Firewatch

Firewatch

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Kingsman Mar 23, 2016 @ 3:45pm
Anyone else ended up disappointed or did i screw up somewhere?
** I dont think there's any direct spoilers in here but read at your discretion**
So ive been on a "first person" story telling kick lately. Obviously a lot of ups and downs.
I downloaded the game on a whim and started it up. I went in with medium expectations...after an hour or two into it I was really enjoying it....within 5 minutes i felt I understood and felt for this guys relationships... then ACTUALLY reading a map... exploring ... loved the dialogue and was waiting for creepy stuff or SOMETHING TO happen.
.. Then it did and I went "OH CRAP!". ..and the game took an interesting turn... I was absolutely creeped out feeling like i was being followed constantly and not knowing what was going to happen. Found some interesting and intriguing stuff... and then had high hopes this was going to lead me to some interesting conclusion or twist.
.... then almost as fast as they revved up the game... they pulled it back. Lack luster "surprise" , and almost a "deux ex machina" feeling. Not quite that but almost like they wrote half the story..then couldn't figure out a good real twist so they just ... winged it sort of until it kind of made sense. I had a twist made up in my head , though it would have been kind of awful, I could have at least given points for creativity.
-- then also confused on what choices i made actually made a difference : The beginning had a lot of choices but not sure exactly WHAT they did besides just set up the story differently but ultimately had the same effect. I loved the dialogue options but again didn't really seem to do anything.
...and after all that ..- I spent all my camera pictures taking pics of stuff that was important that could help me "prove" stuff was going on. didn't do anything. i wish i took pictures instead of the nice views.
- So in short.... am I the only one that feels this way? Did I make some important dialogue mistake where it actually changes the ending? I'm the kind of gamer that likes to appreciate the work put into stuff... so yes I did mostly enjoy it, but dang what a let down! :steamsad:
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Showing 1-15 of 24 comments
Whitebeard Mar 23, 2016 @ 7:37pm 
What exactly do you feel? It is a pretty linear game with a more or less unchangeable ending, I think the plot was intended to appear more sinister than it was to demonstrate how people can let their imaginations get away from them in an isolated environment. There are a number of things you can discover in the game, that have nothing to do with the plot. It takes several playthroughs to find them all. Along the way, the scenery is nice and you can take all those pictures you wish you had. If you take picture with the camera, you can send them in and get prints back in the mail.
Kingsman Mar 24, 2016 @ 9:20am 
I mean like I said , I appreciate the game and I like certain aspects of the it as well.
- I think thats the thing that is bothering some people... at least the platform I played it on and the way I purchased it , it was advertised as a "game where all your choices make a difference and change the story" , which unfortunately is kind of misleading because as you said it's a linear game with no story altering , just dialogue altering.
- you do bring up a good point about how it could be seen as how people can get carried away with their surroundings. However I think the game would have been better if they kept that aspect simple.... they didnt really let their imaginations get away from them (Spoilers!!) : They literally find out they are being followed, get assaulted, have proof of it , find some crazy ass tent with things that no normal person would be able to afford in that period of time ( a WIRELESS TOWER in the 80s!) , all these creepy notes on them, recordings of them that insinuate they've done bad things there , thats not really "letting their imaginations get the best of them in an isolated environment" ... thats "♥♥♥♥♥♥♥♥♥ whats going on" material. and then within 30 minutes the intrigue dropped drastically.

- I do agree that its a pretty game and I loved walking around and using the map and exploring. As a game maker myself (not video game but still) , I appreciate almost any work put into any game and in that sense I loved the game. I just feel they made some unfortunate story choices (and inaccurate advertising) that left me feeling unfulfilled...and I'm honestly not too hard to please. They game got crazy interesting and then lackluster within 40 minutes of itself. Like I said it feels like they wrote the plot.... got someplace good... then couldn't figure out where to really go with it so they just did what they could to make it work.
Last edited by Kingsman; Mar 24, 2016 @ 9:23am
Whitebeard Mar 24, 2016 @ 10:23am 
Even with its flaws, it is still a unique gaming experience. It has a real life aspect that draws you in. As for the twists and turns and let downs, well, life is like that too. Have you been to Hawk's Rest and heard the story? That one took me a while to discover. There are other things to find, as well. The Devs are working on adding things to the game. I don't know if major plot changes or choices are part of it or not. There is a suggestion thread. They seem to watch the comments pretty closely
Kingsman Mar 24, 2016 @ 6:22pm 
Oh I agree... Its unique and i still enjoyed it. However that doesn't mean its immune to critique and thoughts around it. Yes life is also full of let downs ...however unless thats the PURE PURPOSE of the game (or at least a major thought of it and with this game i dont think it was , but thats just my opinion) , that is not a great game design mind set (" well i dont need to worry too much cause life is like that too). Like I said prior , I also make games, I half own a table top game making business.... we cant go into games going "well life is full of let downs so lets just sort of not worry how this one turns out". Not a good programming and designing mind set in general. Now I do think they were worrying how it turned out i just think they made some choices that were let downs. I think i would have been better with it if they didn't rev it up about 50 minutes before the game was over. If they kept it more simple, and it played out like it did, I think i would have been more accepting.

