Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Error Feb 15, 2018 @ 3:32am
Console commands
Hey guys, here's a few commands you can use for people that didn't know about them:
(Press ~ to access command prompt)

**THIS WILL NOT DISABLE ACHIEVEMENTS**

General:
wh_pl_showfirecursor 1 – This adds a crosshair when aiming any bow.

cl_fov X – This commands sets the field of view to X (default is 60)

g_showHUD 0 – This disables the HUD. Change 0 to 1 to re-enable the HUD.

wh_ui_ShowCursor 0 – Will disable the combat cursor in the middle of the screen (Please note you will have to keep turning it off everytime you interact with objects/Npc's/Inventory) <- Liens

wh_ui_ShowCompass 0 – Will dasable the compass (Please note you will have to keep turning it off everytime you interact with objects/Npc's/Inventory) <- Liens

Game adjustments:
r_MotionBlur 0 – This disables motion blur.

e_ViewDistRatio X – This changes the distance at which objects start to render (Low being 50, Ultra being 125).

e_ViewDistRatioVegetation X – Use this to change the distance at which trees start to render (Low being 50, Ultra being 65).

e_MergedMeshesInstanceDist X – And this changes the distance at which grass is animated (default is 20).

p_gravity_z X – Changes the intensity of gravity (default is -13)

r_ssdo = 0 – Disables SSAO <- AJ Rockwell

r_AntiAliasingMode = 0 – Disables Anti Aliasing <- AJ Rockwell


Edit:

cl_showHUD 0/1 – does not work, my bad

r_VSync 0 –This disables Vsync <- T I N O

Added r_ssdo, r_AntiAliasingMode, wh_ui_ShowCursor, wh_ui_ShowCompass
Changed layout of post to make it more friendly.

Cheats:

Add Groschen *Requires cheat engine* (will be replaced when a console command has been found)

Open cheat engine / Select KcD / type in how much money you have (No . in it) e.g if you have 7.7 groschen type in 77, if you have 19.7 groschen type in 197. / search / drop some money / search for the next value / keep repeating until you find your value.

**Not working but may work in a later patch as these were beta commands**

wh_cheat_money x
Would add gold to your inventory. Currently not working.

wh_cheat_addItem x ItemID
Gives a # amount of items after entering the ItemID. Should work, but no ItemID table currently exists.

g_godmode 1
Would make you invulnerable. Currently not working.


Mods:

If you wish to add working console command cheats to the game please click the link below and follow the instructions. The link leads to KcD Nexus which is a modding community for Kcd.

https://www.nexusmods.com/kingdomcomedeliverance/mods/106

To unlock all un-changable game variables that was locked by developers for example: p_fly_mode. Installing and using this mod below will unlock them (If you have any questions or problems with the mod please add/speak to Obelix1111).

https://www.nexusmods.com/kingdomcomedeliverance/mods/391 <- Obelix1111

For a complete list of all variables and console commands (some may not work) with default values and a description. You can download a Mega list wich contains all information you'll need.

https://www.nexusmods.com/kingdomcomedeliverance/mods/429 <- Obelix1111
Last edited by Error; Mar 13, 2018 @ 10:20am
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Showing 271-285 of 373 comments
Ghigi Feb 22, 2018 @ 1:01pm 
Originally posted by Saladin:
The command that changes the shaders voxel size is e_svoTI_ResScaleBase, a negative value around -2 decreases the size of the voxels to a visually acceptable level but also decreases performance

That simply produced my first crash to desktop. Good job....
Gambit Feb 22, 2018 @ 1:03pm 
Originally posted by Ghigi:
Originally posted by Saladin:
The command that changes the shaders voxel size is e_svoTI_ResScaleBase, a negative value around -2 decreases the size of the voxels to a visually acceptable level but also decreases performance

That simply produced my first crash to desktop. Good job....

