥♥♥ did you buy the game in the first place anyway, was it too difficult for you to read the description or watch gameplay previews that clearly showed what the game was going to be?
C-Fox Feb 13, 2016 @ 6:54pm 
Originally posted by Johnny Dollar:
Originally posted by HardDisk Productions:

These arent games, they're non-interactive movies. The mainstream sites love these. The devs, switch to film making, games arent your thing.

You really are a special person. Maybe your mom would like to hear about all of your unique "factual opinions", because agaiin, we don't care. You arent changing anyones mind, and you are starting to sound so autistic I actually feel bad for you.

You spend too much time on 4 c h a n? ♥♥♥♥♥ not good for you.

Nobody cares what you think either. Keyboard warrior.
RainmakerLTU Feb 13, 2016 @ 7:13pm 
Keyboard warrior is unheard to me. We have another one - Knight of the wire. No any offence meant. Just I found these "labels" funny somewhat.
ariba Feb 13, 2016 @ 7:14pm 
Yea I agree with some posters, this game has absolutely zero replay value. Great game, though the ending triggered me.
I though that is what "replay value" is all about. Not able to see things in one go and to have seen it all you have to play it several times. ... if you care to see them, that is.

At least that is what ppl. like Extra Credit (and others, too) tell what "replay value" is.

Well, I for myself also think that open world games have a different kind of "replay value".
    While story driven games have often the one outcome out of a dialog or other choice you haven't seen (espcially if some options sum up), yet. And sometimes you really wanna know... Or just having the nagging feeling you missed large parts. But there is always the problem that the theoretical possible combinations add up to sheer infinit numbers. To get to a new set makes you go over and over and over again through parts you already know ... which is f*****g boring. And sometimes you just find out that it doesn't change a thing. It is that the mayority have to be pseudo choices or that a different set of choices lead to the same outcome that a complete other set of choices (think of it like it is a personaly test, several sets of answers can lead to same result). Anyway it has to be that way ... otherwise the content you'll never see in worst case would make the game so expensive you couldn't pay for it.(Man in this hindsight I miss the good old C64 / early PC days where you always got the result directly after making your choice ... making saving and trying out different options easy...if the game actually let you [unlike this one] save and load manually)
ON other hand open world ones (at least minecraft likes) give you always the feeling there is the one thing you haven't tried or done yet. Like building that complex contraption or the gigant structure or getting a better way to get ressources (of course I am talking about the survival experience in all those cases)
Last edited by ~* BiZZ Keryear *~; Feb 13, 2016 @ 7:51pm
hiЯez Feb 14, 2016 @ 2:48am 
The "branching dialog" is very minimal. I have nothing against narrative driven games like this, but more should be done to make truly interactive branching events rather than sitting there pressing a button to advance to the next event.

There are no significant consequences for choices made in the game.

The biggest is choosing what to do with the girls boom box, but even that is in the end just a minor item of difference in later dialog.

Originally posted by OvenBaked:
The "branching dialog" is very minimal. I have nothing against narrative driven games like this, but more should be done to make truly interactive branching events rather than sitting there pressing a button to advance to the next event.

There are no significant consequences for choices made in the game.

The biggest is choosing what to do with the girls boom box, but even that is in the end just a minor item of difference in later dialog.
There are sure some events that have an impact later ... way way later. In fact so late that often cause and actions relation isn't that clear.
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Date Posted: Feb 13, 2016 @ 4:16am
Posts: 22