Empyrion - Galactic Survival

Empyrion - Galactic Survival

Stryker Jul 21, 2018 @ 6:40pm
LCD Programming
Hey all ive looked around a bit is there a simple program that empyrion uses that will display data of your current build on it? Somthing like ammo, time, date, ship damage/ block damage?

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Showing 1-15 of 25 comments
margalus Jul 21, 2018 @ 6:52pm 
Do you mean display it on an lcd in game? That would be a neat feature. I don't know of anything like that unfortunately.
times05 Jul 21, 2018 @ 7:11pm 
Would be cool, but that has never been mentioned as upcoming feature. I can't even recall as requested yet, which is a bit weird.

Though some simple functions for LCD screens would probably be fairly trivial to implement for devs.

Some suggestions to add to what you mentioned:
- Ammo
- Time
- Date
- Ship Damage % (as compared to repaired blueprint)
- Block Damage diagream of generic ship shape color coded sections (like front damage in red, rear in green).
- Cargo Inventory (like how much Iron is carried, how many medkits, etc.. in boxes).
- Fuel (engergy/warp)
- Oxygen (maybe rough diagram in color of generic ship showing oxygenated areas from front to rear, like green front meaning oxygen in that section, yellow some parts of middle oxygenated some now, red no oxygen in rear)
- Location coordinates
- Current Location (like System, Planet/Orbit/field name)
- Simple system map representation in text and AU distances
- Proximity object list (Like ship/station names nearby with their distance)
- Power status on/off of subsystems, devices and custom switches
- Power % used of generators/engines and so on
- Current speed
- Parked/docked indicator
- Custom things like (Green/Yellow/Red Alert), would be nice if all interrior lights went red during red alert too
- Number of docked ships to Station/CV
- Number of seats open/occupied by passengers
- Weapons installed list/count
- Engines installed list/count
- Generators/other systems installed (power/gravity/constructors and so on)

There's probably a ton more.
Last edited by times05; Jul 21, 2018 @ 7:25pm
Hexoplex Jul 21, 2018 @ 7:14pm 
At-A-Glance ore/ammo counts would be awesome. Hated having to take inventory and manually update the screens, could take upto 90 minutes some nights.
margalus Jul 21, 2018 @ 7:16pm 
Originally posted by Hexoplex:
At-A-Glance ore/ammo counts would be awesome. Hated having to take inventory and manually update the screens, could take upto 90 minutes some nights.

P is much simpler.
Hexoplex Jul 21, 2018 @ 7:22pm 
Originally posted by margalus:
Originally posted by Hexoplex:
At-A-Glance ore/ammo counts would be awesome. Hated having to take inventory and manually update the screens, could take upto 90 minutes some nights.

P is much simpler.
P will tell you how much ammo is in your ammo boxes that feed the base/ship guns or how many ingots it took to build.

I spend most of my time gathering resources and like to be able to see the levels of raw materials so I know what we are running low on. Maybe the guys burned through 3 rows of rifle ammo while I was away but didn't bother to update the LCDs, or took 4 rows of iron ingots to start a BP and just logged off for the night.
margalus Jul 21, 2018 @ 7:24pm 
Originally posted by Hexoplex:
Originally posted by margalus:

P is much simpler.
P will tell you how much ammo is in your ammo boxes that feed the base/ship guns or how many ingots it took to build.

I spend most of my time gathering resources and like to be able to see the levels of raw materials so I know what we are running low on. Maybe the guys burned through 3 rows of rifle ammo while I was away but didn't bother to update the LCDs, or took 4 rows of iron ingots to start a BP and just logged off for the night.

Yeah, sorry. I thought of that right I after I posted. Wasn't thinking of keeping track of what was in general storage.
Stryker Jul 21, 2018 @ 7:41pm 
There has to be a way to do it with a simple script no?
piddlefoot Jul 21, 2018 @ 8:11pm 
Might require the API Im not sure for a script to run it , you can just put the ships specs on LCD, but at the moment there is no live feed of data from ship to screen [LCD] so you cant just do it in game yet and get updated ammo amounts or anything.
times05 Jul 22, 2018 @ 9:56pm 
They'd need to build in some variables into game and provide list and sytanx fo how to use changing/updating variables on screens.