lol ok?
Zeon Feb 23, 2018 @ 1:31am 
Do we have any debugs commands ? For exemple when the camera is locked down or up, or when your character is flying during a fight or any others bugs that need you to reload the game...
Is it possible to have a debug command to solve these problems ?
Last edited by Zeon; Feb 23, 2018 @ 6:00am
マルゴ Feb 23, 2018 @ 3:52am 
It's necessary to add functions of this commands in the game as options.
Simply_Pwned_Gaming Feb 23, 2018 @ 10:50am 
is there a reset character comand as the pickpoket guy is bugged and cant progress thru his story to learn pickpocket and lockpick?or a failed quest comand to start said quest over
Last edited by Simply_Pwned_Gaming; Feb 23, 2018 @ 10:55am
YELA Feb 23, 2018 @ 6:23pm 
so as some of you already know, it appears the questions and answers quest has a serious bug, which i am currently facing. can we just get a console command to complete this quest to start the next one or what?
-VG- Napster Feb 23, 2018 @ 8:58pm 
sys_spec_Full

Console variable group to apply settings to multiple variables

sys_spec_Full [1/2/3/4/default] [current]:
... sys_spec_GameEffects = 1/2/3/4/3 [3]
... sys_spec_ObjectDetail = 1/2/3/4/3 [3]
... sys_spec_Particles = 1/2/3/4/3 [3]
... sys_spec_Physics = 1/2/3/4/3 [3]
... sys_spec_PostProcessing = 1/2/3/4/3 [3]
... sys_spec_Shading = 1/2/3/4/3 [3]
... sys_spec_Shadows = 1/2/3/4/3 [3]
... sys_spec_Sound = 1/2/3/4/3 [3]
... sys_spec_Texture = 1/2/3/4/3 [3]
... sys_spec_TextureResolution = 1/2/3/4/3 [3]
... sys_spec_VolumetricEffects = 1/2/3/4/3 [3]
... sys_spec_Water = 1/2/3/4/3 [3]
... sys_spec_light = 1/2/3/4/3 [3]

sys_spec_GameEffects

Console variable group to apply settings to multiple variables

sys_spec_GameEffects [3/default] [current]:
... i_lighteffects = 1/1 [1]
... mfx_Timeout = 0.01/0.01 [0.01]

sys_spec_Light

Console variable group to apply settings to multiple variables

sys_spec_Light [3/default] [current]:

sys_spec_ObjectDetail

Console variable group to apply settings to multiple variables

sys_spec_ObjectDetail [1/2/3/4/default] [current]:
... ca_AttachmentCullingRation = 145/160/300/300/300 [200]
... e_CoverageBufferReproj = 6/6/6/6/6 [0]
... e_DecalsAllowGameDecals = 1/1/1/1/1 [1]
... e_DecalsLifeTimeScale = 1/2/2/2/2 [1]
... e_DecalsOverlapping = 1/1/1/1/1 [0]
... e_Dissolve = 2/2/2/2/2 [1]
... e_LodMin = 0/0/0/0/0 [0]
... e_LodRatio = 10/15/20/40/20 [6]
... e_MaxViewDistSpecLerp = 0.5/1/1/1/1 [1]
... e_MergedMeshesInstanceDist = 1.0/1.0/1.0/2.0/1.0 [4.5]
... e_MergedMeshesPool = 8192/8192/8192/16384/8192 [2750]
... e_ObjQuality = 1/2/3/4/3 [0]
... e_OcclusionCullingViewDistRatio = 1/1/1/1/1 [0.5]
... e_ProcVegetation = 1/1/1/1/1 [1]
... e_StatObjBufferRenderTasks = 1/1/1/1/1 [1]
... e_StreamCgf = 0/0/0/0/0 [1]
... e_TerrainLodRatio = 1/1/1/0.5/1 [1]
... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 [200]
... e_Tessellation = 0/0/0/1/0 [1]
... e_VegetationMinSize = 0.5/0/0/0/0 [0]
... e_ViewDistMin = 10/10/10/10/10 [0]
... e_ViewDistRatio = 50/75/100/125/100 [60]
... e_ViewDistRatioCustom = 60/100/100/125/100 [60]
... e_ViewDistRatioDetail = 25/35/100/125/100 [30]
... e_ViewDistRatioLights = 25/50/50/75/50 [50]
... e_ViewDistRatioVegetation = 50/75/100/125/100 [30]
... es_DebrisLifetimeScale = 0.6/0.8/1/1/1 [1]
... r_DrawNearZRange = 0.12/0.12/0.12/0.08/0.12 [0.12]
... r_FlaresTessellationRatio = 0.25/1/1/1/1 [1]
... r_SilhouettePOM = 0/0/0/1/0 [0]
... r_usezpass = 2/2/2/2/2 [2]
... sys_flash_curve_tess_error = 4/2/2/2/2 [1]

