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If they're turrets, they follow normal turret aiming settings.
From the damages I get I conclude that most hits are on the weapons, blocks around the weapons, the thrusters and the cockpit, I get a normal distribution around those targets, thus: no particular target is in the focus.
CVs against bigger ships with turrets:
Here it's more complicated to find out. To analyze you must remember the direction of the fire, your aspect angle to the enemy when he fired, then observe the hits on your CV and prolungate the fireline on blocks which are not weapons, thrusters or cockpit to know what devices are in the prolungated fire line: If the logic is the same as we program our turrets then these devices should be the core, shields or warp engine. From what I could see these hits are also in a normal distribution meaning the enemy was not focusing on 1 particular device.
It also means that it's worth to protect your core, your warp engine and your shields with several block layers because they will all be targeted.
So for SV and HV most are built using a forward cockpit so it feels like they are just targeting you.
Use of Decoys , like a small thruster or small gen goes a very long way when placed correctly.
For larger blocks they target the base of the block. Large generator it is the square end, thrusters it is the side opposite of where the thrust comes out. Things like the warp drive it is the center bottom of the block.
For SV and HV combat builds having direct fire weapons , turrets, and some thrusters in front of the cockpit helps alot.
You can put your core in the most peculiar and audacious place possible, but the AI knows exactly where it is located. Its been like this since the game launched in 2015.... Why fix something that as far as Eleon are concerned.... isn't broken.
When you are outside your vessel/base you are the primary target. When you sit in a cockpit, you become part of the vessel. You'll notice this if you ever put a high radiation or temperature producing equipment right under your cockpit like a Warp Generator, or a power generator.... the temperature/radiation will be really high, until you sit in your cockpit and it mysteriously goes away. The game only recognizes you as an entity when your not interacting with your vehicles controls.
If the AI cannot find you, it then goes for your core. If it is attacked by a turret, they will return fire on said turret, but otherwise they'll just go for the core.
Another example of this. If you build your base underground, and place your core under a lake. The AI drones/bombers will fly directly over your cores location. If the AI sends a troop transport, they fly direct to your core location.... but something in the programming makes the transport realise there is water there, it cannot land on water, so they just fly off. They used to just drop their troops on top of your core.... albeit in this example, sitting on the lake floor, directly above your core.
Nothing has changed in 7 years, and i highly doubt, it will change
Sadly, we do seem to lose a lot of redshirts who enjoy gazing out the front window.