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Crazy idea, I know, but if you don't like a game then... well... maybe don't buy it?
As for your overall comments... with all due respect, but they only show a massive amount of ignorance on your end.
At the time of writing I'm actually busy playing in the Crown system again (for the xx'th time ;)) and I've noticed plenty of changes and improvements happening over the years. Seriously, the combination of Akua, Ningues and Masperon is basically all you need to get a good amount of resources to get you started. In that same order... and btw: you do realize you can teleport between the moons, right?
Now, talk is cheap I think so what about this discussion from rougly 2 years ago where players talk about the lack of Zascosium on the starter system?
So guess what I found during my explorations? ;) Right now I have 65 Zascosium ingots and 50 Zascosium alloys in my inventory, but no ores. Making me convinced that I found those as random loot somewhere. I'm not 100% sure from mind, but I think I got those from the abandoned base on Ningues (where you first meet the "ice people"?).
I'm actually >< close to making myself an advanced constructor for my main Akua base, so that I have access to crafting anything I want.
Oh, and as for those planetary resources... I also get the impression that you didn't even bother to do some exploration either. See, if you check the map stats you'll notice that the mentioned resources for Akua are (I quote): "Carbon, Iron, Copper and Silicon", now of course referring to the deposits.
Thing is... the game also trolls you a little bit. While those may be the only resource desposits, there are actually a wide variety of other resources to be found on the surface as well. On Akua you can also find titanium ("Titanium bearing") as well as cobalt (ores). On Masperson you'll find neodymium ores as well as promethium crystals which are growing in the wild!
... making me wonder if I might be able to grow these myself. I'm actually experimenting (in survival) with setting up a dedicated solar powered plantation.
And speaking of loot... I also have gold ingots, sathium ingots as well as erestrum ingots. Yet still to make my first HV ;)
Oh the things you can do if you actually play this game instead of trolling about it ;)
Many players enjoyed Empyrion for hundreds of hours, if not thousands for many, yet they are leaving negative reviews. But how many other games out there with great animations / models / fight mechanics but linear storyline and well known endings can be re-played to amount to hundreds or thousands of hours ?
So this is something to keep in mind when comparing games and content. Empyrion is highly customisable, some players even go through lots of work to make original scenarios and mods for others to enjoy, yet some players still have the nerve to criticize their FREE work like they owe them something.
Now that tells us a lot more about such players than about the game.
For real resource adequacy in Crown, you build a mining HV and a cargo SV that can carry it between moons. That's how get enough resources to build a decent base and a warp-capable ship. Then you repeat the process, build a bigger ship, a better miner, gather more resources, and build basically whatever you like afterwards. I like to build a nice base on some safe location with good solar performance. I'm especially fond of spaceports I can leave my various CVs lined up at.
Granted, the fighting is quite unbalanced, but I don't play with normal gear. I mod ship and player weapons, armor, shields and templates. I am ok with enemies looking a bit stiff, but I don't like the human and alien NPCs that stand with their arms almost in the A-pose we see on static models in 3d software. This is a starter pose, at least they could give them some looping idle animations and put these arms to rest...
I'm not very fond of the new water either. When looking at it from a little distance or altitude, when water is near low elevation terrain, it just acts like terrain does not exist and waves wash over large spans of sand like an organic sheet that opens and closes at random places to show the ground beneath it. It looks ridiculous...
Another problem with the game is how much content and deco is crammed in almost every playfield, which means that once we have seen a temperate, desert and lava planet, we have seen all models in the game, and new planets will only have the same bumps placed differently. A temperate planet like Earth is a rare jewel in the cosmos, as we can see from actual state of exoplanets discovery. Most are non-habitable planets, most probably don't even have liquid water on the surface, and even less dinosaurs and trade stations...
I think this was done to show off content, without regards to realism or a sound idea of how to make a realistic universe without boring the players with a long succession of barren moons and planets with almost nothing to see but rocks and resources. The "survival" part of the game is very short and disappears when players encounter their first civilian outpost or trade station. Why not leave the whole starting sector empty of hostiles for the most part, with maybe just the environmental hazards and one or two critter species to tackle, and keep civilised settlements for the next stage, when the player thinks he has enough to move to the next system ?
