DOOM
YeZFeZ 13 lipca 2016 o 14:46
OpenGL 4.5 or Vulkan?
I am using a gtx 1070 and im wondering wich one I should choose and what works best
< >
Wyświetlanie 1-15 z 23 komentarzy
Salamand3r- 13 lipca 2016 o 14:51 
It takes all of a minute to test them both for yourself.

Results are inconsistent at best, so it will be hard for anyone else to determine that for you.
The Hoff 13 lipca 2016 o 17:18 
Początkowo opublikowane przez YeZムFeZ:
I am using a gtx 1070 and im wondering wich one I should choose and what works best

If you use vsync then opengl because Vulkan might stutter. Best just to test
MrTennek 13 lipca 2016 o 17:19 
opengl
Bean™ 13 lipca 2016 o 17:49 
I really cant notice any difference so far
Jav1 13 lipca 2016 o 20:22 
GTX 980Ti and a G-Sync monitor. OpenGL runs smoother here. But yeah,try it for yourself because each case is different.
911tech 13 lipca 2016 o 20:50 
If you use Vsync its not going to matter much. If you dont you should see a boost in FPS with Vulkan. I have a 1080,openGL was running around 165fps. On Vulkan it stays pegged at 200fps and personally I had no noticeable tearing.
Bean™ 13 lipca 2016 o 21:17 
Początkowo opublikowane przez Jav1:
GTX 980Ti and a G-Sync monitor. OpenGL runs smoother here. But yeah,try it for yourself because each case is different.
I have a question about g-sync. If im using a monitor with high refresh rate(120-144hz) and my frame rate is running about 120fps will i benefit from enabling g-sync? Right now i rarely see any tearing... I'm still confused a bit about g-sync.
911tech 13 lipca 2016 o 21:40 
If you are not having problems with tearing then leave it off. Vsync only helps when you are pushing higher fps than your refresh rate. You could try the ADAPTIVE setting. That disables vsync when your fps falls below the refresh rate suposedly.
E_ZRO_Joka 13 lipca 2016 o 21:44 
Gainward GTX 970 Phantom, and play on my TV with Adaptive V-Sync. For me OpenGL runs smoother, with Vulkan there is much stutter even when the Fps counter shows steady 60 Fps.
So i stick with OpenGL.
Chilled Out 13 lipca 2016 o 21:49 
I could swear the textures like blood specifically is lessened and not as realistic with Vulcan. Also I noticed the shadowing effects are not as good with Vulkan. I am using a 980 Ti with all max settings.

So ultimately since I have to run the game at 60hz I am staying with Open GL 4.5.

Does anyone else notice a change in textures and detail?
Bean™ 13 lipca 2016 o 21:54 
Początkowo opublikowane przez 911tech:
If you are not having problems with tearing then leave it off. Vsync only helps when you are pushing higher fps than your refresh rate. You could try the ADAPTIVE setting. That disables vsync when your fps falls below the refresh rate suposedly.
ahh i see.. cool, thanks.
omisis046 21 grudnia 2017 o 12:36 
Vulkan has much more performance for me (GTX 960).
Zapek 22 grudnia 2017 o 3:22 
GTX 970 + i7 6700 and G-Sync. About one year ago OpenGL was better but nowadays I get around 5-10 FPS more with Vulkan. The only drawback is that DOOM dies if I alt-tab.
brzyrt 24 stycznia 2018 o 16:40 
hey, amd user running the rx580. doom was taking up 100% gpu on ultra, and I switched it to vulkan. now its only taking 20% of my gpu
blind3rdeye 24 stycznia 2018 o 18:51 
I'm also runnining it on a 1070. I chose OpenGL because I found that when I use Vulkan, I can't get back into the game after alt-tabbing out. I don't know why this happens.

Everything works fine on OpenGL. But with Vulkan, clicking the minimised game on the task-bar has no effect. I end up having to kill the game with the task-manager. My computer can comfortably run the game on Ultra settings at full resolution with either OpenGL or Vulkan. So the alt-tab thing is the deciding factor for me.
< >
Wyświetlanie 1-15 z 23 komentarzy
Na stronę: 1530 50

Data napisania: 13 lipca 2016 o 14:46
Posty: 23