- I mean i did find a lot of extra stuff I think. Found a lot of extra letters and stuff but don't really feel like they did much for the game. Unless I missed something, I feel like they should have done something more with Dave.
- Again if I wasn't clear : I do like the game. I do appreciate it and I enjoyed MOST of the game.
- Really I was hoping that someone might say I missed something but I guess not. I'm trying to see if I missed a concept of the game. I mean if people loved it , then awesome ... im glad. Just something about the pacing the last hour and the ending didn't sit well with me
weirdjudge Mar 25, 2016 @ 12:54am 
well, I partially agree, that in that sense, it's a slight let down, but...
I think the game was written, not as a special: ooh! let's fight aliens with plasm shooters and stuff, but more as a combination of: 1: What happens when people are all alone for months on end, and What does a Firewatch in general actually do approximately in a summer. Personally, I would've liked some kind of text explaining what happened after, (like at the start) so that evidence is somewhat "important". Or Maybe a confrontation in the end (comletely scripted for all I care), but I guess the game is mostly meant to be "as lifelike as possible", and not: having a special plot twist to make a lot of sense at the end, or make it super special...

Basically: the game is about what your mind does with you, when you are almost all alone out there, and not: what would make a good story, for someone who is all alone out there, and in that sense, no real ending could have satisfied it.

ps: Even though I too was extremely disappointed in the end, I loved the wonderment that I got of: Was my wife the one with dementia, or is it me, all alone in the woods? Is Delilah real, or just...my mind trying to remember things? And that kind of ending could probably also be there, or even different things that I personally cannot fathom, but others could have thought up (also: see aliens with plasm shooters on the top of the message ;))
Whitebeard Apr 2, 2016 @ 10:52am 
Originally posted by swyftsilver84:
Like I said prior , I also make games, I half own a table top game making business.... we cant go into games going "well life is full of let downs so lets just sort of not worry how this one turns out". Not a good programming and designing mind set in general.
I suppose, as a game developer, you have certain notions about how games you might write should be. But you also know that all game developers go through an agonizing process to produce a game, and there has to be a lot of compromises along the way. The idea is to produce something most people will like and you hope they understand what you are trying to present, and do it in as close to how you "really" wanted it as possible. In that, Campo Santo has succeeded, and they have done well: 500,000 copies and counting. I don't presume to know what they were thinking, and Janet Ng gave a brilliant and classy answer to a critic of the game in another thread. The one about "my moral dilemma".

What I am saying is that you have your way and Campo Santo has theirs. Nobody is right or wrong or better or worse. Just different. If they had done things your way, it wouldn't be the game it is. You probably don't want their advice on the games you re involved in. It's OK to Think about and state what you might like to see in the game, but I think it is more to the point to take it as it is; enjoy it for what it is. And hope for a sequel.
galacticcorgi Apr 2, 2016 @ 7:04pm 
Your choices do change things, just not what gamers have come to expect would change: the ending. They affect tiny details like your map (calling the first shale slide "My boss is going to get me killed hill" will see that written on your map), how well you and Delilah get on, etc. You can choose to cheat on Julia or choose to make sure not to encourage Delilah.

What else could they have done besides go supernatural or full-blown government conspiracy? Even the opening makes it abundantly clear it's about the details and how things will kind of just happen. It's game about three people who ended up trying to escape their various problems, only for, as Delilah states in one of the ending dialogues, "them to be right there in front of you still."