sys_spec_Particles

Console variable group to apply settings to multiple variables

sys_spec_Particles [1/2/3/4/default] [current]:
... e_ParticlesMaxScreenFill = 32/64/128/160/128 [64]
... e_ParticlesMinDrawPixels = 1.5/1/1/1/1 [1]
... e_ParticlesMotionBlur = 0/0/0/1/0 [1]
... e_ParticlesObjectCollisions = 1/1/2/2/2 [1]
... e_ParticlesQuality = 2/3/4/4/4 [0]
... r_ParticlesHalfRes = 1/0/0/0/0 [0]
... r_ParticlesTessellation = 0/1/1/1/1 [1]

sys_spec_Physics

Console variable group to apply settings to multiple variables

sys_spec_Physics [1/3/default] [current]:
... e_CullVegActivation = 30/50/50 [200]
... e_FoliageWindActivationDist = 10/25/25 [0]
... e_PhysOceanCell = 1/0.5/0.5 [0]
... e_PhysProxyTriLimit = 10000/10000/10000 [5000]
... es_MaxPhysDist = 50/100/100 [300]
... es_MaxPhysDistInvisible = 15/25/25 [40]
... g_breakage_particles_limit = 80/160/160 [200]
... g_tree_cut_reuse_dist = 0.35/0/0 [0]
... p_gravity_z = -13/-13/-13 [-9.8]
... p_max_MC_iters = 4000/6000/6000 [6000]
... p_max_object_splashes = 3/3/3 [0]
... p_max_substeps_large_group = 5/5/5 [5]
... p_num_bodies_large_group = 100/100/100 [30]
... p_splash_dist0 = 7/7/7 [7]
... p_splash_dist1 = 30/30/30 [30]
... p_splash_force0 = 10/10/10 [15000]
... p_splash_force1 = 100/100/100 [150000]
... p_splash_vel0 = 4.5/4.5/4.5 [4.5]
... p_splash_vel1 = 10/10/10 [10]
... v_vehicle_quality = 4/4/4 [4]

sys_spec_PostProcessing

Console variable group to apply settings to multiple variables

sys_spec_PostProcessing [1/2/3/4/default] [current]:
... q_ShaderHDR = 1/1/2/3/2 [1]
... q_ShaderPostProcess = 1/1/2/3/2 [1]
... r_ChromaticAberration = 0/0/0/0/0 [0]
... r_ColorGrading = 2/2/2/2/2 [1]
... r_ColorGradingChartsCache = 4/0/0/0/0 [4]
... r_DepthOfField = 2/2/2/2/2 [2]
... r_DepthOfFieldDilation = 0/0/0/0/0 [1]
... r_HDRBloomRatio = 0.15/0.15/0.15/0.15/0.15 [0.15]
... r_HDRBrightLevel = 1.0/1.0/1.0/1.0/1.0 [1.25]
... r_HDRRendering = 1/1/1/1/1 [1]
... r_MotionBlur = 2/2/2/2/2 [2]
... r_MotionBlurMaxViewDist = 16/32/32/32/32 [16]
... r_MotionBlurQuality = 0/1/1/2/1 [1]
... r_MotionBlurShutterSpeed = 13/13/13/13/13 [13]
... r_PostProcessHUD3DCache = 2/2/0/0/0 [2]
... r_RainMaxViewDist_Deferred = 40/100/150/150/150 [40]
... r_Sharpening = 0/0/0/0/0 [0]
... r_SunShafts = 2/2/2/2/2 [2]

