Empyrion - Galactic Survival

Empyrion - Galactic Survival

Gothmar Dec 3, 2017 @ 2:21am
How to make magnesium powder?
I remember it used to be magnesium ore in a suvival constructor to make magnesium powder. I am not seeing one can even make magnesium powder now. i have over 100 magnesium ore in my survival constructor and it's not even showing up as something I can make.

Am I just missing something?
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Showing 1-15 of 23 comments
Trig Dec 3, 2017 @ 2:31am 
I think it's refined in an advanced constructor now, since mag. powder is now only used in a couple high end weapon ammos
Gothmar Dec 3, 2017 @ 3:31am 
So all the basic starting ammo now requires what, exactly?
SogAxe Dec 3, 2017 @ 3:53am 
prometheum
Gothmar Dec 3, 2017 @ 4:13am 
Thanks!
DeadMechGaming Dec 3, 2017 @ 6:13am 
I think that was a major mistake on the devs part, switching from magnesium to promethium for standard ammo. Should be the other way around....
Captainn Dec 3, 2017 @ 8:40am 
Originally posted by TheFrustratedElmo:
I think that was a major mistake on the devs part, switching from magnesium to promethium for standard ammo. Should be the other way around....
Agreed. It makes no sense, and if the issue was a lack of Magnesium on starter planets then they should have rebalanced that instead.
Last edited by Captainn; Dec 3, 2017 @ 8:40am
Zaflis Dec 3, 2017 @ 11:40am 
Why was it a mistake? I am assuming they increased prometheum veins size to compensate the missing magnesium. If you lack prometheum that is due to:
1) Balancing problem in specific scenario and difficulty (report those things please, not everybody tests the variations you use).
2) You may be using scenario or difficulty with low ores. Default singleplayer scenario has especially low resources, and if you want more you could try Default MP instead. The veins should start from 1200 or so ore.
3) From beginning of version 7, the ammo used more prometheum than they were supposed to. If i remember correctly the latest patches have lowered ammo costs.
Captainn Dec 3, 2017 @ 12:58pm 
Originally posted by Zaflis:
Why was it a mistake?


The rest of your statement was based off the assumption that I'm lacking Promethium so I'll just toss that right out the window and address the other part:

It was a mistake because magnesium is plentiful irl, and it's a much more common ignitor than any radioactive isotope (which Promethium is.) It would have made more sense for them to keep Magnesium as the mats for low-grade ammunition rounds and use the radioactive rock as a higher grade mat.
Last edited by Captainn; Dec 3, 2017 @ 1:10pm
TwitchyJ Dec 3, 2017 @ 1:14pm 
Originally posted by ๖ۣCaptain ๖ۣJohnWick:
Originally posted by Zaflis:
Why was it a mistake?


The rest of your statement was based off the assumption that I'm lacking Promethium so I'll just toss that right out the window and address the other part:

It was a mistake because magnesium is plentiful irl, and it's a much more common ignitor than any radioactive isotope (which Promethium is.) It would have made more sense for them to keep Magnesium as the mats for low-grade ammunition rounds and use the radioactive rock as a higher grade mat.
Magnesium being plentiful IRL has no bearing on it being used for ammo.

Both magnesium and promethium would make for terrible propellants for ammunition. So don't even bother using that argument.

The devs wanted to cut down on the number of resources available on starters. Promethium is still needed for fuel so cutting magnesium was the best option. This change was brought about by feedback from new players.
Captainn Dec 3, 2017 @ 1:26pm 
Originally posted by TwitchyJ:
Originally posted by ๖ۣCaptain ๖ۣJohnWick:


The rest of your statement was based off the assumption that I'm lacking Promethium so I'll just toss that right out the window and address the other part:

It was a mistake because magnesium is plentiful irl, and it's a much more common ignitor than any radioactive isotope (which Promethium is.) It would have made more sense for them to keep Magnesium as the mats for low-grade ammunition rounds and use the radioactive rock as a higher grade mat.
Magnesium being plentiful IRL has no bearing on it being used for ammo.

Both magnesium and promethium would make for terrible propellants for ammunition. So don't even bother using that argument.

The devs wanted to cut down on the number of resources available on starters. Promethium is still needed for fuel so cutting magnesium was the best option. This change was brought about by feedback from new players.
Why shouldn't I use that arguement? Because it would prove my point? Magnesium is used as an ignitor (not propellent, two different things and I never claimed the latter) in tracer rounds. https://en.wikipedia.org/wiki/Tracer_ammunition

That's way more common than, say, uranium tipped munitions https://en.wikipedia.org/wiki/Depleted_uranium.

Listening to new players isn't always the best way to get a solid videogame either. That said, I still enjoy the game. Being able to judge what we love critically is a good thing.

DeadMechGaming Dec 3, 2017 @ 2:15pm 
Originally posted by TwitchyJ:
Originally posted by ๖ۣCaptain ๖ۣJohnWick:


The rest of your statement was based off the assumption that I'm lacking Promethium so I'll just toss that right out the window and address the other part:

It was a mistake because magnesium is plentiful irl, and it's a much more common ignitor than any radioactive isotope (which Promethium is.) It would have made more sense for them to keep Magnesium as the mats for low-grade ammunition rounds and use the radioactive rock as a higher grade mat.
Magnesium being plentiful IRL has no bearing on it being used for ammo.

