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Also, I'm curious whether you've noticed that the game now includes a starter hovercraft for the player to find and repair as an alternative to the motorbike?
I'm further curious whether you've considered that the motorbike was a stopgap measure for an alternative that hadn't yet been implemented, and so why spend the considerable time to fix what was never intended as a permanent feature?
Finally, I'm curious if you're aware how foolish you look starting a thread about a topic that has been discussed to entropic death quite literally hundreds of times before, not only here but all across the Internet?
This should count as a no-no thread rez even though you've started it anew. You're so late to the party that the host and guests are all now in assisted living homes and the building is condemned and falling apart. You slept through the Apocalypse.
The motorbikes turning radius is directly tied to the frames per second you get. Lower frames means tighter turning radius, higher frames means worse turning radius.
Test it yourself by adjusting the in-game FPS limiter.
Here is my bug report on it, complete with videos to show the issue. It affects more than just the motorbike (sometimes with opposite results).
https://empyriononline.com/threads/motorbike-and-player-turning-radius-and-its-relation-to-fps.94914/
Just a heads up, I have my doubts this will ever get fixed.... And not just for the motorbike.
It has a singular function for me: I spawned an HV somewhere away from my home base, while already having an HV present, and I need to get both of them back to home base. And the bike is the only vehicle that can be stored in inventory.
It also requires no fuel, so its an effective backup vehicle.
Just saying.
Just dock that sucker right on top if you have to. Plenty of options here though.
It's been 2 years now since they gave us the ability to dock them together. Just making sure you knew about it....