Empyrion - Galactic Survival

Empyrion - Galactic Survival

Hypnosis Aug 14, 2018 @ 12:38pm
You can spawn right where you die lol
Is this part of some new PC beta-male trend where you cannot die in games anymore so people don't get their feelings hurt?


Imagine if you are football player, and you are the quarter back running to the goal, and you get tackled at 90 yards, and then get to choose if you want to respawn near the goal.

Imagine playing Darksouls 2 where you can choose to respawn near where you died.

Imagine playing Half-Life 2 where you can choose to respawn near where you died.

Imagine playing Mario where you have unlimited lives and can restart right where you die.

How is this fun?

I feel like this isn't even fun to survive, because there is no consequence for death at all. In Space Engineers you need a medical bay. Empyrion isn't even a survival game. You can put zero effort into survival and just respawn endlessly. You could on SE, too, although, you still needed a medical bay, and power. Requiring a medical bay just gives so much more depth to dying.

Ark makes you respawn at a random location if you die, if you don't have a respawn point. That game is infinitely more popular than this game. The start of the game is equally if not more difficult than this one. Although, it's balanced better because food, and stuff is more easily attained from the start.
Last edited by Hypnosis; Aug 15, 2018 @ 2:58pm
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Showing 1-15 of 58 comments
Sabaithal Aug 14, 2018 @ 12:40pm 
Well I can imagine DS2 spawning where you died, right after the game taunts you for a full minute for sucking too much to avoid dying.
Hypnosis Aug 14, 2018 @ 12:42pm 
Originally posted by Sabaithal:
Well I can imagine DS2 spawning where you died, right after the game taunts you for a full minute for sucking too much to avoid dying.

That's fun to you? You like playing a game where it does not matter if you die at all?

This is something from the new entitlement generation that I may never understand. People's feelings get hurt too much when they don't get their way 100% of the time? xD
Sinsling Aug 14, 2018 @ 1:03pm 
It's more of an alpha-tester mechanic I'd imagine. That and there are only so many times that laser turret will take off someone's head before they choose base. Which if they are smart is the cv parked just across the street.
Grimfang50 Aug 14, 2018 @ 1:24pm 
Originally posted by Hypnosis:
Is this part of some new PC beta-male trend where you cannot die in games anymore so people don't get their feelings hurt?


Imagine if you are football player, and you are the quarter back running to the goal, and you get tackled at 90 yards, and then get to choose if you want to respawn near the goal.

Imagine playing Darksouls 2 where you can choose to respawn near where you died.

Imagine playing Half-Life 2 where you can choose to respawn near where you died.

Imagine playing Mario where you have unlimited lives and can restart right where you die.

How is this fun to you kids?

I feel like this isn't even fun to survive, because there is no consequence for death at all. In Space Engineers you need a medical bay. Empyrion isn't even a survival game. You can put zero effort into survival and just respawn endlessly. You could on SE, too, although, you still needed a medical bay, and power.


Join the military! Sounds right up your ally. Video games are fantasy worlds to take your mind off of R/L BS!
Hypnosis Aug 14, 2018 @ 1:35pm 
Then they need to make it easier. Consequence of death would keep it challenging. You shouldn't make a game that is so hard that you have to give the player the ability to respawn at the location of their death.

Make oxygen, and hunger bars go down slower. It needs to be balanced because being able to respawn near where you died is lame, and makes the survival aspects completely pointless. All you do is spam dying in the beginning. It's not even fun, and then once you get beyond that the game is fun but you still just respawn right where you die.

You cannot die in this game. It's like a game you cannot lose.
Last edited by Hypnosis; Aug 14, 2018 @ 1:39pm
Hypnosis Aug 14, 2018 @ 1:38pm 
Originally posted by Grimfang50:
Join the military! Sounds right up your ally. Video games are fantasy worlds to take your mind off of R/L BS!

