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https://empyriononline.com/threads/what-is-the-difference-between-this-game-and-space-engineers.48856/
So basically.. the other game is more focused on engineering and building whereas Empyrion is more focused on the survival and adventurous aspects. From what I gather the S.E. game takes the "sandbox" comment very seriously and thus the game is actually more like a sandbox yet in Empyrion the building aspects of the game are but a means to get further ahead.
Exploring the planet, meeting other species, fighting hostiles. Alas, I never played Space Engineers myself so I think that forum thread is what you're looking for.
Not really. The emphasis is different. It's more like they are the complementary sides of a larger thing.
Space Engineers: Excellent building and engineering system. Game is designed to give the user exactly that as the main purpose. However, exploration and survival content is poor or even non-existent. Mods can relieve this somewhat but it still shows that the game is not designed for these in mind.
Empyrion: Excellent exploration and survival content. Game is designed to give the user exactly that as the main purpose. However, building system is "usual and nothing out-of-the ordinary" for these kind of games i.e. "not bad but nothing great, either" (and, of course, it's very hard to beat Space Engineers in its own game...). Also, engineering aspects are non-existent i.e. "devices work by magic".
So, yes, it depends on what you want: If you want to have a survival game where you explore an extensive galaxy with lots of life everywhere but think that building things is mostly about how they look and how cool they are, then pick Empyrion. If you want a building and engineering game but think that survival/exploration stuff is not really needed, then pick Space Engineers.
Of course, most of us would prefer to pick a game that combined the good aspects of *both*...
Sadly, no such game yet...
Plus the shotgun is weirdly good. I recall SE survival mods that had you hunting wolves with an assault rifle, and they felt horrible. Swap in Empyrion's shotgun and dinosaurs, and for some reason it just works.
Empyrion: 'Planets' that look like spheres from space, but are actually flat rectangles wrapped around a cylinder. The diameter (distance around the 'planet') remains constant even directly adjacent to the 'pole' fog area. Despite the map showing the squares getting smaller from the equator to the pole, each map square is the same size.
Put another way, flying in a fixed vector starting perpendicular to gravity, in SE, you will find yourself getting further from the planet and eventually in space. In Empyrion, you will just fly 'around' the 'planet' forever.
Major difference. Empyrion actually has survival mechanics, npcs, real factions, points of interest, planets with stuff on them, water, aerodynamics. Ships need more thought since you have to worry about heat, cold, radiation, and so forth, and position of thrust and the equivalent to gyroscopes matters for handling. Bases have structural integrity concerns.
There is also more progression.
There is stuff to do, challenges to face, not just space legos.
The downside is Empyrions graphics feel dated and building doesn't feel like building in the way Space Engineers does. More like just spawning stuff in via pocket factory.
Also you can't move around freely on moving ships which really is disappointing in multiplayer.
Empyrion also has dungeons and monsters. Also base defense, and similar base building systems with 7DTD, and a bit similar survival system .And where the analogy with 7dtd ends.
Empyrion has thousands of galaxies and planets, and that's where the parable of the NMS ends.
Empyrion has many Faction and Reputation systems, and also the "AH" (Auction House) economy system, which is similar to the MMORPG "WOW" game. And where the parable ends.
Empyrion is a buffet a bit of each game. And that's why, it's so good and fun because you have many games in one.
EGS may, at first glance, appear similar to SE, but once you start playing, the differences become very apparent.
Thank You. I have many times tried to explain, that EGS is a completely different game in many ways.
As I understand it, SE invests in physics and simulation engineering, which is why SE devs can not afford , or are not interested in any other content.
I've had SE for several years, but I can not play it. To me it's boring. I had bought SE after I bought EGS, because I thought it was similar to Empyrion, and I was very disappointed with SE.
I understand that SE is not to my liking, but is not a bad game .But I would never give a bad rating on a game, because I have another interest in another branch.
Yes, that's right, It's annoying to us veterans.lol. But the new ones , do not know.
and ECO systems hit Home, better FOR the world
i mean, sure, You get +10 stat HP increase, or defense, yadda yadda, but, what's better, is That, The New Age (Is Coming)
clearer, sharper, hotter, better, there will never ever be any kind of need for a SEQUEL, heck, That's like having 7 days to die before Christmas, and then being like "oh wait, no i wanna play!!!!!!"
The Hot New Age is coming, and It's better for us all, more crisp, like a Diet Mountain Dew
good job team, always keep close to your community, to INFINITY and beyond
when I read the store page of Space Engineers I get fascninated. If I dig deeper in the forums and the gameplay details it is so that in order to give all your construction action a real purpose there is...pretty nothing. What do you do with a constructed vessel? Is there really space combat for single player or any real exploration and interaction agenda? No, at least not without multiple mods which are not that well explained and even difficult to find. Looking at the game it appeared to me to be an excellent model of space environment (which I would easily transport into Empyrion!) but with nothing extensive to do. So although I'm still fascinated it's a no-go for me. A pure construction game is for kids IMO, but I'm not a kid anymore.
My feeling (in the past) about Empyrion (owned):
Also fascinated, and this with Alpha versions released. At the time only a single solar system, meh... Today, 10.000 systems so I was taking a second look. There is more to do than just construction, and the construction tools are very good already; the survival aspect with POIs and NPCs (with far from perfect AI, but at least present and acceptable) opens the game for me to make it to my library, and even if the game is far from complete gameplaywise it's a runner for me, potentially one of the best space games if the features added get polished and hopefully the grafics get improved.
My feeling (in the past - and present) of No Man's Sky (owned)
Great grafics, is this the best space game? It should be but it isn't, not for me at least. The game is always sunshine, the survival elements a toothless tiger, not much effort needed and tons of goodies thrown at you instead of real game challenge. But the game has a magic mean to attract you over and over although the gameplay is the same all over its immense place.
My feeling about Elite Dangerous (not owned)
Must be a good game with a realistic take on space and flying mechanics, but...I'm old-school sorry, it's a no-go for me because you don't have the game on your HD and you must always be online to play. If the server dies the game is gone for good and if I'm not online the game doesn't exist either. A clear no-go for me as good as the title (or any such titles) may be.
Future concurrents that may doom the above titles:
Starfield (from Bethesda).
ECO system in a cartoon game world, lol. "New Age is coming"? There is nothing new under the sun. Only the old, which is repeated with other names.
History repeats itself time and time again, and new generations, do not remember the old times.
Actually, I do not understand any of this post, but hey, we can have a little fun.
It was very interesting description of You, and experience of different games. Regarding ED, I have no knowledge. However, I had played MMO for several years - And really in the old days in the old school game was community that made the game fun.