And they keep changing playfields formats, and the tools to customise them are either outdated or unable to counter the hard-coded behavior of the terrain generator, which puts noise (random bumps) everywhere and renders precise terrain crafting very difficult. Even following written instructions in the example playfields does not yield the expected results, as stamps do what they want where they want, as can be easily seen in the numerous comments (650 tries for this stamp... not that we trust that it COULD not work, but... hehe... never know! ). That was the price to pay to rely mostly on procedural terrain composition.
But in the end, if some players do not spend a lot of time trying to make custom planets, the random generation will always create the same terrain types, with tiny POIs in scale relative to the planets size. I feel no sense of grandeur in this game, no deep mystery, and I can't believe how protective some POI builders are about their creations, like they don't understand that a game is for players to enjoy, and not to protect the AI... Imperial Star Destroyer in the starter system. Really ?
So I just bulldoze POIs with all the firepower I can mod into ships and weapons. If one is Admin Cored, then I go in with Armor of the Gods and Magic Cookies of Ultimate Healing. Until the whole experience is made a little bit more fun regarding combat and POI design, this is how I'm going to play. I did numerous tutorials runs when the Robinson Protocol came out and kept changing, now I'm fed up with stories in this always changing framework.
When you make statements that are 100% factually incorrect everything else you say is just BLAH BLAH BLAH.
Game have not very beautiful assets and animations, not because its hate you as player, but becase graphics optinization and devs-budgets optimization. So its compromise between game project possibility and players base possibility (pc spec, players money budgets, etc)
I have bot any problems with resources on vanilla. I have just started on Akua, and found all needed resources on first Solar system, soo...
in-game quest are great. Not all ofc, but most of them.
I have reviewed game, and estimated that in this game, vanilla ofc, developers have spend many-many-many thouthends engineer-hours to develop game phisics, game graphics, etc. And do it balanced enough to enjoyable. So game is really good, but as very complex project ofc need more and more improvement.
But more improvment - needed more money, so more game content will be solded - more better it will be in future
i can tell you some things what you state are ♥♥♥♥♥♥♥♥ in this days, look at nice palworld, no woden animations etc are made with help ai. about physics hmm i saw it in many games on unity, optymalization yes it can be done by devs but looking at few unity updates i think they just cut usless modules and name it optymalization. about ai of npc hmm its just standard zerg scripts nothing more. game is enjoyable yes but after some time its boring the half dead npc, even gothic 1 and 2 had more life in npc and less wooden animations, this is just standard assets with few corrections to not say copy pasta. if i go to station i see just dead manequins staying is places or sitting, they should move talk even the same few quotes, even xxx games on unity have more life ( and im saying about the worst games on basic asset). earlier i can say the devs doo many updates trying add do somethhing but now its start look like abanonware or they start dlc spam like space engineers.
Animations and some models really look like wooden, but its WORKS! I mean functionaly works! Without bugs in most of the time!
If it possible just compare this game to "No Mans Sky". Yes NMS have much better graphics, but what about functionality? YOu cant do about 80% that things what you can do in Empyrion. This game much more functionality! You cant create Vessel like you want, or base what you want.
This game are very difficult in creation and architerture support, but its more difficult to resource ecomony and different forces power balancing. But how I see, devs did very good work. And I have played some quest even better that "7 Days To Die" (this two game very similar, even have same engine - Unity).
Main problem for now how it looked for me for this game, its financial budget. This game not selling as good as another games as NMS, "7 Days To Die" etc. Only 22k reviews for this game is too small for Steam. I hope this game will be growing, and througth many years it will be very powerfull survival game. But now we have that what we have.
According to Steam, the last time I played was in 2017. The game ran fine back then on my mid PC.
We are 7 years later now and apparently still stick with old assets that barely have animations. I agree with the OP, they should be better by now. Attacking outposts is part of the content.
Anyway, I still check in from time to time but so far only to be disappointed :( I really want this game to become better.
But what I mostly see is fixes for new bugs and also overhauling of mechanics and starting conditions, instead of fixing and improving what is already there. It is as if the devs don't know what to develop.