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In any case, I never complained about the controls, did I?
I'm just saying that the map is a bunch of disjointed pieces in which you don't have any idea of how to transition from one to the next.
Sure. Why not just remove the option to remap keys altogether and have everyone play with the layout Tink likes?
Nice if that bug would be fixed...
MY PC:
AMD FX8320@4GHz, 8 GM DDR3 RAM, Sapphire R9 270x 2GB, ASRock 970 Extreme3 R2.0.
Windows 10 Pro is the OS.
ontop it is a 3d model of the map not an actual system that draws a map depending on the level layout
its a different thing and some map parts dont match up because of this
Even Doom 1 and 2's maps weren't very good until GZDoom allowed overlay's but that is just me being used to Marathon's one.
Doom 1 and 2's map problems were more to do with the arrow constantly swinging around and making me dizzy when I tried to focus on it than actual problems so I give them a pass.
Marathon's automap had a much smaller triangle arrow which helped, though I'd end up looking down or up after coming out due to the game's freelook.
Since Doom 4's one does at least occasionaslly help, it's sort of like the Descent automap in a diffferent context.
The parts of the map that aren't completely filled in are the secret areas, as you still need to take notice in the game to find the switches, walkways and jumps to get to most of them. Most secrets have pipes leading to them, or are in areas just off to the side of the obvious path through the level, or in ceilings and not really hidden away at all.
If you unlock the perk that lets you see all the points of interest on the map you will easily find your way around.
Agreed, that's annoying.
It's mostly the lack of indications on how to transition between one "piece" to another that's a mess.
Your problem is not being able to use the map as an additional tool to get where you're going, and being able to see whats in front of your face, or under your feet, or above your head, in the game.
The map is fine, using it I've found almost all the secrets, health/ammo/armour hell energy upgrades, challenge runes and dead T3 guards in the campaign, and the marjority of the secret levels and collectibles.
Again, unlocking the perk that indicates all the points of interest on the map at the start of the level will show you virtually everything you need to know.