Empyrion - Galactic Survival

Empyrion - Galactic Survival

Zu-Sushi Jun 19, 2022 @ 2:59am
So today i noticed something...
I saw two same models used by two different games.
Surely E:GS release brand new alien
https://cdn.discordapp.com/attachments/604878174471454745/988018421503496212/unknown.png

but i just saw new game and i recognized same model
https://cdn.discordapp.com/attachments/604878174471454745/988018542513369088/unknown.png
This is coming from Removal Alien Division.
Hmmm...
Last edited by Zu-Sushi; Jun 19, 2022 @ 3:03am
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Showing 1-15 of 23 comments
`KokoJacK_^ Jun 19, 2022 @ 3:05am 
Eleon buys assets off the Unity store
Vermillion Jun 19, 2022 @ 3:37am 
Here's the asset itself. It's part of an asset pack as well. https://assetstore.unity.com/packages/3d/characters/creatures/sci-fi-ingenalvus-larvae-186932
Lee_3po Jun 19, 2022 @ 7:41am 
Wait a freakin minute.. I had believed they took time to create that creature like one would from scratch and introduced it into the game. Your telling me they just took something already created. Make something unique for Christ's sake.. Come the CLUCK on Eleon. You claim your working on the game and have new models and stuff then you pull this kinda crap. How long will it take you to replace this model with something of your own.... the next whole year?
I'm kinda disappointed. Almost 8 years at this game and they are still pulling Unity assets out of their library. Psssttt. What do the players pay you for?
Sabaithal Jun 19, 2022 @ 7:44am 
Everything in early alpha used stock unity assets. As the game has developed, they are moving further and further away, using more high quality assets.

And honestly, does it really matter if they didn't make the assets themselves as long as it works ingame?

Also, don't kid yourself. Most of us paid for this game when it was dirt cheap, or on sale. You barely paid anything for it, so don't get self-righteous.
Last edited by Sabaithal; Jun 19, 2022 @ 7:45am
DCBenton Jun 19, 2022 @ 7:49am 
I was definitely somewhat underwhelmed after what they said on the 2022 milestones post about NPC's. I was expecting more than just some Unity store assets.

"For the big summer update 1.8 there are several major topics on the agenda!

First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets."

Did they even revamp any old NPC models? I haven't noticed any. :D
Jules Jun 19, 2022 @ 7:55am 
Originally posted by DCBenton:
I was definitely somewhat underwhelmed after what they said on the 2022 milestones post about NPC's. I was expecting more than just some Unity store assets.

"For the big summer update 1.8 there are several major topics on the agenda!

First and foremost, we will be adding completely new models for NPCs and creatures that will soon be roaming the worlds of Empyrion. At the same time, we also plan to revamp some of the NPCs and creatures currently in use, replacing them with new and revised models that fit in with the general visual overhaul of the planets."

Did they even revamp any old NPC models? I haven't noticed any. :D

I was a bit let down by the lack of actual changes as well but we must remember that the game is fully released, these patches a year+ after release are not required by the devs at all. I think it is important to remember they are giving us FREE content regardless of the amount or quality.
DCBenton Jun 19, 2022 @ 7:57am 
Sure I'm happy with the game mostly, can't complain for the hours I've had from it and what it cost me, it's just that if they say they are going to do something people are going to kind of expect it. I was just more curious if they had actually changed any of the old NPC or if they decided against it, or maybe they postponed it till the 1.85 they mentioned.
Last edited by DCBenton; Jun 19, 2022 @ 8:01am
Zhorge Jun 19, 2022 @ 7:57am 
Originally posted by Zu-Sushi:
I saw two same models used by two different games.
Surely E:GS release brand new alien
https://cdn.discordapp.com/attachments/604878174471454745/988018421503496212/unknown.png

but i just saw new game and i recognized same model
https://cdn.discordapp.com/attachments/604878174471454745/988018542513369088/unknown.png
This is coming from Removal Alien Division.
Hmmm...


Originally posted by Lee_3po:
Wait a freakin minute.. I had believed they took time to create that creature like one would from scratch and introduced it into the game. Your telling me they just took something already created. Make something unique for Christ's sake.. Come the CLUCK on Eleon. You claim your working on the game and have new models and stuff then you pull this kinda crap. How long will it take you to replace this model with something of your own.... the next whole year?
I'm kinda disappointed. Almost 8 years at this game and they are still pulling Unity assets out of their library. Psssttt. What do the players pay you for?