Not everything has to be super fulfilling. The point of this game is showing how bad escapism can turn out, how life can kind of screw up in ways that just ripple outward, etc. It's not about disappointment. I just wish gamers would stop being spoiled with multiple endings. :T There's more to choices than the ending.
King Minos Apr 4, 2016 @ 4:53am 
I'm not exactly sure what most people were expecting the storyline and ending to be. It was a game about what could plausibly happen in this profession in that time period. I personally would have been disappointed if they reverted to the usual plot twist of aliens, cover-ups, zombies, or the supernatural. I wanted a game that felt as real as possible without being too boring or mundane, and I think they delivered big time. The excellent dialog made it feel like I was watching a great movie with an award winning cast.

***SPOILERS BELOW***

And the storyline of the dead kid and missing father mystery was just exciting enough to be believable and not too over-the-top. It was a shame Henry never got to meet Delilah, but it didn't surprise me either. The type of people who would consider this job are not exactly "people" persons and Delilah in particular was probably an extreme introvert. The thought of meeting Henry after all they shared at a distance was probably just too overwhelming for her to handle.

I for one cannot wait for Campo Santo's next release. Keep up the great work guys!
v00d00m4n Apr 4, 2016 @ 8:05am 
Originally posted by swyftsilver84:
** I dont think there's any direct spoilers in here but read at your discretion**
So ive been on a "first person" story telling kick lately. Obviously a lot of ups and downs.
I downloaded the game on a whim and started it up. I went in with medium expectations...after an hour or two into it I was really enjoying it....within 5 minutes i felt I understood and felt for this guys relationships... then ACTUALLY reading a map... exploring ... loved the dialogue and was waiting for creepy stuff or SOMETHING TO happen.
.. Then it did and I went "OH CRAP!". ..and the game took an interesting turn... I was absolutely creeped out feeling like i was being followed constantly and not knowing what was going to happen. Found some interesting and intriguing stuff... and then had high hopes this was going to lead me to some interesting conclusion or twist.
.... then almost as fast as they revved up the game... they pulled it back. Lack luster "surprise" , and almost a "deux ex machina" feeling. Not quite that but almost like they wrote half the story..then couldn't figure out a good real twist so they just ... winged it sort of until it kind of made sense. I had a twist made up in my head , though it would have been kind of awful, I could have at least given points for creativity.
-- then also confused on what choices i made actually made a difference : The beginning had a lot of choices but not sure exactly WHAT they did besides just set up the story differently but ultimately had the same effect. I loved the dialogue options but again didn't really seem to do anything.
...and after all that ..- I spent all my camera pictures taking pics of stuff that was important that could help me "prove" stuff was going on. didn't do anything. i wish i took pictures instead of the nice views.
- So in short.... am I the only one that feels this way? Did I make some important dialogue mistake where it actually changes the ending? I'm the kind of gamer that likes to appreciate the work put into stuff... so yes I did mostly enjoy it, but dang what a let down! :steamsad:


I feel absolutely the same way, begining was boring (in addition to annoying game design flaws which i would not discuss in this thread, since its story relate), i felt like this game deserve 7 of 10 at start, then something strange started to happen, at 1st i expected some maniac story and that game will go SAW on me, my level of joy started to grow and i was almost about to give this game 8 of 9 and hopped that final twist would be mindblowing just like SAW, then even stranger things started to happen, i started to expect game go X-files with aliens or Twin Peaks with some mysterious ♥♥♥♥ on me, even was excepting Jacob's Ladder kind of revelation at this point i almost forgiven all design flaws and was really expecting epic climatic conclusion... but in the end this game gone LOST, if you know what i mean.
Remember how 90% of all intrigues and plot twists in the end of LOST tv series was totally cheapened and ignored and everything happened because smoke just wanted get out of island and his bro wanted to protect giant corc, and whole alternate time line where no plane crash happened appeared to be far fetched purgatory that happened long after ending of story and was completely disjoined? Everything that series set up prior final episode was just a meaningless lie to keep us guessing, and ending was completely out of nowhere irrational far fetched ♥♥♥♥♥♥♥♥ that gave no care about most of story and the only thing it did well - it was unpredictable, and it was unpredictable only because ending of LOST totally did not follow the logic and setup of previous seasons and even episodes of final season, Lindelof (who considered as one of the worst writers because of such a stupid manner of writing endings out of no where and not following logic of begining) just was trying to go "they will never guess" route, instead of following logic, which is a predictable but less dissapointing, and he definetely lacked skill to combine both - logical following of previously set up events, and yet no so obvious conclusion

