Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Killed foes drop heals much more generously, if you running low
Eternal requires more from the player & gives you more choice in the combat, plus the demons hit harder & are more accurate on higher skills, only demon to watch out for in 2016 was the imp.
But I do agree that these things make it way easier.
Not even a little bit, there's a point to why you have a dash, it's because the demons hit harder & faster & you need the mobility to survive. I streamed the game not to long ago on nightmare & didn't die once, i mean you can chainsaw barons making them a non threat, the only demon that cause deaths to players the most if the imp as their charged fireball can one shot the player, in eternal Every demon has a purpose & can wreck you if you're not paying attention & prioritising demons.
There's always a risk with the glory kills in both 2016 & eternal, both give you a couple seconds grace period afterward but you can still be killed even if you dash.
It's not false, in eternal the demons hit harder & use there heavy attacks more often & are more accurate on higher skills, this is because you have dash & move faster.
Imps were nerfed because of how much they did in 2016.