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I would pay close attention to your turret firing parameters. Generally if you want them to be effective in a firefight, tune them to only fire at enemy weapon emplacements. This goes double for artillery.
Artillery are just that, artillery. They do a lot of damage, but have a very low rate of fire. They should be treated as a secondary weapon. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. They both do a lot of damage and have a high rate of fire.
Lately I've been using either HV or SV to get close enough to a base to make using the motorbike to charge in and take them out commando style feasible. There are almost always terrain features to keep you alive most of the way, plus I have the epic heavy armor in case my bike gets blown out from under me (you get it from a Pol mission).
How could I do that if it wasn't moddable? I'd guess you just don't understand the structure: turrets themselves don't have a Range property because turrets themselves are not weapons. The WeaponItem property defines the weapon itself, which is a separate defined object. That does have a Range.
You are right. I found a ton of turret items in the Config.ecf without a range property and without a reference tag to another definiton block....and stopped searching....item references inherit properties, too. Nice to know.
After your reply I looked further down at another place in the file and found another bunch of turret items with range property....wierd structure and item naming.....
point is hv to take a hostile poi can be done with a few rocket turrets set to prioritize personel and gun placements and I supose if you really wanted it you could keep your large gun but set it to ONLY shoot gun placemnts.
Artillery is a bigger gun that has a very slow fire rate and a slow moving unguided projectile. As a result, it won't do crap against anything but a non-moving target and the fire rate is so slow you'll take lots of damage while waiting for it to cycle.
There's no indirect fire weapon in the game.