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Though some simple functions for LCD screens would probably be fairly trivial to implement for devs.
Some suggestions to add to what you mentioned:
- Ammo
- Time
- Date
- Ship Damage % (as compared to repaired blueprint)
- Block Damage diagream of generic ship shape color coded sections (like front damage in red, rear in green).
- Cargo Inventory (like how much Iron is carried, how many medkits, etc.. in boxes).
- Fuel (engergy/warp)
- Oxygen (maybe rough diagram in color of generic ship showing oxygenated areas from front to rear, like green front meaning oxygen in that section, yellow some parts of middle oxygenated some now, red no oxygen in rear)
- Location coordinates
- Current Location (like System, Planet/Orbit/field name)
- Simple system map representation in text and AU distances
- Proximity object list (Like ship/station names nearby with their distance)
- Power status on/off of subsystems, devices and custom switches
- Power % used of generators/engines and so on
- Current speed
- Parked/docked indicator
- Custom things like (Green/Yellow/Red Alert), would be nice if all interrior lights went red during red alert too
- Number of docked ships to Station/CV
- Number of seats open/occupied by passengers
- Weapons installed list/count
- Engines installed list/count
- Generators/other systems installed (power/gravity/constructors and so on)
There's probably a ton more.
P is much simpler.
I spend most of my time gathering resources and like to be able to see the levels of raw materials so I know what we are running low on. Maybe the guys burned through 3 rows of rifle ammo while I was away but didn't bother to update the LCDs, or took 4 rows of iron ingots to start a BP and just logged off for the night.
Yeah, sorry. I thought of that right I after I posted. Wasn't thinking of keeping track of what was in general storage.
For example typing something like {time} {date} in screen will give current time and date in its place. Simplest way would be to auto update these values every 5-10 seconds (maybe even less frequently) to minimize performance hit.
I would love to see this. is there a suggestion page on Empyrion's website?
https://empyriononline.com/forums/suggestions.9/
It will happen eventually, and unlike the other game we won't have to rely on modders to do it because the devs can't make any progress.
A simple string substitution of some codes like %s or whatever would be really nice and make the LCDs much more useful. It would also be good if you could display the state of signals.
In some bases I have one LCD that says "EcoMode Off" and another separate LCD that says "EcoMode On". They're set up so that one comes on when the signal is on and the other comes on when the signal is off. Ideally I'd have one LCD that says "EcoMode: %s" where the code is substituted with On or Off.
Aug 2017
Captain Jack II
Rear Admiral
If I slap a turret or two on my HV, and I'm drifting along and one stars shooting at something, I need a HUD indicator as to which turret is firing, and preferably what it's target is... that would be bad assdome, and in which direction too. A ridiculous suggestion, I know, but it's a cool idea.
Ninja Edit: Or let us link an LED or display of some sort to it, so we can see something in 1st person.
2017
geostar1024
Rear Admiral
Tyrax Lightning said: ↑
It would be nice if those fancy schmancy Displays in the Cockpits actually did anything useful...
What would be truly awesome would be a rough schematic (top-down, I suppose) of the ship on one of the cockpit displays, with weapon locations and turret directions marked on it, as well as activity indicators for the aforementioned weapons. Couple that with a way to highlight/lock onto targets in range (which would outline the targeted ship/base), and it'd be a lot easier to tell what's going on in combat. The schematic of the ship could also be used to highlight damaged sections, so you'd have some indication of where the POI plasma shot that you just failed to dodge hit you
end copy/paste
Add to that a ground radar that can display on an LCD, and a space 3d hologram projector and man how coolio would that be !
Incoming baddies show as red dots and flash, faster and faster as they get closer on display, be pretty wikid.
Also need a remote control device, that was suggested back in 2016, hope we get them one day, will make getting lost ships back more fun, and be a work around for no SV to HV docking etc.
I might copy all of your suggestions into a new thread at the Eleon forum, I dunno if they will do it or even have time on top of all the other features there working on, but its a pretty cool feature alot of space games would like to have and would make playing the game in both SP and MP more enjoyable.
Need a proper radar detection system built into the game first.
Oh man! I'm all over that suggestion! That would be scrumptious!