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Plant them because you like them
Mjamm
As is now one could put a randomised plant on a plannet and let it drop one of the ingredients like protein or fruit.
Would make exploration much more fun if you would not find all the known plants on every planet.
One Thing I realy would love to see is a random droprate as well. Make drops between 1-2 or 3-5
would make gardening less a mathematic calculation and more like farming.
Maybe the answer will be in the increase of food consumption using advanced armour. At the beginning of the game you use little food, but each upper tier of armour will increase considerably your food consumption.
On the other hand, the outcry against the lack of food on the starting planet is still resonating on these forums. So the question is: how to make growing plants interesting while keeping vapor players away from complaining? (I'm not calling any of you vapor player, but do you like my neologisms?)
Your suggestions are welcome.
Simple, nothing will stop them.
There will always be complaints even on a stable and working version.
And specially on experimental (many don´t get that at all as proven by all the posts put in the wrong section and treating 8 like the new stable game version) you wount get around that.
But about the food, It is I think realy difficult to create a game that has it´s beginning as a guy with empty pockets in the wilderness who becomes a captain of a starship jorneying the galaxy.
How long is a decent time to make players spend on the starting plannet without becoming a ridick like hermit?
How long do you have to travel a solar system to get all the recourses you need to build your stardestroyer?
I realy think the survival aspect (like outdoor survival not the space shootout survival)
is fun for the first hour. Then it becomes a choise.
I personly hope for deeper and more diverse tec research and maybe even modular building
or upgrades with diverent stats (maybe even craftable or combineable like in avorion) to make stuff more unique.
(find an alien generator , a green cristall in a holder 2by2by2 blocks and steal it to power your ship with alien plasma or something like that)
I start a new easy game on every experimental to find out about the changes quick.
Then I try the medium game and mostly stick with that untill we hit stable.
Most folks I suspect will push on and go for a hard gamestart as they can´t live if not beeing the master of the verse right away. But everyone who complains about lack of food or other things
on a medium gamestart (with a decent seed) has not tried everything or is just not getting some basic´s.
Food becomes a non issue too quickly, my latest CVs do not have any growing plots. I do stack on seeds and use what I plant to prepare more food. I discovered you could sell food on some POIs, it's been nice for a while. However I'd prefer to need "advanced" food during middle game. For example a set of plants, difficult to obtain and difficult to grow, used to create health potions would make the greenhouse more useful.
I disagree strongly on both!! My Base and CV BP's have Grow Plots so I can spawn them in with the stuff I want. I like that. I value my time.