Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Siege is the worst quest in the game.
I can't BELIEVE that after all the cool stuff you get to do, the game then goes "do TWENTY F***ING ERRANDS."
I gotta find booze, meat, an engineer, a doctor, make a bunch of redbull, get pitch, and every single task requires multiple trips. At this point I've proven myself to be a master warrior ninja archer and you want me to this? Like jesus christ, how could you possibly make the game more boring? I just wanted to finish the game before I played KC:D 2.

Sorry, i just wanted to vent.
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Showing 1-5 of 5 comments
Come back to this post when you play KCD2 and you have to carry multiple bags of flour for a quest. I want to know how much something so simple sets you off. Make sure you wear a workout watch so you can tell us your heart rate spike.
Tonykov Feb 24 @ 3:39pm 
I just finished doing all those tasks a minute ago, and I didn't feel them boring. In my case, the worst quest has been the one in the monastery where you infiltrate as a monk. Terrible pacing, boring, too long, too much pointless dialog, repetitive and not meaningful tasks... At least help the troops for the siege has some real purpose.
Lexyvil Feb 24 @ 3:51pm 
Originally posted by Tonykov:
I just finished doing all those tasks a minute ago, and I didn't feel them boring. In my case, the worst quest has been the one in the monastery where you infiltrate as a monk. Terrible pacing, boring, too long, too much pointless dialog, repetitive and not meaningful tasks... At least help the troops for the siege has some real purpose.

I'm doing that one right now and funny enough, I'm actually enjoying it lol.

I think it's because it's the first time I've experienced something close to a monk simulator in any game, and all the questlines in it shows how much drama there between many members.

Though I agree the pacing is a bit slow, as the one thing that would have helped a lot is the "wait" mechanic being a little faster. Apparently they fixed that in the sequel from what I saw so far where the 24h wheel turns much faster.
Last edited by Lexyvil; Feb 24 @ 8:46pm
Mirage Feb 24 @ 5:59pm 
The idea of the monastary is good but the execution is lacking, you spend so much time waiting as well and if you don't do all the rights things it can delay things even longer, like buying or finding lockpicks.
I just beat the game on hardcore, and I kinda feel where you're coming from. At that point in the game I just wanted to wrap it up and get the fight over with since all my stats were maxed out and combat had become more of a hack-and-slash instead of something I had to actually think about.

Even so, I still did all the optional Siege objectives, and the only one that took me more than 5 minutes of running around was making all the potions, which took me about 30 minutes since I didn't grind my Alchemy skill (luckily I was rich so buying the ingredients was no problem).

Overall, I agree that it is frustrating to come from the epic battle at Vranik and the cool stealth sequence at Talmberg, then it's suddenly interrupted by what seems like filler. I'm not even sure if the optional objectives do anything to help you win, seeing as the final battle is so easy. You can certainly feel that the game design was starting to fall apart towards the end of the story, as there is very little challenge in the end-game. I think the developers recognized that and just threw in the optional objectives to give you a sense of there being a big build-up, making the payoff feel better than it actually is.

I'm not hating on the devs though. For being the first game that Warhorse Studios made, KCD 1 is pretty damn good. It's obvious that they weren't able to fit in everything that they wanted, but I'm sure as hell looking forward to playing KCD 2 and finally getting my father's sword back.
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Date Posted: Feb 24 @ 2:26pm
Posts: 5