Absolutely same ♥♥♥♥ heppened in this game, but even worse, LOST has at least some magic mumbo jumbo in the end, this one just so unimaginative and so.... i dont know how to describe this, its like you dating the girl, she says she loves you, she gives tips that tonight you are going to have sex with her, she ask you to come to her home prepared for best thing in your lfie... and when you come, she meets you in sexy lingerie, does sexy talks to you, and even gets in bad with, but when you have uber bonner and wants to begin sex, she says gotch "we breaking up, gtfo from my house".- and there is absolutely no rational foreshadowing of this outcome and everything was going to lead to sex tonight, not to broken heart!

Thats how this game feels in the end! And thats only when you speak about story of relationship of H and D, then dont even freaking meet together! I expected to meet her!


And if you will speak about other part of story, cryptic one its like you know - goverment says that aliens started invasion, people running out of homes in pani, whole country gone "Independance day", but in the end it happens that there are no aliens, no invasion, and some sigarete smoking man wanted to take control over world (yeah, im talking about you - ♥♥♥♥♥♥ X-files season 10 aka revival mini series, that ruined 9 previous seasons and turned them into joke). Or its like Mass Effect 3 and its 3 endings with explosions of different color. Ot its like any of recent Telltale games starting from Walking Dead, which has hell lot of far-fetched forced events happens even despite game set you up to expect something differnt but in the end telltale says big FY in you face and force conclusion that came out of nowhere and where you choice really means nothing and whole expectation of something epic goes to hell ...

...and looking at credits of Firewatch i see hell lot of people from Telltale who was making Walking dead and dumbed down company from once traditional point-n-click developers to QTE cutscenes developers who can only make games with illusion of choice and illusion of epic stories that always ends up most anticlimatic forced way.

Looks like even outside of Telltale they cant think outside of Telltale box and doing same ♥♥♥♥ as they did before and as Lindelof and Carter did in LOST and Xfiles.

They just cheating you like 90% of story time, makes illusion of something grand and epic going on, makes illusion of choice that matters, but in the end they say "FY, eat this far fetched forced ending that nobody expected and that has almost no connection to most of story we told you, and where none of your choices really matters".

I invented special term for telltale and Lindelof type of storytelling and endingscrewing, which also applies to this game:

"narrative fraud"

honestly anyone who pays for book, movie or game, deserve right for refund if such narrative fraud happens in the end.and Im going to claim for refund, since after this narrative fraud game feels like 5\10 - waste of time and narrow-fov caused headache for no justified and satisfying ending.

P.S. - And damn it, thing about photos and evidences if real game design scam! The lie to you by telling that you have to make photo evidences just in case, you believe that is part of game mechanics, that will affect ending, also collection of evidences definetely gives impression like its going to affect ending, and you may end up in jail or may clear your name and prove truth, but no, absolutely no affect! This, and whole set of choices you make during entire game is pure and evil lie, devs of game wants you to belive in presence of game mechanics that does not exist! This is game design fraud as well, this is unaceptable.

Devs can only pay for their crimes by expanding game and releasing EXTENDED EDITION patch where ending is completely rewriten and follows logic of story, where choices leads to different endings, where mechanics of collecting phot and note evidences does exist and also changes conclusion of game dramatically.

P.S. 2 - even if you will forget about all this, existing ending makes no sense and does not feel concluded, the guy who left you final note - where is he? why his motivation so inconsistent, why leaving tape that tells everything? Why setting them up? Why recording them? This just feels like game was half done, and instead of original ending they wrote this in one evening and impemented in month before release.

If they are not going to overhaul story and rewrite ending and add mechanics they claim exist in this game, im not going to buy any of their games again, because if they would not fix this mess i will be sure that they always will mess un endings of their games same way they did back in telltale.


