Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Error Feb 15, 2018 @ 3:32am
Console commands
Hey guys, here's a few commands you can use for people that didn't know about them:
(Press ~ to access command prompt)

**THIS WILL NOT DISABLE ACHIEVEMENTS**

General:
wh_pl_showfirecursor 1 – This adds a crosshair when aiming any bow.

cl_fov X – This commands sets the field of view to X (default is 60)

g_showHUD 0 – This disables the HUD. Change 0 to 1 to re-enable the HUD.

wh_ui_ShowCursor 0 – Will disable the combat cursor in the middle of the screen (Please note you will have to keep turning it off everytime you interact with objects/Npc's/Inventory) <- Liens

wh_ui_ShowCompass 0 – Will dasable the compass (Please note you will have to keep turning it off everytime you interact with objects/Npc's/Inventory) <- Liens

Game adjustments:
r_MotionBlur 0 – This disables motion blur.

e_ViewDistRatio X – This changes the distance at which objects start to render (Low being 50, Ultra being 125).

e_ViewDistRatioVegetation X – Use this to change the distance at which trees start to render (Low being 50, Ultra being 65).

e_MergedMeshesInstanceDist X – And this changes the distance at which grass is animated (default is 20).

p_gravity_z X – Changes the intensity of gravity (default is -13)

r_ssdo = 0 – Disables SSAO <- AJ Rockwell

r_AntiAliasingMode = 0 – Disables Anti Aliasing <- AJ Rockwell


Edit:

cl_showHUD 0/1 – does not work, my bad

r_VSync 0 –This disables Vsync <- T I N O

Added r_ssdo, r_AntiAliasingMode, wh_ui_ShowCursor, wh_ui_ShowCompass
Changed layout of post to make it more friendly.

Cheats:

Add Groschen *Requires cheat engine* (will be replaced when a console command has been found)

Open cheat engine / Select KcD / type in how much money you have (No . in it) e.g if you have 7.7 groschen type in 77, if you have 19.7 groschen type in 197. / search / drop some money / search for the next value / keep repeating until you find your value.

**Not working but may work in a later patch as these were beta commands**

wh_cheat_money x
Would add gold to your inventory. Currently not working.

wh_cheat_addItem x ItemID
Gives a # amount of items after entering the ItemID. Should work, but no ItemID table currently exists.

g_godmode 1
Would make you invulnerable. Currently not working.


Mods:

If you wish to add working console command cheats to the game please click the link below and follow the instructions. The link leads to KcD Nexus which is a modding community for Kcd.

https://www.nexusmods.com/kingdomcomedeliverance/mods/106

To unlock all un-changable game variables that was locked by developers for example: p_fly_mode. Installing and using this mod below will unlock them (If you have any questions or problems with the mod please add/speak to Obelix1111).

https://www.nexusmods.com/kingdomcomedeliverance/mods/391 <- Obelix1111

For a complete list of all variables and console commands (some may not work) with default values and a description. You can download a Mega list wich contains all information you'll need.

https://www.nexusmods.com/kingdomcomedeliverance/mods/429 <- Obelix1111
Last edited by Error; Mar 13, 2018 @ 10:20am
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Showing 211-225 of 373 comments
Ghigi Feb 18, 2018 @ 10:56am 
Why don't you simply copy/paste all commands in the KCD launch options ? Put a + before each and leave a space between each other.
♂ Aniki ♂ Feb 18, 2018 @ 11:08am 
Originally posted by Ghigi:
Why don't you simply copy/paste all commands in the KCD launch options ? Put a + before each and leave a space between each other.

Yes, I know about this method. Is this the only way?
Reaver Feb 18, 2018 @ 11:08am 
Am I the only one thinking that some of these commands should be in the options menu?
♂ Aniki ♂ Feb 18, 2018 @ 11:11am 
Originally posted by Reaver:
Am I the only one thinking that some of these commands should be in the options menu?