sys_spec_Quality

Console variable group to apply settings to multiple variables

sys_spec_Quality [1/2/3/4/default] [current]:
... q_Renderer = 1/1/2/3/2 [3]
... q_ShaderFX = 1/1/2/3/2 [1]
... q_ShaderGeneral = 1/1/2/3/2 [1]
... q_ShaderGlass = 1/1/2/3/2 [1]
... q_ShaderIce = 1/1/2/3/2 [1]
... q_ShaderMetal = 1/1/2/3/2 [1]
... q_ShaderShadow = 1/1/2/3/2 [1]
... q_ShaderSky = 1/1/2/3/2 [1]
... q_ShaderTerrain = 1/1/2/3/2 [1]
... q_ShaderVegetation = 1/1/2/3/2 [1]

sys_spec_Shading

Console variable group to apply settings to multiple variables

sys_spec_Shading [1/2/3/4/default] [current]:
... e_DynamicLightsMaxEntityLights = 7/11/16/16/16 [16]
... e_GI = 0/0/0/0/0 [0]
... e_GIAmount = 0.6/0.6/0.6/0.6/0.6 [1]
... e_GIMaxDistance = 50/100/100/100/100 [50]
... e_GINumCascades = 1/1/1/1/1 [1]
... e_LightVolumes = 1/1/1/1/1 [1]
... e_SkyUpdateRate = 0.5/1/1/1/1 [0.12]
... e_TerrainAo = 0/1/1/1/1 [1]
... e_TerrainNormalMap = 0/1/1/1/1 [1]
... e_VegetationUseTerrainColor = 1/1/1/1/1 [1]
... r_DeferredShadingTiled = 1/1/1/1/1 [0]
... r_DeferredShadingTiledHairQuality = 1/1/1/2/1 [2]
... r_DetailDistance = 4/8/8/8/8 [6]
... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05 [0.001]
... r_Refraction = 1/1/1/1/1 [1]
... r_SSAO = 0/0/0/0/0 [5]
... r_SSAODownscale = 1/1/0/0/0 [0]
... r_SSAOQuality = 1/2/3/3/3 [3]
... r_ssdo = 1/1/1/1/1 [1]
... r_ssreflections = 1/1/1/1/1 [0]
... sys_flash_edgeaa = 1/1/1/1/1 [1]
... sys_spec_Quality = 1/2/3/4/3 [3]

sys_spec_Shadows

Console variable group to apply settings to multiple variables

sys_spec_Shadows [1/2/3/4/default] [current]:
... e_GsmCache = 1/0/0/0/0 [0]
... e_GsmLodsNum = 4/5/5/5/5 [5]
... e_GsmRange = 3/3/3/3/3 [3]
... e_ParticlesShadows = 0/1/1/1/1 [1]
... e_Shadows = 1/1/1/1/1 [1]
... e_ShadowsCastViewDistRatio = 0.8/1/1/1/1 [0.8]
... e_ShadowsLodBiasFixed = 1/0/0/0/0 [1]
... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024 [1024]
... e_ShadowsOnAlphaBlend = 0/0/0/0/0 [0]
... e_ShadowsPoolSize = 2048/2048/2048/4096/2048 [2048]
... e_ShadowsResScale = 3.4/3.4/3.4/40/3.4 [2.8]
... e_ShadowsTessellateCascades = 1/1/1/1/1 [1]
... e_ShadowsTessellateDLights = 0/0/0/0/0 [0]
... e_ShadowsUpdateViewDistRatio = 128/128/128/256/128 [128]
... r_DrawNearShadows = 0/0/0/1/0 [0]
... r_FogShadows = 0/2/2/1/2 [0]
... r_FogShadowsWater = 0/0/0/1/0 [1]
... r_ShadowBlur = 0/3/3/3/3 [3]
... r_ShadowJittering = 1/1/2.5/2.5/2.5 [3.4]
... r_ShadowPoolMaxFrames = 30/30/30/0/30 [30]
... r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 6/6/6/100/6 [1]
... r_ShadowsPCFiltering = 1/1/1/1/1 [1]
... r_ShadowsStaticMap = 4/4/4/4/4 [0]
... r_ShadowsUseClipVolume = 1/1/1/1/1 [1]

