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After that is said you realize that HV can dock to SV now right? So you can make a HV Turret small enough to clip to the SV. Land and disconnect. Now the HV will look after you.
Another way to deal with that is hiding underground with the SV. Under a part of the POI. Clear out nearby POI before going inside so that Drones do not come looking.
I play with drones maxed and I modify the files to have more than default drones. Still I almost never ever have the issue of loosing an SV while I clean out the inside of a POI. If I feel the area is hot I would bring an HV over to either make a hidey hole for the SV or I would just use the HV. Could even make a small CV with turrets that could easily hold off drones. So many choices which is what makes the game so fun.
Now to answer your question. Matter of balance. If SV has everything an HV does then the HV is obsolete. Also would render CV ALMOST obsolete. SV is a Tie Fighter not a the Falcon that is the clear different between SV and CV.
SVs are supposed to be exactly what they imply, small vessels for fast maneuvers, recon, or just bombing the ♥♥♥♥ out of something with direct-fire rockets/plasma. High speed, high DPS craft in essence.
IF they decide to put turrets back on SVs, I would prefer they be manual operated only. Mostly for balanced purposes, but also some sci-fi craft have had turrets (millenium falcon).
What SVs really need is a unique capability that other structures lack. They are the fastest vessel and have the best detector, but that's about it. Meanwhile, CVs' sheer size makes them more capable. HVs posses the most planetary firepower of the mobile platforms. BAs are cheap, tough, and solar powered. SVs have nothing to match these abilities.
So while a sentry turret might be nice for the occasional drone, it wouldn't really solve the problem.
Or Bombs.
Answer: Big. Honkin'. Bombs.
Sounds great.
Everything is better with a rocket motor duct taped to it.
Big, expensive, shield stripping, dropped EM pulse munition with a short duration detonation timer so you have to fly in close that fuzzes your UI and makes your SV fly goofy until you clear the detonation zone?
Sign me up.
https://steamcommunity.com/sharedfiles/filedetails/?id=681829614
=^.^=
But as VulcanTourist said, build your SV with a 'slot' (empty place on top of your SV) for HV-gear/module. only needs a core and the power/ammo/weapon and a couple of docking-feet. design the module that it (by gravity) 'slots'/fit right into the 'HV-module bay' of your SV. think of it as an upside-down trapezoid. That way it 'falls into place' and wont slide off when you 'detach' the HV-mode-weapon pod to do its guarding duties while you're cleaning out POIs
needless to say it wouldn't fly on small fighters (due to the bulk) but fits perfectly for SV dropships
I usually spend ages jumping into the air off of a nearby rock, or using the terrain tool to create a berm to jump up on.
https://steamcommunity.com/sharedfiles/filedetails/?id=1180212225
https://steamcommunity.com/sharedfiles/filedetails/?id=1190728741