Empyrion - Galactic Survival

Empyrion - Galactic Survival

Ruffio Mar 26, 2020 @ 5:46am
Why not turret for SV?
Why no (sentry)Turret for SV's? Doing a POI and keep get interupted by drones coming shooting your SV is a bit annoying.
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Showing 1-15 of 52 comments
Whiplash711 (Banned) Mar 26, 2020 @ 6:31am 
Yes but that is part of the game. Why not clear the POI with a HV sitting outside? You make the choice to use an SV that is inferior in some ways to the HV. Seems like turrets on SV is not the issue here but considering your choices when playing.

After that is said you realize that HV can dock to SV now right? So you can make a HV Turret small enough to clip to the SV. Land and disconnect. Now the HV will look after you.

Another way to deal with that is hiding underground with the SV. Under a part of the POI. Clear out nearby POI before going inside so that Drones do not come looking.

I play with drones maxed and I modify the files to have more than default drones. Still I almost never ever have the issue of loosing an SV while I clean out the inside of a POI. If I feel the area is hot I would bring an HV over to either make a hidey hole for the SV or I would just use the HV. Could even make a small CV with turrets that could easily hold off drones. So many choices which is what makes the game so fun.

Now to answer your question. Matter of balance. If SV has everything an HV does then the HV is obsolete. Also would render CV ALMOST obsolete. SV is a Tie Fighter not a the Falcon that is the clear different between SV and CV.
rphillips1986 Mar 26, 2020 @ 10:32am 
There is a chance we'll get them back on SVs eventually. It's been requested and as far as I know they haven't given it a hard no. Currently it's a balance thing and keeps HV's realevant in the game. You'll notice there are a few things HV can have that SV can't. That's largely an attempt to keep HV's important to the game past the first couple hours. But all that may get changed as the game is developed.
Ruffio Mar 26, 2020 @ 10:35am 
Thing is if I go explore across planets. I prefer to use a SV, and not like I want o lug around or bring a HV to every planet, or build a base on every planet. Sure can make a cv, and just plop it down and it will eat everything around it, but that not necessary fun either. On planets where I got a base, I usually have a TANK hv of sorts, that is used for such.
VulcanTourist (Banned) Mar 26, 2020 @ 11:29am 
Originally posted by Ruffio:
Thing is if I go explore across planets. I prefer to use a SV, and not like I want o lug around or bring a HV to every planet, or build a base on every planet. Sure can make a cv, and just plop it down and it will eat everything around it, but that not necessary fun either. On planets where I got a base, I usually have a TANK hv of sorts, that is used for such.
If things are small and purpose-built, it's not inconceivable to have several small craft or even a non-warp non-shielded mini-CV parked at every planet, either at a planetside base or one in orbit. It's not strictly necessary to haul a small fleet of small craft everywhere you go. Use the resources of the current planet to make the down payment on the small ships and base(s) you will create when you arrive at the next. That infrastructure remains at every planet when you need to return.
Sabaithal Mar 26, 2020 @ 12:35pm 
Specialization of craft. The devs basically want to give each craft its own set of niches, their own purpose, instead of having the difference between each craft being 'this thing can fly higher/has bigger block size'.

SVs are supposed to be exactly what they imply, small vessels for fast maneuvers, recon, or just bombing the ♥♥♥♥ out of something with direct-fire rockets/plasma. High speed, high DPS craft in essence.

IF they decide to put turrets back on SVs, I would prefer they be manual operated only. Mostly for balanced purposes, but also some sci-fi craft have had turrets (millenium falcon).
I get the impression the role of SVs is, to put it politely, in flux at the moment. CVs and HVs outclass them in most roles. They're decent short range runabouts, pretty good at intercepting base attacks, and the best scouts by far. None of these are roles you really need a workhorse to perform, though.

What SVs really need is a unique capability that other structures lack. They are the fastest vessel and have the best detector, but that's about it. Meanwhile, CVs' sheer size makes them more capable. HVs posses the most planetary firepower of the mobile platforms. BAs are cheap, tough, and solar powered. SVs have nothing to match these abilities.

So while a sentry turret might be nice for the occasional drone, it wouldn't really solve the problem.
Last edited by The Big Brzezinski; Mar 26, 2020 @ 4:15pm
Lerch Addams Mar 26, 2020 @ 4:51pm 
Originally posted by Sabaithal:
SVs are supposed to be exactly what they imply, small vessels for fast maneuvers, recon, or just bombing the ♥♥♥♥ out of something with direct-fire rockets/plasma.

Or Bombs.

Originally posted by The Big Brzezinski:
What SVs really need is a unique capability that other structures lack.