No, that's not a solution. If you like playing games that you cannot lose then have fun, but I'd rather go play Space Engineers, and it's a shame because this game is more fun, but it loses 90% of the fun for me when it's impossible to lose the game.

People have different reasons for playing games. Your's might be taking your mind off your terrible life, but I play games for a challenge.
Gordholm Aug 14, 2018 @ 1:43pm 
its not even one open world survival you posted above. And in generally call the audience kid's at all does also not help to empatize with your attitude, a majority of the users here is adult so may keep quite about "kids" please

i know alot open world game some of them even survival games where you spawn right near where you died with almost no consequences beside may lost some equip and or xp ect.

The dead screen in empyrion offers you different options, you may did not encounter yet to die with a full inventory with ressources and equipment in a heavy enemy crowded area like inside a poi or similiar, you will have arround 20 minutes to get your belongings back and on respawn near option wich you find to easy you don't even get a weapon. so if your not prepared with a parked hv sv cv with some spare equipment your lost and possibly also everything from your bag.
That hurts enough i asume. Also die in space and respawn wan't be that easy to solve in somce circumstances. So i suggest may play then moan, at least this is not a high prio change if but im sure if there will be a change in the death&respawn mechanics anytime yout got will be heard :)
Hardcore is something alot of players demanded and who knows our devs may change that anytime. For now you have to life with how it is , it's not that bad as you describes and challlenging enough depending on cirucumstances.
coldwynn Aug 14, 2018 @ 1:44pm 
Originally posted by Grimfang50:
Originally posted by Hypnosis:
.


Join the military! Sounds right up your ally. Video games are fantasy worlds to take your mind off of R/L BS!

Seconded.
Hypnosis Aug 14, 2018 @ 1:45pm 
Originally posted by coldwynn:
Originally posted by Grimfang50:


Join the military! Sounds right up your ally. Video games are fantasy worlds to take your mind off of R/L BS!

Seconded.

I already said some people don't play games to take their minds off of their problems. I don't have any problems in my life. I'm an architect, bruh. :D
Sinsling Aug 14, 2018 @ 1:48pm 
Originally posted by Hypnosis:
Then they need to make it easier. Consequence of death would keep it challenging. You shouldn't make a game that is so hard that you have to give the player the ability to respawn at the location of their death.

Make oxygen, and hunger bars go down slower. It needs to be balanced because being able to respawn near where you died is lame, and makes the survival aspects completely pointless. All you do is spam dying in the beginning. It's not even fun, and then once you get beyond that the game is fun but you still just respawn right where you die.

You cannot die in this game. It's like a game you cannot lose.
So wouldn't this actually be a case of you needing the game to give you a respawn on location, because you can't avoid dieing? This statement puts me of the mind you'd be here complaining how hard the game is if you couldn't respawn on site at the beginning.

Could be they leave respawn at body as a protection feature until lvl 3 later in the game development. Or make it "respawn at pod" for applicable games.

It's sort of like the bpf. Don't assume that just because it's there it's going to stay the way it is.
Last edited by Sinsling; Aug 14, 2018 @ 1:49pm
Hypnosis Aug 14, 2018 @ 1:49pm 
Originally posted by Sinsling:
Originally posted by Hypnosis:
Then they need to make it easier. Consequence of death would keep it challenging. You shouldn't make a game that is so hard that you have to give the player the ability to respawn at the location of their death.

Make oxygen, and hunger bars go down slower. It needs to be balanced because being able to respawn near where you died is lame, and makes the survival aspects completely pointless. All you do is spam dying in the beginning. It's not even fun, and then once you get beyond that the game is fun but you still just respawn right where you die.

You cannot die in this game. It's like a game you cannot lose.
So wouldn't this actually be a case of you needing the game to give you a respawn on location, because you can't avoid dieing? This statement puts me of the mind you'd be here complaining how hard the game is if you couldn't respawn on site at the beginning.

