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1) Balancing problem in specific scenario and difficulty (report those things please, not everybody tests the variations you use).
2) You may be using scenario or difficulty with low ores. Default singleplayer scenario has especially low resources, and if you want more you could try Default MP instead. The veins should start from 1200 or so ore.
3) From beginning of version 7, the ammo used more prometheum than they were supposed to. If i remember correctly the latest patches have lowered ammo costs.
The rest of your statement was based off the assumption that I'm lacking Promethium so I'll just toss that right out the window and address the other part:
It was a mistake because magnesium is plentiful irl, and it's a much more common ignitor than any radioactive isotope (which Promethium is.) It would have made more sense for them to keep Magnesium as the mats for low-grade ammunition rounds and use the radioactive rock as a higher grade mat.
Both magnesium and promethium would make for terrible propellants for ammunition. So don't even bother using that argument.
The devs wanted to cut down on the number of resources available on starters. Promethium is still needed for fuel so cutting magnesium was the best option. This change was brought about by feedback from new players.
That's way more common than, say, uranium tipped munitions https://en.wikipedia.org/wiki/Depleted_uranium.
Listening to new players isn't always the best way to get a solid videogame either. That said, I still enjoy the game. Being able to judge what we love critically is a good thing.
For one, Magnesium actually exists. Also, have you never heard of Incendiary ammo? How about the Dragons Breath? Tracer rounds? They use Magnesium, not the blue stuff.
I could understand them not going to the extremes of adding Sulfer, Charcoal, and Potassium Nitrate. But to say that the same stuff that you use to power your ships is also explosive enough to fire a round is kind of out there. I mean, if it is explosive, why are we using it to power our equipment?
And before you say "Nuclear Power, hurr, hurr, hurr", Uranium isn't explosive. They use charges to either compress Plutonium, or slam two pieces of Uranium together to create a explosive reaction.
Did anything I say indicate that the problem was a lack of promethium? Then why would you make yourself look like a jackass in assuming that? I get it, you want to be a know-it-all. Here is a tip, don't.
And yes, I have heard of incendiary ammo. It's the bullet tip that has the compound, not the propellant.
Reread what I said. I specifically said both magnesium and promethium would be terrible propellants. Did I not?
Honestly they should just do away with the "propellant" and call them rail guns/mag guns.
Ok, I'll admit I didn't know that Promethium existed. Never had much use for the periodic table. After reading up on it though, real Promethium isn't the same as the ingame one. For one, real Promethium is excedingly rare and therefore usually has to be created by using uranium. So, if we want to go the reality route, then Promethium should be so rare that almost noone can find it, therefore making it even harder to use to make ammo then magnesium. Also, real Promethium isn't used in any kind of ammo at all, at least Magnesium is used in ammo. So it would make sense to use Magnesium over Promethium in ammo, seeing as it is actually used in ammo, would it not?