Empyrion - Galactic Survival

Empyrion - Galactic Survival

lalala Aug 2, 2022 @ 10:08am
Ramp closes when touched.
I have currently a problem with a ship (merc mx2). The ramp opens correctly, but the moment I touch it it closes, so I can't enter the ship. I can enter it when I jump on top of the ramp from a distance (which isn't always a success).

I'v tested, its not a signal issue because when I add a delay of let's say 2 seconds (logic) and attach it to the delayed signal output, it delays 2 seconds (door opens, then 2 sec later the ramp), but when I touch it it instantly closes. So its not signal "losing" me, it the ramp closing because it was touched. Is this a bug? I can't imagine anybody thought closing a ramp when you try to walk it regardless of settings is intended behavior.
Last edited by lalala; Aug 2, 2022 @ 10:08am
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Showing 1-11 of 11 comments
lalala Aug 2, 2022 @ 10:12am 
I think I know what the problem is, but it would mean there is a minor bug in the "configuration" or when ramp closes.

When I wait long enough, it does not close. I guess there is a logic that when it tries to open and you hit it it closes again. However: it closes even if I wait until it fulle expands and I do never occupy space it tries to open into. I need to wait around 3-4 seconds after it fulle expanded so it does not close. So I think there must be a bug in when its assumed "fulle open" way beyond when it is actually fully open.
VulcanTourist (Banned) Aug 2, 2022 @ 10:29am 
This is almost certainly an unaddressed bug. I have been noticing the same new behavior in ramps on tried-and-tested structures. I know for an empirical fact that it's nothing I've done wrong.

Eleon is still fond of breaking things just to have new bugs to ignore for several years.
0Samuel Aug 2, 2022 @ 10:47am 
I always thought this was intentional. If you touch the end of a ramp, it closes. You can only walk directly up a ramp if the very bottom of it clips a little into the ground, and they are just a little longer than their nominal dimensions suggest so that they will always do this if positioned correctly.

That's why you don't see this issue on bases. Chances are the ramp is positioned weirdly, the ship is positioned weirdly, or both. Alternatively, you may have a bona fide bug on your hands, since, after all, it's not as though I can see your screen; but this sounds like the intended behavior I'm familiar with.

I can even see the logic for it; the ramp needs to clip through terrain and blocks so that you can collide with it when walking straight toward it, without jumping, but at the same time you don't want it to clip into active entities and cause all sorts of collision issues. So it checks to see if there's a player in the space it's extending into, and aborts the extension if there is. It's thus a bit harder to trigger for a ramp that's already open, but if you jump up directly into the end of it it seems to trip it anyway.

It's not ideal, but the alternative is a buggy mess where you get stuck in ramps all the time, and I suspect that a very old version of the game probably had that and this is the overcorrection.
Last edited by 0Samuel; Aug 2, 2022 @ 10:48am
Sabaithal Aug 2, 2022 @ 11:27am 
Yep, noticed it too. Touching the end of ramps will cause them to close for some reason. I assumed this was intentional, though I still don't like it.
HurtfulPlayer97 Aug 2, 2022 @ 11:29am 
Like many others it is an old bug that is baaaack.
They fix bugs and then every new update many of them come right back.
lalala Aug 2, 2022 @ 11:31am 
If you wait another 2-3 seconds it does not close anymore. Means it is not supposed to close when touched, but something is broken. Otherwise it would close even after 2-3 secs after fully expanding, right?

I guess it thinks its not fully expanded longer than it actually is. The autoclose is problably when you run into it before it expanded so it does not clip through you.
Last edited by lalala; Aug 2, 2022 @ 11:31am
Yascherrica Aug 2, 2022 @ 12:57pm 
All ramps work the same: If it's blocked by something - it's going back. wait a sec and it's fixed and not going anywhere
lalala Aug 2, 2022 @ 1:40pm 
Originally posted by Yascherrica:
All ramps work the same: If it's blocked by something - it's going back. wait a sec and it's fixed and not going anywhere

Thanks for the confirmation but as I'v explained it doesn't work correct.
Fingersticks Aug 3, 2022 @ 7:03pm 
If your ramp is controlled by a motion sensor, try controlling it with a switch or landing gear instead.

Each landing gear has a TX signal that you can name and use, it is activated when the gear extends. Pick a landing gear (look at it and press P) and give it a signal name. Then set the ramp to follow it. You may have to check the invert box, but I dont remember for sure. (just land and take off to test)

If done correctly, your ramp will extend any time the landing gear is down and retract when it comes up. The ramp also will remain extended when you touch it. Its not as nice as having the ramp extend when you approach, but at least its functional.

Or just use a switch. Personally, I find using a switch to be tedious after a while. And downright annoying when I take off and notice my ramp is still down.
VulcanTourist (Banned) Aug 3, 2022 @ 7:14pm 
Originally posted by Fingersticks:
If your ramp is controlled by a motion sensor, try controlling it with a switch or landing gear instead.

Each landing gear has a TX signal that you can name and use, it is activated when the gear extends. Pick a landing gear (look at it and press P) and give it a signal name. Then set the ramp to follow it. You may have to check the invert box, but I dont remember for sure. (just land and take off to test)

If done correctly, your ramp will extend any time the landing gear is down and retract when it comes up. The ramp also will remain extended when you touch it. Its not as nice as having the ramp extend when you approach, but at least its functional.
Never mind that landing gear have minds of their own and half the time extend when they shouldn't or fail to retract when they should, and have no manual control, effectively defeating the purpose of having any logic tied to their erratic behavior.
Fingersticks Aug 3, 2022 @ 10:24pm 
Originally posted by VulcanTourist:
Originally posted by Fingersticks:
If your ramp is controlled by a motion sensor, try controlling it with a switch or landing gear instead.

Each landing gear has a TX signal that you can name and use, it is activated when the gear extends. Pick a landing gear (look at it and press P) and give it a signal name. Then set the ramp to follow it. You may have to check the invert box, but I dont remember for sure. (just land and take off to test)

If done correctly, your ramp will extend any time the landing gear is down and retract when it comes up. The ramp also will remain extended when you touch it. Its not as nice as having the ramp extend when you approach, but at least its functional.
Never mind that landing gear have minds of their own and half the time extend when they shouldn't or fail to retract when they should, and have no manual control, effectively defeating the purpose of having any logic tied to their erratic behavior.
It's not perfect but it works most of the time.
When I first encountered this bug a couple of builds ago, it proved to be relatively good, low-effort solution to the pull-away ramp problem.

With Empyrion, the jank is very real, and the bar is always moving. The survival aspect isn't really in the gameplay so much as it is in the way you as the player can psychologically cope with the updates and the "changes" they bring.
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Date Posted: Aug 2, 2022 @ 10:08am
Posts: 11