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When I wait long enough, it does not close. I guess there is a logic that when it tries to open and you hit it it closes again. However: it closes even if I wait until it fulle expands and I do never occupy space it tries to open into. I need to wait around 3-4 seconds after it fulle expanded so it does not close. So I think there must be a bug in when its assumed "fulle open" way beyond when it is actually fully open.
Eleon is still fond of breaking things just to have new bugs to ignore for several years.
That's why you don't see this issue on bases. Chances are the ramp is positioned weirdly, the ship is positioned weirdly, or both. Alternatively, you may have a bona fide bug on your hands, since, after all, it's not as though I can see your screen; but this sounds like the intended behavior I'm familiar with.
I can even see the logic for it; the ramp needs to clip through terrain and blocks so that you can collide with it when walking straight toward it, without jumping, but at the same time you don't want it to clip into active entities and cause all sorts of collision issues. So it checks to see if there's a player in the space it's extending into, and aborts the extension if there is. It's thus a bit harder to trigger for a ramp that's already open, but if you jump up directly into the end of it it seems to trip it anyway.
It's not ideal, but the alternative is a buggy mess where you get stuck in ramps all the time, and I suspect that a very old version of the game probably had that and this is the overcorrection.
They fix bugs and then every new update many of them come right back.
I guess it thinks its not fully expanded longer than it actually is. The autoclose is problably when you run into it before it expanded so it does not clip through you.
Thanks for the confirmation but as I'v explained it doesn't work correct.
Each landing gear has a TX signal that you can name and use, it is activated when the gear extends. Pick a landing gear (look at it and press P) and give it a signal name. Then set the ramp to follow it. You may have to check the invert box, but I dont remember for sure. (just land and take off to test)
If done correctly, your ramp will extend any time the landing gear is down and retract when it comes up. The ramp also will remain extended when you touch it. Its not as nice as having the ramp extend when you approach, but at least its functional.
Or just use a switch. Personally, I find using a switch to be tedious after a while. And downright annoying when I take off and notice my ramp is still down.
When I first encountered this bug a couple of builds ago, it proved to be relatively good, low-effort solution to the pull-away ramp problem.
With Empyrion, the jank is very real, and the bar is always moving. The survival aspect isn't really in the gameplay so much as it is in the way you as the player can psychologically cope with the updates and the "changes" they bring.