Answer: Big. Honkin'. Bombs.
Sabaithal Mar 26, 2020 @ 4:52pm 
Originally posted by Lerch Addams:
Originally posted by Sabaithal:
SVs are supposed to be exactly what they imply, small vessels for fast maneuvers, recon, or just bombing the ♥♥♥♥ out of something with direct-fire rockets/plasma.

Or Bombs.

Originally posted by The Big Brzezinski:
What SVs really need is a unique capability that other structures lack.

Answer: Big. Honkin'. Bombs.
I mean, flying directly over a target and dropping explosive out of a bay is kinda outdated. Better to just launch them via something with rocket propulsion >:D
Lerch Addams Mar 26, 2020 @ 5:00pm 
Originally posted by Sabaithal:
Originally posted by Lerch Addams:

Or Bombs.



Answer: Big. Honkin'. Bombs.
I mean, flying directly over a target and dropping explosive out of a bay is kinda outdated. Better to just launch them via something with rocket propulsion >:D

Sounds great.
Everything is better with a rocket motor duct taped to it.

Big, expensive, shield stripping, dropped EM pulse munition with a short duration detonation timer so you have to fly in close that fuzzes your UI and makes your SV fly goofy until you clear the detonation zone?

Sign me up.
mrx Mar 26, 2020 @ 5:59pm 
you can make a custom HV with a turret and attach it to an SV then leave the HV on when you dock.
VulcanTourist (Banned) Mar 26, 2020 @ 6:39pm 
Originally posted by mrx:
you can make a custom HV with a turret and attach it to an SV then leave the HV on when you dock.
Sure you can do that, but the turrets on docked ships don't function so long as they're docked.
Atlana Mar 28, 2020 @ 4:57am 
Originally posted by VulcanTourist:
Originally posted by mrx:
you can make a custom HV with a turret and attach it to an SV then leave the HV on when you dock.
Sure you can do that, but the turrets on docked ships don't function so long as they're docked.
the dev's did that after my little engineering ingenuity - several years ago(!!) - when I came up with the idea to dock an HV heavy artillery turrets to CV's (either gunner controlled or automated). it got too over-powered for the dev's taste, being able to lay waste to any planetary structure/POI w/o getting touched by it

https://steamcommunity.com/sharedfiles/filedetails/?id=681829614

=^.^=

But as VulcanTourist said, build your SV with a 'slot' (empty place on top of your SV) for HV-gear/module. only needs a core and the power/ammo/weapon and a couple of docking-feet. design the module that it (by gravity) 'slots'/fit right into the 'HV-module bay' of your SV. think of it as an upside-down trapezoid. That way it 'falls into place' and wont slide off when you 'detach' the HV-mode-weapon pod to do its guarding duties while you're cleaning out POIs
needless to say it wouldn't fly on small fighters (due to the bulk) but fits perfectly for SV dropships
Last edited by Atlana; Mar 28, 2020 @ 5:09am
VulcanTourist (Banned) Mar 28, 2020 @ 7:24am 
Originally posted by Atlana:
But as VulcanTourist said, build your SV with a 'slot' (empty place on top of your SV) for HV-gear/module.
I have such a thing for my CV. It has a cupola on top of a rough interior oval shape, and I made an HV with 4 turrets that fits into it.
zaphodikus Mar 28, 2020 @ 7:52am 
Once you plan it out, a SV and a HV with a undercarriage coupling is not that hard to design. My first few designs have all been pants because swapping cockpits when the SV is 5 meters in the air is never working, it does not look pretty, but is not that hard to build when you understand how docking pads work, to accomplish a practical pair.

I usually spend ages jumping into the air off of a nearby rock, or using the terrain tool to create a berm to jump up on.
Last edited by zaphodikus; Mar 28, 2020 @ 7:53am
VulcanTourist (Banned) Mar 28, 2020 @ 9:14am 
Originally posted by zaphodikus:
Once you plan it out, a SV and a HV with a undercarriage coupling is not that hard to design. My first few designs have all been pants because swapping cockpits when the SV is 5 meters in the air is never working, it does not look pretty, but is not that hard to build when you understand how docking pads work, to accomplish a practical pair.

I usually spend ages jumping into the air off of a nearby rock, or using the terrain tool to create a berm to jump up on.
What's your goal, exactly? Which vessel is transporting which? If it's an SV to carry an HV, aren't you better off having a flatbed SV that the HV can just roll up onto? An SV version of these?
https://steamcommunity.com/sharedfiles/filedetails/?id=1180212225
https://steamcommunity.com/sharedfiles/filedetails/?id=1190728741
Last edited by VulcanTourist; Mar 28, 2020 @ 9:17am
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Date Posted: Mar 26, 2020 @ 5:46am
Posts: 52