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There are cut and pasting tools similar to SE's in the N menu. A bit clunky, but they get the job done.
But some people like me and the previous poster like to start with an outer design first and make the insides fit from there (I think this approach is more challenging, but also more fun).
And honestly no one builds some super huge complex fully textured and tested CV in one day. A good one that people put all their effort into can take days, weeks even. Its a lot of trial and error, a lot of scrapping bits that didn't look very good or didn't serve their function well, a lot of adding and removing devices to get things balanced just right. And of course fully texturing both the inside and outsides of a large ship, and doing it well in a way that's appealing takes a lot of time on its own.
And even after you think you're done, wait a bit. Come back tommorrow and check on it again, check the little details, maybe try and improve a couple of minor things. And you just keep doing this until there's nothing left that needs to be changed. I can tell you right now that the builds I didn't do this last bit on I ended up being pretty dissatisfied with in retrospect.
If you like this sort of thing, its something that will grab your focus. If you don't its a waste of time.
Also for the love of god, make use of symmetry planes. It will literally halve your effort in a lot of cases.
On a recent very large build I did this with things like: bulkheads, piping segments, hallway sections: corner, straight, T, cross, light fixtures, and so on.
unless you want to build a T1 starter CV or a tiny super fighter.
SV is small, you can always give up old design and try a new one.
You can build from outside, and you can build from inside.
Or like me, without any plan and strategy.....
My version of the Warchain was mostly the same external shape, but two blocks wider and several blocks longer. with expansion for larger engines at the rear sides. I completely changed the aft warp area. The interior was of similar layout but a lot was changed.
Honestly, building with a model to go by helped me learn how to use the angled blocks. Figuring out how they work together was a challenge at first, and without a model, not sure I could have figured it out on my own. By the time I was done I could lay those block with ease.
Start with modifying. You'll learn a lot of building things by totally reconfiguring other creations. My fist creation was so ugly that I can't look at it, though I keep it just to remind myself that I can always do better than what comes out right now. I than started to grab stuff from the WS but with little retrofiting. JC haulers from t1 to t4-m were bourn that way. I updated those models as I progress saving intermediate BPs. From lvl 5 to lvl 25. And finally I was able to build a CV... And that's when the fun part actually starts. More mats, more stuff, more posibilities... Huge blocks that you need to combine into shapes... In SV you have 27 blocks against 1 in CV so it's a challenge. Fun! Grab the one you like by design and make it your way. Don't hasitate to use other people's BP as there are many things in them that may inspire you, teach you a few thing and finally you'll make a greate unique creation.
Just a tip: Frame and overal proportions is a must and may spare you a lot of time.
P.S.: There are some nice empty hulls on the WS so you may grab 1 and try it out if you're out of ideas.
There's not a right way or wrong way build something, the only right way is what's right for you. For me, what works best is to simply freestyle it.
For whatever method you chose I would advise the following:
1) Be patient
2) Follow your gut instinct
3) If something doesn't feel right, change it
Building a big ship that you like the look of and functions as you desire will take time, the only difference is how much time you are prepared to put into it. I have a ship that I've been working on for over 1.5 years now.
I have just over 500 hours in EGS. At least half of that has been in Creative working on stuff, probably more. Building is a big part of the game IMO. It's what attracted me in the first place.
yes . you can copy paste sections . N for edit tools.
the first time you paste, it shows the how it will look , you need to past a second time, for that to be permanent .
if you still have difficulties , you can check youtube for a tutorial on how to copy and paste .... .
there is also a symmetry plane, which cuts the work in 40-60%
So yeah, Im getting the hang of it. Last night had 4 beers and built a 4000 block model of an orthrus from eve online. But shell only.
Interiors - whole different ballgame. Plus my shell is no good lol. Wont fit 100 crew quarters. Need bigger.
Like others said, build from the inside out, then put the skin on.
https://steamcommunity.com/sharedfiles/filedetails/?id=2660841736
https://steamcommunity.com/sharedfiles/filedetails/?id=2753058460
https://steamcommunity.com/sharedfiles/filedetails/?id=2753058539
https://steamcommunity.com/sharedfiles/filedetails/?id=2753058407