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Especially in this game where missions can already break so easily through no fault of the player.
Even more so if it is something you can only get once.
In this case it is basically like the devs are setting the player up for failure and rage quitting.
Making it a physical keycard that the player can die and lose, or accidentally misplace, or just have plain disappear due to a bug, is such a terrible idea.
Especially when they are expecting you to use said teleporter without really knowing what is waiting on the other side.
This isn't limited to any particular keycard either. They are all intended to be important and as such should not be physical items.
I feel you 10,000% on the explorer tokens as well. You can only get so many. Dying and losing them is enough to make someone rage if they know what they are missing out on. You either have to cheat or start a new game then basically.
Not a good design.
The worst part is the infrastructure is already all there for them to just add in a new tab in the F1 screen for keycards and mission items. Just a mission flag that gets flipped and then the item is shown in that new tab never to be lost and easy to view.
But yes, having a separate "token inventory" would be really nice and would solve all these issues. Something I know has been asked for before.
It's important that this is an option on a per-token basis, however, as there are times a custom scenario would want a token kept in the normal inventory and making it an option will still allow scenarios to do this.