For example typing something like {time} {date} in screen will give current time and date in its place. Simplest way would be to auto update these values every 5-10 seconds (maybe even less frequently) to minimize performance hit.
Chrome Oni Feb 10, 2019 @ 10:47am 
Originally posted by times05:
They'd need to build in some variables into game and provide list and sytanx fo how to use changing/updating variables on screens.

For example typing something like {time} {date} in screen will give current time and date in its place. Simplest way would be to auto update these values every 5-10 seconds (maybe even less frequently) to minimize performance hit.

I would love to see this. is there a suggestion page on Empyrion's website?
Last edited by Chrome Oni; Feb 10, 2019 @ 10:48am
ravien_ff Feb 10, 2019 @ 6:37pm 
Originally posted by Wint O' Mint:
Originally posted by times05:
They'd need to build in some variables into game and provide list and sytanx fo how to use changing/updating variables on screens.

For example typing something like {time} {date} in screen will give current time and date in its place. Simplest way would be to auto update these values every 5-10 seconds (maybe even less frequently) to minimize performance hit.

I would love to see this. is there a suggestion page on Empyrion's website?
Yes there is!
https://empyriononline.com/forums/suggestions.9/
Sabaithal Feb 10, 2019 @ 7:08pm 
It would surprise me if they did a full beta release of the game and didn't include some kind of programmable LCD displays.

It will happen eventually, and unlike the other game we won't have to rely on modders to do it because the devs can't make any progress.
NimrodX Feb 10, 2019 @ 9:08pm 
I was thinking about this the other day. I mean the LCDs could use some work in general, like the ability to format text and not just have everything in one color one font size, center text, etc.

A simple string substitution of some codes like %s or whatever would be really nice and make the LCDs much more useful. It would also be good if you could display the state of signals.

In some bases I have one LCD that says "EcoMode Off" and another separate LCD that says "EcoMode On". They're set up so that one comes on when the signal is on and the other comes on when the signal is off. Ideally I'd have one LCD that says "EcoMode: %s" where the code is substituted with On or Off.
piddlefoot Feb 10, 2019 @ 11:17pm 
Closed testers forum Eleon


Aug 2017
Captain Jack II
Rear Admiral

If I slap a turret or two on my HV, and I'm drifting along and one stars shooting at something, I need a HUD indicator as to which turret is firing, and preferably what it's target is... that would be bad assdome, and in which direction too. A ridiculous suggestion, I know, but it's a cool idea.

Ninja Edit: Or let us link an LED or display of some sort to it, so we can see something in 1st person.



2017
geostar1024
Rear Admiral

Tyrax Lightning said: ↑
It would be nice if those fancy schmancy Displays in the Cockpits actually did anything useful...
What would be truly awesome would be a rough schematic (top-down, I suppose) of the ship on one of the cockpit displays, with weapon locations and turret directions marked on it, as well as activity indicators for the aforementioned weapons. Couple that with a way to highlight/lock onto targets in range (which would outline the targeted ship/base), and it'd be a lot easier to tell what's going on in combat. The schematic of the ship could also be used to highlight damaged sections, so you'd have some indication of where the POI plasma shot that you just failed to dodge hit you

end copy/paste





Add to that a ground radar that can display on an LCD, and a space 3d hologram projector and man how coolio would that be !
Incoming baddies show as red dots and flash, faster and faster as they get closer on display, be pretty wikid.
Also need a remote control device, that was suggested back in 2016, hope we get them one day, will make getting lost ships back more fun, and be a work around for no SV to HV docking etc.

I might copy all of your suggestions into a new thread at the Eleon forum, I dunno if they will do it or even have time on top of all the other features there working on, but its a pretty cool feature alot of space games would like to have and would make playing the game in both SP and MP more enjoyable.
Need a proper radar detection system built into the game first.
Last edited by piddlefoot; Feb 10, 2019 @ 11:26pm
PhxAs5As5in Feb 11, 2019 @ 11:54am 
Originally posted by piddlefoot:
.......Need a proper radar detection system built into the game first.

Oh man! I'm all over that suggestion! That would be scrumptious!
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Date Posted: Jul 21, 2018 @ 6:40pm
Posts: 25