Wrote review about my frustration with this game and described lot of its flaws here:
http://steamcommunity.com/id/voodooman/recommended/383870

unfortunately i ran out of space and cant add more, but there is way more flaws to discuss.
Last edited by v00d00m4n; Apr 4, 2016 @ 10:35am
galacticcorgi Apr 5, 2016 @ 9:52am 
Originally posted by Voodooman:
Originally posted by swyftsilver84:
** I dont think there's any direct spoilers in here but read at your discretion**
So ive been on a "first person" story telling kick lately. Obviously a lot of ups and downs.
I downloaded the game on a whim and started it up. I went in with medium expectations...after an hour or two into it I was really enjoying it....within 5 minutes i felt I understood and felt for this guys relationships... then ACTUALLY reading a map... exploring ... loved the dialogue and was waiting for creepy stuff or SOMETHING TO happen.
.. Then it did and I went "OH CRAP!". ..and the game took an interesting turn... I was absolutely creeped out feeling like i was being followed constantly and not knowing what was going to happen. Found some interesting and intriguing stuff... and then had high hopes this was going to lead me to some interesting conclusion or twist.
.... then almost as fast as they revved up the game... they pulled it back. Lack luster "surprise" , and almost a "deux ex machina" feeling. Not quite that but almost like they wrote half the story..then couldn't figure out a good real twist so they just ... winged it sort of until it kind of made sense. I had a twist made up in my head , though it would have been kind of awful, I could have at least given points for creativity.
-- then also confused on what choices i made actually made a difference : The beginning had a lot of choices but not sure exactly WHAT they did besides just set up the story differently but ultimately had the same effect. I loved the dialogue options but again didn't really seem to do anything.
...and after all that ..- I spent all my camera pictures taking pics of stuff that was important that could help me "prove" stuff was going on. didn't do anything. i wish i took pictures instead of the nice views.
- So in short.... am I the only one that feels this way? Did I make some important dialogue mistake where it actually changes the ending? I'm the kind of gamer that likes to appreciate the work put into stuff... so yes I did mostly enjoy it, but dang what a let down! :steamsad:


I feel absolutely the same way, begining was boring (in addition to annoying game design flaws which i would not discuss in this thread, since its story relate), i felt like this game deserve 7 of 10 at start, then something strange started to happen, at 1st i expected some maniac story and that game will go SAW on me, my level of joy started to grow and i was almost about to give this game 8 of 9 and hopped that final twist would be mindblowing just like SAW, then even stranger things started to happen, i started to expect game go X-files with aliens or Twin Peaks with some mysterious ♥♥♥♥ on me, even was excepting Jacob's Ladder kind of revelation at this point i almost forgiven all design flaws and was really expecting epic climatic conclusion... but in the end this game gone LOST, if you know what i mean.
Remember how 90% of all intrigues and plot twists in the end of LOST tv series was totally cheapened and ignored and everything happened because smoke just wanted get out of island and his bro wanted to protect giant corc, and whole alternate time line where no plane crash happened appeared to be far fetched purgatory that happened long after ending of story and was completely disjoined? Everything that series set up prior final episode was just a meaningless lie to keep us guessing, and ending was completely out of nowhere irrational far fetched ♥♥♥♥♥♥♥♥ that gave no care about most of story and the only thing it did well - it was unpredictable, and it was unpredictable only because ending of LOST totally did not follow the logic and setup of previous seasons and even episodes of final season, Lindelof (who considered as one of the worst writers because of such a stupid manner of writing endings out of no where and not following logic of begining) just was trying to go "they will never guess" route, instead of following logic, which is a predictable but less dissapointing, and he definetely lacked skill to combine both - logical following of previously set up events, and yet no so obvious conclusion

Absolutely same ♥♥♥♥ heppened in this game, but even worse, LOST has at least some magic mumbo jumbo in the end, this one just so unimaginative and so.... i dont know how to describe this, its like you dating the girl, she says she loves you, she gives tips that tonight you are going to have sex with her, she ask you to come to her home prepared for best thing in your lfie... and when you come, she meets you in sexy lingerie, does sexy talks to you, and even gets in bad with, but when you have uber bonner and wants to begin sex, she says gotch "we breaking up, gtfo from my house".- and there is absolutely no rational foreshadowing of this outcome and everything was going to lead to sex tonight, not to broken heart!

Thats how this game feels in the end! And thats only when you speak about story of relationship of H and D, then dont even freaking meet together! I expected to meet her!