Both magnesium and promethium would make for terrible propellants for ammunition. So don't even bother using that argument.

The devs wanted to cut down on the number of resources available on starters. Promethium is still needed for fuel so cutting magnesium was the best option. This change was brought about by feedback from new players.

For one, Magnesium actually exists. Also, have you never heard of Incendiary ammo? How about the Dragons Breath? Tracer rounds? They use Magnesium, not the blue stuff.

I could understand them not going to the extremes of adding Sulfer, Charcoal, and Potassium Nitrate. But to say that the same stuff that you use to power your ships is also explosive enough to fire a round is kind of out there. I mean, if it is explosive, why are we using it to power our equipment?

And before you say "Nuclear Power, hurr, hurr, hurr", Uranium isn't explosive. They use charges to either compress Plutonium, or slam two pieces of Uranium together to create a explosive reaction.
DeadMechGaming Dec 3, 2017 @ 2:38pm 
Originally posted by Zaflis:
Why was it a mistake? I am assuming they increased prometheum veins size to compensate the missing magnesium. If you lack prometheum that is due to:
1) Balancing problem in specific scenario and difficulty (report those things please, not everybody tests the variations you use).
2) You may be using scenario or difficulty with low ores. Default singleplayer scenario has especially low resources, and if you want more you could try Default MP instead. The veins should start from 1200 or so ore.
3) From beginning of version 7, the ammo used more prometheum than they were supposed to. If i remember correctly the latest patches have lowered ammo costs.

Did anything I say indicate that the problem was a lack of promethium? Then why would you make yourself look like a jackass in assuming that? I get it, you want to be a know-it-all. Here is a tip, don't.
Zaflis Dec 3, 2017 @ 3:26pm 
No, i was just trying to understand why you would want magnesium back, when only thing it does is make obtaining ammo harder. The fewer the ore veins i need to deal with at beginning of the game, the faster it is to get started with a base and all sorts.
TwitchyJ Dec 3, 2017 @ 3:34pm 
Originally posted by TheFrustratedElmo:
Originally posted by TwitchyJ:
Magnesium being plentiful IRL has no bearing on it being used for ammo.

Both magnesium and promethium would make for terrible propellants for ammunition. So don't even bother using that argument.

The devs wanted to cut down on the number of resources available on starters. Promethium is still needed for fuel so cutting magnesium was the best option. This change was brought about by feedback from new players.

For one, Magnesium actually exists. Also, have you never heard of Incendiary ammo? How about the Dragons Breath? Tracer rounds? They use Magnesium, not the blue stuff.

I could understand them not going to the extremes of adding Sulfer, Charcoal, and Potassium Nitrate. But to say that the same stuff that you use to power your ships is also explosive enough to fire a round is kind of out there. I mean, if it is explosive, why are we using it to power our equipment?

And before you say "Nuclear Power, hurr, hurr, hurr", Uranium isn't explosive. They use charges to either compress Plutonium, or slam two pieces of Uranium together to create a explosive reaction.
Promethium exists too, it is real you know.
And yes, I have heard of incendiary ammo. It's the bullet tip that has the compound, not the propellant.

Reread what I said. I specifically said both magnesium and promethium would be terrible propellants. Did I not?

Honestly they should just do away with the "propellant" and call them rail guns/mag guns.
Last edited by TwitchyJ; Dec 3, 2017 @ 3:37pm
DeadMechGaming Dec 3, 2017 @ 3:40pm 
Originally posted by TwitchyJ:
Originally posted by TheFrustratedElmo:

For one, Magnesium actually exists. Also, have you never heard of Incendiary ammo? How about the Dragons Breath? Tracer rounds? They use Magnesium, not the blue stuff.

I could understand them not going to the extremes of adding Sulfer, Charcoal, and Potassium Nitrate. But to say that the same stuff that you use to power your ships is also explosive enough to fire a round is kind of out there. I mean, if it is explosive, why are we using it to power our equipment?

And before you say "Nuclear Power, hurr, hurr, hurr", Uranium isn't explosive. They use charges to either compress Plutonium, or slam two pieces of Uranium together to create a explosive reaction.
Promethium exists too, it is real you know.
And yes, I have heard of incendiary ammo. It's the bullet tip that has the tracer compound, not the propellant.

Reread what I said. I specifically said both magnesium and promethium would be terrible propellants. Did I not?

Ok, I'll admit I didn't know that Promethium existed. Never had much use for the periodic table. After reading up on it though, real Promethium isn't the same as the ingame one. For one, real Promethium is excedingly rare and therefore usually has to be created by using uranium. So, if we want to go the reality route, then Promethium should be so rare that almost noone can find it, therefore making it even harder to use to make ammo then magnesium. Also, real Promethium isn't used in any kind of ammo at all, at least Magnesium is used in ammo. So it would make sense to use Magnesium over Promethium in ammo, seeing as it is actually used in ammo, would it not?
Last edited by DeadMechGaming; Dec 3, 2017 @ 3:50pm
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Date Posted: Dec 3, 2017 @ 2:21am
Posts: 23