sys_spec_Sound

Console variable group to apply settings to multiple variables

sys_spec_Sound [3/default] [current]:

sys_spec_Texture

Console variable group to apply settings to multiple variables

sys_spec_Texture [1/2/3/default] [current]:
... r_DynTexAtlasCloudsMaxSize = 24/24/32/32 [32]
... r_DynTexAtlasSpritesMaxSize = 16/16/32/32 [32]
... r_DynTexMaxSize = 50/60/80/80 [48]
... r_EnvCMResolution = 0/1/2/2 [1]
... r_EnvTexResolution = 1/2/3/3 [3]
... r_ImposterRatio = 2/1.5/1/1 [1]
... r_TexAtlasSize = 512/2048/2048/2048 [1024]
... r_TexMaxAnisotropy = 8/16/16/16 [8]
... r_TexMinAnisotropy = 8/16/16/16 [0]
... r_TexNoAnisoAlphaTest = 0/0/0/0 [0]

sys_spec_TextureResolution

Console variable group to apply settings to multiple variables

sys_spec_TextureResolution [1/2/3/4/default] [current]:
... r_TexturesStreamPoolSize = 384/512/640/768/640 [512]
... r_TexturesStreamingSkipMips = 1/0/0/0/0 [0]

sys_spec_VolumetricEffects

Console variable group to apply settings to multiple variables

sys_spec_VolumetricEffects [1/2/3/default] [current]:
... e_Clouds = 1/1/1/1 [0]
... r_Beams = 0/0/5/5 [3]
... r_BeamsDistFactor = 0.5/0.5/0.05/0.05 [0.01]
... r_BeamsMaxSlices = 32/64/200/200 [200]

sys_spec_Water

Console variable group to apply settings to multiple variables

sys_spec_Water [1/2/3/4/default] [current]:
... e_WaterOceanFFT = 1/1/1/1/1 [0]
... e_WaterTessellationAmount = 1/10/10/10/10 [10]
... e_WaterTessellationAmountX = 10/10/10/85/10 [10]
... e_WaterTessellationAmountY = 10/10/10/85/10 [10]
... e_WaterTessellationSwathWidth = 10/10/10/10/10 [12]
... q_ShaderWater = 1/2/2/2/2 [1]
... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05 [0.05]
... r_WaterTessellationHW = 0/0/0/1/0 [0]
... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2 [2]
... r_WaterUpdateFactor = 0.1/0.05/0.0/0.0/0.0 [0.01]
... r_WaterVolumeCaustics = 0/0/0/1/0 [1]
... r_WaterVolumeCausticsDensity = 64/128/256/256/256 [128]
... r_WaterVolumeCausticsMaxDist = 20/25/35/35/35 [35]
... r_WaterVolumeCausticsRes = 384/512/1024/1024/1024 [512]
... r_WaterVolumeCausticsSnapFactor = 1/1/1/1/1 [1]




http://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXSYS

have fun
Surget Feb 23, 2018 @ 11:13pm 
Is there a console command for reputation? I did that quest where you have to botch the executions and when I knocked out the executioner at his camp to sabotage him i somehow had the guards come after me the next day for a ♥♥♥♥♥♥♥ 8k bounty and now i have -100 rep with the Rattay guards and can't even talk to them now
McWonderBeast Feb 24, 2018 @ 3:41am 
e_VolumetricFog=1

Enables Volumetric Fog that was disabled from the Beta.
SadSharpe Feb 24, 2018 @ 7:22am 
Thanks for all the info TemplarGFX, CommanderLee and Jaco.