So? Nothing wrong with stock assets. It's how you put the assets together that matters. Some of the best games I've played had stock or recycled assets, UIs, textures, AI, etc. in them and some of the worst were done all in-house.
TwitchyJ Jun 19, 2022 @ 9:05am 
Some people would be very surprised to learn how many assets are reused by various sources.
There is nothing wrong with it. The industry has been doing it forever.

Even AAA games.... If you pay close enough attention you will start to notice various games use the same sound effects (sometimes they tweak it ever so slightly).

And not just games either. I've heard the exact same sound effects used in a game, also used in a movie, also used in a tv show (all with very different creators/studios/publishers).

It is not only common practice, there is an entire market for it.
You can get freely distributed assets, paid assets, custom work, you name it.

Small indie game developers tend to use the free assets at first until their game develops further, which is why you notice them being the same more often.
mrx Jun 19, 2022 @ 9:19am 
Yeah you can tell the programmer art. There's that one red pill that looks like they just cut out a pic of a cherry. You can even see gray pixels around it.

Nothing wrong with buying assets.
The Big Brzezinski Jun 19, 2022 @ 10:16am 
Genesis Alpha One (an Unreal game) has the same model for one of its infestation aliens that Empyrion uses for the Creepy. If you ever watch that wretched Dragon's Dogma show on Netflix, you'll recognize the goblin noises as the same made by Empyrion's alien scorpions. And then there's the middleware most players never think about.

It's just how video games are made. No more weird than different movies sharing cast and crew members.
mrx Jun 19, 2022 @ 10:41am 
Also people get sound packs from defunct games. I saw one game dev use a bunch of sounds from City of Heroes which is now defunct. Who's gonna make a claim?
ulroth Jun 19, 2022 @ 11:57am 
I have offered my services to them several times. I make 3d models and could add assets that are original to the game like I do for other game companies on a budget. I have hundreds of original procedural texture maps, and models they could buy, but they have never responded to my solicitations.
Lee_3po Jun 19, 2022 @ 1:13pm 
I love this game, I've played it a lot... but it's those people that keep having to defend this game when you even criticize any part of it that is so damn silly to me. Fanboy all you guys want. Make excuses for the game dev's all you want. Make people who have criticisms feel like they are the problem all you want.
At the end of the day... it's a criticism on the game that I feel they should be better at at this point. And no.. I will not make my own game (Owenz) that's just a dumb comment. That's why I pay for others to do so, and will not take the massive time out of my life to even learn how. Sorry you can't handle some criticism about your precious perfect game.
dragonbornzyra (Banned) Jun 19, 2022 @ 8:52pm 
The bar is set so low and the second I feel someone tries to raise it people will come out of the woods and the ground itself to bite and gnaw at your wrists.

This game needs work and improvement, and I don't understand why people fight so hardly against admitting it.

Why add 10k+ solar systems to visit, when the system isn't at the level to make them varied or interesting enough?

Why not just cap it to 5k+ solar systems, take less resources from our computers. How many solar systems do the average player actually visit?

The fact that Empyrion "can" load so many playfields and "has" so many stars to visit is not really such an amazing feat when the quality of each and every one of these is very poor.

As it stands, the best playfields are ones that are set and hand crafted by people. The world generation is improving and getting better at making more interesting and diverse landscapes, however I felt this step should have come sooner.

I don't understand why they made the game "so large" but yet "so empty"

This Floating Whale store asset, why reveal it to us if it's in such a state? The game is fully released as another defender of this game proudly stated. Ok so why are we getting placeholder assets in a finished game? Why not just wait until they "finish" the creature before they release it to stable?

Decisions and choices, none of which are forced upon them. You can't put a Unity Store asset into a game in 1.8 and not expect s o m e b o d y to have an issue with that.

Buy the asset, use it on experimental branch, use feedback to improve, create a proper model and rig, then test it, then push it to stable branch.
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Date Posted: Jun 19, 2022 @ 2:59am
Posts: 23