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https://www.youtube.com/watch?v=_5lyHZIzW8A
Sort of! But I don't think when most people talk about "walking simulators" they usually mean games that have a large explorable world and complex branching dialogue trees. At least those aren't elements that I usually associate with that phrase.
I describe it as an exploration adventure game. There's tons of narrative and dialogue, like an adventure game, but instead of traditional adventure game puzzles, we have situations you uncover, react to, and report.
No, it's not a survival game. I mean, I guess in theory you might die in the end, if that's how the devs wrote the plot, but it's definitely not a game that tests how long you can stay alive.
Ta - now the game got my interest. As you probably gather, I don't like games where it sees how long you can survive.
For an immersive Adventure game, you need to check out the older Sierra Online and LucasArts titles. Sure, they don't look like much today (we're talking about EGA and VGA graphics, but some of these games go back to the mid-1980s), but there's a lot more to them than Myst.