And if you will speak about other part of story, cryptic one its like you know - goverment says that aliens started invasion, people running out of homes in pani, whole country gone "Independance day", but in the end it happens that there are no aliens, no invasion, and some sigarete smoking man wanted to take control over world (yeah, im talking about you - ♥♥♥♥♥♥ X-files season 10 aka revival mini series, that ruined 9 previous seasons and turned them into joke). Or its like Mass Effect 3 and its 3 endings with explosions of different color. Ot its like any of recent Telltale games starting from Walking Dead, which has hell lot of far-fetched forced events happens even despite game set you up to expect something differnt but in the end telltale says big FY in you face and force conclusion that came out of nowhere and where you choice really means nothing and whole expectation of something epic goes to hell ...

...and looking at credits of Firewatch i see hell lot of people from Telltale who was making Walking dead and dumbed down company from once traditional point-n-click developers to QTE cutscenes developers who can only make games with illusion of choice and illusion of epic stories that always ends up most anticlimatic forced way.

Looks like even outside of Telltale they cant think outside of Telltale box and doing same ♥♥♥♥ as they did before and as Lindelof and Carter did in LOST and Xfiles.

They just cheating you like 90% of story time, makes illusion of something grand and epic going on, makes illusion of choice that matters, but in the end they say "FY, eat this far fetched forced ending that nobody expected and that has almost no connection to most of story we told you, and where none of your choices really matters".

I invented special term for telltale and Lindelof type of storytelling and endingscrewing, which also applies to this game:

"narrative fraud"

honestly anyone who pays for book, movie or game, deserve right for refund if such narrative fraud happens in the end.and Im going to claim for refund, since after this narrative fraud game feels like 5\10 - waste of time and narrow-fov caused headache for no justified and satisfying ending.
It's not narrative fraud. You just fell for the same trap Delilah and Henry fell for. You let your imagination run wild, built up something in your head without paying attention to details (like the key went missing three years ago, Brian and Ned kept coming up, the fact that the notes around the park mention students and the note at the site mentions a school). That wasn't foreshadowing you saw. That was you tunnel visioning on what Henry was paying attention to and not what was around you. It's like going into a book about Peter Pan, just paying attention to the awesome adventures and not realizing all the big, flashing neon signs pointing to the fact that Wendy isn't actually comfortable with the dangers he's putting everyone else in.

The details were there. You were just too busy paying attention to one thing to notice. Seriously, play it again, pay attetion to details, etc. They're not going to rewrite a game to give you your supernatural mystery just because that's what you built it up to be because you missed out on all of the details.
v00d00m4n Apr 5, 2016 @ 11:21am 
Hm, i like how you tell me that term which i invented to descibe such type of narrative, is not suitable for such type of narrative. Go tell Einstein that E=mc^2 is not called mass-energy equivalence formula, Neinstein XD

And to your knowledge i paid attention to all that mumbo jumbo you was talking about, and it like like minor irrevelant details, and even after final revelation its very hard to believe that whole huge set-up was made up by one man, because its so far fetched and their is no solid logic behind his actions and hell lof o plot holes.

It is a narrative fraud, because writers of this game used cheap trick, to cheat everyone into believing there is some massive intriguing plot, and in the end i happened to be tiny far-fetched and lackluster. THIS IS A 100% what fraud means.

Its like a false advertising - someone says to you that game will last 100 hours and you end it in 2, or when someone tells you that game would have best graphics ever and shows you screenshots that looks good, but actual product look like something from PS2 era.

Or its like you know - you met 18 girl online, she shows you fake photo where she looks like super hot photo model and you are not aware of fact its fake, she tells you on purpose how good she is, she makes and illusion of that to cheat you, to fell into her trap (actually you mentioned trap itself, fraud is by definion can be desribed as attempt to force someone to fall into a deathtrap by covering its presence and promising something better than this) and then you setting a date and it happens she is fat, ugly, has mustache and she is actually a 45 year old psycho dressed like girl XD

Its a trap! and its a fraud! because is a deliberate deception!

This game useses narrative deliberate deception, as a cheap trick to make an illusion of grander, more immaginative, more interesting, more complex, deeper and wider. more rational and better story than it actually has! it also uses narrative and gameplay deliberate deception, as a cheap trick to make an illusion of impact of choice to end of story.

Thats why its doulbe fraud - narrative and gameplay fraud. The promise you to deliver some of big and expensive scale, but gives you something little and cheap, in so unbelievable fashion so it leads to nothing but frustration.

