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I do wish the range constraints had more relevant choices than 5,10,15, and 20 meters, since blocks are two meters each.
Light adjustments done in bulks :)
Or you could just use a global function that turns all the lights on/off.
I would want see a bit further than that into the darkness to tell if something dangerous is close. So the question is: is there more powerful lighting available for bases, something like an actual big spotlight kind of like in real life? I know there are spotlights for Vessels but those dont work in bases, right?
So do I have to place "portable work lights" all around my base or is there another way to light up the terrain?
There are no base spotlights, unfortunately. At one time the game could have been modded to extend the CV spotlights to bases, but the developers walked-back the object property that made it possible. Best you can do is to use the [N] Connect to... feature to create "streetlights" where they can be helpful.
The portable lights, while convenient because they suck no power, have a limited range of illumination AND I recall that you must be inside that range for them to even be visible at all. Past a certain distance away you see no light at all.