Could be they leave respawn at body as a protection feature until lvl 3 later in the game development. Or make it "respawn at pod" for applicable games.

It's sort of like the bpf. Don't assume that just because it's there it's going to stay.

Dude, that was in response to someone saying people say this game is too hard. I can make it off m32 with zero deaths.

Just take the ability to respawn at location off. There is already medical bay respawn points at bases, and CV.
Last edited by Hypnosis; Aug 14, 2018 @ 1:51pm
Sinsling Aug 14, 2018 @ 2:00pm 
Originally posted by Hypnosis:
Originally posted by Sinsling:
So wouldn't this actually be a case of you needing the game to give you a respawn on location, because you can't avoid dieing? This statement puts me of the mind you'd be here complaining how hard the game is if you couldn't respawn on site at the beginning.

Could be they leave respawn at body as a protection feature until lvl 3 later in the game development. Or make it "respawn at pod" for applicable games.

It's sort of like the bpf. Don't assume that just because it's there it's going to stay.

Dude, that was in response to someone saying people say this game is too hard. I can make it off m32 with zero deaths.

Just take the ability to respawn at location off. There is already medical bay respawn points at bases, and CV.
And hv. Really all it would do is level-gate the "easy mode" function.

Really the whole deal should be rethought before launch imo. Shorter timer on boxes could be one thing. Spawning on body with low health so you can't just tank the raptor that killed you while drone mining as you pull out the shotgun from the case and pop it.

Hating on it as is though when it's useful for testing doesn't seem right.
Hypnosis Aug 14, 2018 @ 2:20pm 
Originally posted by Sinsling:
Originally posted by Hypnosis:

Dude, that was in response to someone saying people say this game is too hard. I can make it off m32 with zero deaths.

Just take the ability to respawn at location off. There is already medical bay respawn points at bases, and CV.
And hv. Really all it would do is level-gate the "easy mode" function.

Really the whole deal should be rethought before launch imo. Shorter timer on boxes could be one thing. Spawning on body with low health so you can't just tank the raptor that killed you while drone mining as you pull out the shotgun from the case and pop it.

Hating on it as is though when it's useful for testing doesn't seem right.

Meh. I don't wanna play a game where you respawn where you died. I'm going back to SE. It's a shame because I bought 3 copies for my friends, too. Oh well. I may come back when the game comes out and there are alternative ways to play atleast. Hardcore servers, or something.
Sinsling Aug 14, 2018 @ 2:25pm 
Originally posted by Hypnosis:
Originally posted by Sinsling:
And hv. Really all it would do is level-gate the "easy mode" function.

Really the whole deal should be rethought before launch imo. Shorter timer on boxes could be one thing. Spawning on body with low health so you can't just tank the raptor that killed you while drone mining as you pull out the shotgun from the case and pop it.

Hating on it as is though when it's useful for testing doesn't seem right.

Meh. I don't wanna play a game where you respawn where you died. I'm going back to SE. It's a shame because I bought 3 copies for my friends, too. Oh well. I may come back when the game comes out and there are alternative ways to play atleast. Hardcore servers, or something.
Which already exist if I'm not mistaken. You do know you can also edit and host your own yaml settings? Including custom damage numbers, clip sizes, fire rates, armor values.
Hypnosis Aug 14, 2018 @ 2:31pm 
Originally posted by Sinsling:
Originally posted by Hypnosis:

Meh. I don't wanna play a game where you respawn where you died. I'm going back to SE. It's a shame because I bought 3 copies for my friends, too. Oh well. I may come back when the game comes out and there are alternative ways to play atleast. Hardcore servers, or something.
Which already exist if I'm not mistaken. You do know you can also edit and host your own yaml settings? Including custom damage numbers, clip sizes, fire rates, armor values.

Oh really? You can remove the ability to respawn at death location? Honestly I wouldn't mind buying a dedicated server etc if it's possible.
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Date Posted: Aug 14, 2018 @ 12:38pm
Posts: 58