I am new to PC gaming and have been trying to make the game look as nice as possible whilst locked to 30fps. I have combined the commands posted by Jaco and Templar to try and achieve maximum visuals with staying above 30 fps. It works everywhere but for the main street in Ratay. It can drop down to about 27 here but usually stays at 30.

I was wondering if you would have any other command tweaks to improve the visuals or could recommend what I could reduce to get that couple of frames back in Rattay. Below is my hybrid command list! Cheers, Sharpe!

PS - The game looks stunning btw and has pretty much zero pop-in.

r_ssdoAmountAmbient=0.75
r_ssdoAmountDirect=2.0
r_ssdoAmountReflection=1.5
r_ssdoRadius=0.4
r_ssdoRadiusMax=2.5
r_ssdoRadiusMin=0.05
e_ViewDistRatioVegetation=250
e_LodFaceAreaTargetSize=0.0008
e_ViewDistRatioCustom=250
e_ViewDistRatio=200
e_ViewDistRatioDetail=200
e_ViewDistRatioLights=500
e_ViewDistRatioPortals=500
e_UberlodDistanceRatio=4.0
e_LodRatio=100
e_TessellationMaxDistance=200
r_WaterTessellationHW=1
e_GI=1
e_MergedMeshesInstanceDist=64
e_MergedMeshesViewDistRatio=200
r_sharpening=-0.5
e_ShadowsMaxTexRes=2048
r_antialiasingmode=3
e_ShadowsPoolSize=8192
sys_MaxFPS=30
Jack Greedy Feb 24, 2018 @ 10:07am 
CRYENGINE user.cfg file tweaks for experiments. Found around internet.

USER.cfg

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting reduces some of the aggressive Bloom Effects that 2.5 has, recommended set to 0 for less blinding lights.
r_OpticsBloom = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 4

; Remove Maxfps to have a less stable max framerate (but it will be at it’s highest), I suggest setting at an achievable level, slower PCs go for 30, Fast PCs set at your monitors Refresh rate. If unsure delete the line it.
sys_maxfps = 60

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0


; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 1024

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 512

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsReScale = 40

; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes. AT THE MOMENT I RECOMMEND SETTING THIS TO 0!
e_GsmCache = 0

; AntiAliasing – (0 – 3) Where 0 is NO AA & 2 is More AA than 1, it’s quite resource hungry and you should be using it if you are want jagged lines to be smoothed out. At Higher Resolutions like over 1440p AA becomes less needed as the higher res smooths the lines out naturally, setting over 2 can cause issues and ghosting. 3 is SMAA but can cause Flickering. At 0 & 2 there is currently a bug that causes intense brightness , I suggest setting at 1 or Deleting.
r_AntialiasingMode = 1

; Helps with anti-aliasing if you have a AA mode set then I’d add this too. Otherwise deleter_DeferredShadingFilterGBuffer = 1

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this between 0.6-1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25 (I prefer 0.4 personally)
r_Sharpening = 0.4

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 2
r_ssao = 0

; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 1

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160. (FOV SETTINGS SEEM TO BE LOCKED CURRENTLY)
CL_fov = 80

; If you want to run Windowed Full Screen Mode then set this to 1
r_FullscreenWindow = 0

; Sets the Resolution of the Screen, Set to your needs. If you set FullscreenWindow to 1 and this to the native monitor resolution you effectively have Boarderless Windowed Mode.
r_width = 1920
r_height = 1080

; Pretty Reflections (SS Set 0 – 3, 0 being off & 3 being High Quality
r_SSReflections = 0

; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look “washed out” 1 is on.
r_ColorGrading = 1

EXPERIMENTAL SETTINGS
(So everthing he should work but it’s very specific to certain situations & requires fiddling with)

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20

; (Tessellation is spelled incorrectly on purpose, if the Tesselation Settings don’t work for you TRY changing it to Tessellation for all of the following).
r_TesselationTriangleSize = 10
; Allow Tessellation to be pre rendered on the GPU : 1 = On, 2= Off , If you have a powerful GPU like a 1080 OR an SLI Setup you can set this to 1
r_TesselationPreTesselateOnGPU = 1
; Hardware tesselation 0 = off 1 = on, on Newer Systems and GPUs you can set this to 1 of better Quality and Performance.
e_Tesselation = 1

