Sublight

Sublight

One idea to add, maybe
I very much enjoyed the game and am continuing to play the demo (just one more run!), and I think one thing that might be a nice to have is some "terrain" ... asteroids that cause damage on impact, maybe, or a gravitational anomaly that does damage to those moving through it. Having SOMETHING other than the blankness of space might allow for some more tactical thinking other than just "keep moving through the void"
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Hey @tony_statman
Yeah this is something im working on.
The biggest issue is making sure enemies are correctly effected & that they also correctly path them.

Ive been using the 2nd ground level to optimize path-ing and that will feedback into space levels soon.

Thanks for the continued interest!
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