Cant you use your logic and see it? Dont you feel cheated when game constantly gives you choices, tells you that you need to make photos as evidence to clear your name, and in the end nothing is matter and you dont even have confrontation with bad guy? Dont you feel cheated when game constantly insist on development of relationships between you and deliliah and in the end no matter what you did or said she rejects you and you dont even meet her? Dont you feel cheated when game tells you about fences around huge area of which Deliah is no aware (is this was not secret black project - how come she as boss knows nothing of what happens under her nose?) and when people talk about black helicopters that deliver things there at nigh and in the end none of this explained or have connection to revelation? Dont you feel cheated when girls suddenly vanish, and their clothes and tent torn appart like there was a fight, and then game suddenly tells you their are ok and just did something funny and left their closes and all the stuff to be torn appart by nobody knows who? Dont you feel that all of conclusions to interesting story arks are far-fetched and not believable?

If you answered no to at least half of questions, congrats, you are Neinstein, and not as smart as you think your are, because you cant see obvious far fetching, plot holes and cant even get definition of word "fraud".

P.S. - oh i see you dont even own the game. Troll detected.
Last edited by v00d00m4n; Apr 5, 2016 @ 11:23am
galacticcorgi Apr 5, 2016 @ 4:36pm 
I guess you must hate plot twists. "Irrelevant details" aren't what they are. They're just irrelevant because they don't take the route YOU wanted. Waah waa, qq, grow the hell up.

Also: it's called Let's Plays. :V I have watched about five people play through the game now. But sure, I'm a troll, not the person whining that it didn't go exactly their way.
v00d00m4n Apr 5, 2016 @ 11:27pm 
I guess you hate you logic, because you keep showing lack of it in your arguments. Plot twists are good when they done right, when they are logical and when they way above your expectations.
In this game it would work if it would set everything as simple murder or accidental death, and then boom it happens that it was alien conspiracy - this works because it goes from small to large progressively. This however wouldn't not work if there would be plot hole that would make contradiction and not so smooth transition between expectations and real resolution of story.
In this game everything is opposite it goes from large to small and makes a lot of contradiction between what you expect and their resolution, that's why you feel cheated can't believe resolution and understand that it's really cheap.

MGS 2 is example of plot twists that works, because no contradiction and because it goes from small to large, but this is when you speak about ending of plant chapter which tells you about bigger conspiracy with AI involved and also giving clues that whole game is just VR simulation.

Yet MGS 2 is also example of twist that doesn't work. Biggest reason why many fans hate it despite it best of series in general is because their expectations after tanker episode was ruined and gone from large to small very cheap way, when Snake was replaced by Raiden. There was no logical setup for this, and Raiden was small resolution comparing to snake, because nobody cares about new girlish character and everyone wants to follow snake adventure and game was expected to be about solid snake.

You the pattern of good and bad twist? Going from real colonel to AI fake colonel is a good twist, going from snake to Raiden is a bad twist, for 1st twist many people love MGS 2 and for second many people hate it. Ippersonally love game in general because 1st twist paid more than expected for sins of 2nd twist, and because chronological order of twists was bad 1st good in the end.

I need scissors! 61! (c)

This AI twist was so epic that I gave this game forgiveness for ♥♥♥♥♥♥ twistabout raiden in a middmiddle of game. twists are not universal if you as writer lack understanding and sense of what twist is going to be good, you will ruin story and will make most of people hate it, this apply to firewatch.
Whitebeard Apr 6, 2016 @ 12:00pm 
Well, I own the game and have like 40 hours in it. None of your arguments have any meaning other than "I don't like it". Fine, download another game and get on with your life. Hanging around here complaining about every aspect of this game makes YOU a troll. No argument has any any weight or logic you will accept because it doesn't fit your ideas of "how the game should have been written". Write your own game then, and show us what your notion of perfection is. Then we can nitpick it to show you how it feels.
Last edited by Whitebeard; Apr 6, 2016 @ 12:01pm
galacticcorgi Apr 6, 2016 @ 9:59pm 
Virtualbill hit the nail on the head. I used logic. The game used logic. It just didn't become this epic fantasy/sci-fi/conspiracy you wanted and now you're pitching a fit and won't listen to anything else.
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Date Posted: Mar 23, 2016 @ 3:45pm
Posts: 24