Sublight

Sublight

Quick Feedback
- i got rank 1 on all normal maps so obviously this means the game is good :)
- my experience playing was kinetic -> get destroyed, energy -> get destroyed, missiles -> destroy the game
- i don't think that missiles should both be the superior weapons mechanically (aoe) as well as numerically. Because I was able to melt bosses faster on missiles than kinetic/energy (granted ive never tried tier 3/4 kinetic/energy weapons and I have not touched fighters at all)
- boss rewards should be rerollable
- I feel like crit is a way better scaling vector than any other affix. Getting 5% increase dmg here and there, or diminishing returns attack speed does not compare to 5% chance to deal triple damage
- as it stands right now you are pretty much immortal as long as you keep moving. Good positionning isnt even needed as missiles nuke everything anways
- visually very polished
- opening crates get tiring real fast, but the shop kind of solves this issue to burn all your money at once
- I feel like weapons should have some random stats on them to make opening crates more interesting. Once you have full tier 4 missiles the only upgrade you'll get will be boss drops

Good game overall, it just needs more stuff and a touch on balance.
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My experience includes fighter swarms --> get destroyed, missiles --> destroy game ... unless I get cocky and then get swarmed by ships that just block me :)
Yeah funnily enough the most dangerous ships are the long ones not because they have huge firepower but because they bodyblock you.
Hey Smaxy!
Yeah Ive noticed the current Missiles meta. I've tried to keep all weapons equally viable in single target, but of course its a survivor like with lost of enemies, so accurate AOE weapons scale way better.

I'm not going to touch the balancing just yet to not rock the Demo boat, but I'll look at buffing some weapons next week to make them more viable. At least the difficulty feels right for missiles.

Thanks for the detailed feedback, Its definitely going in my notes.
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