Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm doing that one right now and funny enough, I'm actually enjoying it lol.
I think it's because it's the first time I've experienced something close to a monk simulator in any game, and all the questlines in it shows how much drama there between many members.
Though I agree the pacing is a bit slow, as the one thing that would have helped a lot is the "wait" mechanic being a little faster. Apparently they fixed that in the sequel from what I saw so far where the 24h wheel turns much faster.
Even so, I still did all the optional Siege objectives, and the only one that took me more than 5 minutes of running around was making all the potions, which took me about 30 minutes since I didn't grind my Alchemy skill (luckily I was rich so buying the ingredients was no problem).
Overall, I agree that it is frustrating to come from the epic battle at Vranik and the cool stealth sequence at Talmberg, then it's suddenly interrupted by what seems like filler. I'm not even sure if the optional objectives do anything to help you win, seeing as the final battle is so easy. You can certainly feel that the game design was starting to fall apart towards the end of the story, as there is very little challenge in the end-game. I think the developers recognized that and just threw in the optional objectives to give you a sense of there being a big build-up, making the payoff feel better than it actually is.
I'm not hating on the devs though. For being the first game that Warhorse Studios made, KCD 1 is pretty damn good. It's obvious that they weren't able to fit in everything that they wanted, but I'm sure as hell looking forward to playing KCD 2 and finally getting my father's sword back.