; Controls the overall Level of Detail (LOD) for the game world. The value assigned to this command determines the distance beyond which objects start to lose detail. The higher you raise this value, the more detailed distance objects will be, at the cost of performance. Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)
e_LodRatio = 40

; Processor Threads & Multi-GPU Advanced Settings
;
; These are more “expert” settings for Multi-Threaded CPUs, Multi-GPUs and High End Users.

; If you have a Multi-Threaded CPU Set this to 1, if you don’t or you want to turn Multi Threads off Set to 0. *Delete if not appropriate
r_MultiThreaded = 1

; Multi GPU Settings – These are for fiddling with you GPUs, don’t include if you don’t need them for some reason! *Delete if not appropriate; If you want to turn ON the ability to try and use multiple GPU then set to 1, there are load of bugs and issues with this that can occur.
r_MultiGPU = 0

; Sets what GPU calculates the physics, Recommended to set to 1 (or whatever card you want to have as a dedicated physics card) if you have 2 or more Cards. *Delete if not appropriate
sys_physics_GPU = 0

; —————————————————————————————————————————————
; Adding The Lines of Code below can fix and/or cause a lot of crashes. They all effect your CPU usage & threads. If you are not having crashes or stability issues I would not include them in your USER.cfg as they can also cause a lot of issues too, include some of them if you have reason to. These are NOT PTU friendly.

; Enables navigation information updates on a separate thread 0 – off & 1 – on
ai_NavigationSystemMT = 1

; Enable particle threading
e_ParticlesThread = 1

; Use a thread to perform sub-objects meshes merging
e_StatObjMergeUseThread = 1

; Enables threaded rendering while loading
gfx_loadtimethread = 1

; The number of internal physics threads
p_num_threads = 1

; Enable the JobSystem. 0: The Jobsystem is disabled, each job is executed in its invoking thread. 1: The JobSystem is enabled, each job is invoked in one of the worker threads.
sys_job_system_enable = 0

; The Following Options Choose which Thread to run processes on, you can experiment & I would only use them to fix crashes / performance if you know what you are doing.
; Specifies the physical CPU index main will run on
sys_main_CPU = 0

; Specifies the physical CPU index physics will run on. A Stable Settings is half the Physical Cores of your Processor. On my i7 4790k I change this to 2.
sys_physics_CPU = 2

; Specifies the physical CPU file IO thread run on. A Stable Settings is the Number of Physical Cores of your Processor. On my i7 4790k I change this to 4.
sys_streaming_CPU = 4

; Multi-Monitors – Advanced Settings for Multi-Monitor Setups
; The Example Uses 3x screens for a total of 6400×1080 resolution, you need to set the Height & Width to your needs.

r_FullscreenWindow = 1
r_Fullscreen = 0

; Set to you required Resolution Height
r_Height = 1080

; Set Width to the Entire Combined Width of your Monitors
r_Width = 6400

; Regarding FOV setting, use this calculator to give you the number for your resolution http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php
cl_fov = 28
AMURKA Feb 24, 2018 @ 12:07pm 
Originally posted by Black Knight:
CRYENGINE user.cfg file tweaks for experiments. Found around internet.

; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 1

Having this set to 1 WILL crash you to desktop occasionally
Arc Feb 24, 2018 @ 12:18pm 
It is disabled for reason, see the comment for it in system.cfg
SadSharpe Feb 24, 2018 @ 2:48pm 
Thanks Black Knight for the good info. I have added a couple of command lines and gained a few frames from this. Or at least I reckon I have! I have added the below lines to my list.
sys_physics_CPU = x (half number of cpu cores)
sys_streaming_CPU = x (number of cpu cores)
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Date Posted: Feb 15, 2018 @ 3:32am
Posts: 373