Not only you, I suppose :) I hope that WH for several patches will add these settings in the options menu
Android Feb 18, 2018 @ 11:14am 
Make a copy on system.cfg, call it user.cfg and the game loads it automatically.
♂ Aniki ♂ Feb 18, 2018 @ 11:17am 
Originally posted by Android:
Make a copy on system.cfg, call it user.cfg and the game loads it automatically.

If I just copy all these commands from "user.cfg" to the "system.cfg", will it work?
Android Feb 18, 2018 @ 11:19am 
Should work if you put it at the end. You can always check ingame by typing the commands without a number to see what is assigned.
♂ Aniki ♂ Feb 18, 2018 @ 11:20am 
Okay. Thank u very much, guys :steamhappy:
McWonderBeast Feb 18, 2018 @ 12:12pm 
Originally posted by Commander Lee:
Unfortunatly without at least 1 id there's no knowing what they use for id's

the item_ids “196be21b-6d21-4dd6-84e4-c95ecd2092a7” and “3ef71c79-57c2-4f28-8f31-a091d9b78798” you can notice that the starting numbers are different, if you reference yourself back to the “melee_weapon_type.xml” you will see that the weapon type is defined by the first number in the items ID tag, meaning that the first one is a Sword (short) and the second one is a Axe, keep in mind that for some items there are Arch-types and Sub-types so this is something to be mindful of.

https://forum.kingdomcomerpg.com/t/what-we-know-about-modding-so-far/38589/13?u=mcwonderbeast

Will update when more difinitive id's roll in but heres a start for peopel to investigate.
Error Feb 18, 2018 @ 12:22pm 
Originally posted by McWonderBeast:

the item_ids “196be21b-6d21-4dd6-84e4-c95ecd2092a7” and “3ef71c79-57c2-4f28-8f31-a091d9b78798” you can notice that the starting numbers are different, if you reference yourself back to the “melee_weapon_type.xml” you will see that the weapon type is defined by the first number in the items ID tag, meaning that the first one is a Sword (short) and the second one is a Axe, keep in mind that for some items there are Arch-types and Sub-types so this is something to be mindful of.

Will update when more difinitive id's roll in but heres a start for peopel to investigate.

Holy crap that's a long id :steamfacepalm:
viranto Feb 18, 2018 @ 12:46pm 
Is there a command for close dialog? Because my game "crash" at a quest dialog and don't skip back to the game. All things are moving, but can't end the dialog after i became my quest rewards..
AJ Rockwell Feb 18, 2018 @ 1:45pm 
Originally posted by FakeSocialJusticeWarrior F-SJW:
Originally posted by AmpleNickel4262:
Yes, of course they do. Unless you make a custom config file which is easy

You can add console commands in the launch options of Steam.

Library-> right click on game and then Properties->Launch Options. Put a + in front of each and separate by space.

Mine looks like this
+e_LodFaceAreaTargetSize=0.001 +e_ShadowsMaxTexRes=2048 +e_MergedMeshesViewDistRatio=125 +r_AntiAliasingMode = 3

that's the sure way.
This is great for commands that don't stick from user.cfg, thank you very much!!
Dungeoncrawler69 Feb 18, 2018 @ 2:51pm 
srry but i didn't read all the pages, however are there any active item id's available?
Addsome Feb 18, 2018 @ 7:50pm 
Originally posted by AJ Rockwell:
Originally posted by FakeSocialJusticeWarrior F-SJW:

You can add console commands in the launch options of Steam.

Library-> right click on game and then Properties->Launch Options. Put a + in front of each and separate by space.

Mine looks like this
+e_LodFaceAreaTargetSize=0.001 +e_ShadowsMaxTexRes=2048 +e_MergedMeshesViewDistRatio=125 +r_AntiAliasingMode = 3

that's the sure way.
This is great for commands that don't stick from user.cfg, thank you very much!!
How do you know which ones don't stick?
Android Feb 19, 2018 @ 12:24am 
Originally posted by Addsome:
How do you know which ones don't stick?


Originally posted by Android:
You can always check ingame by typing the commands without a number to see what is assigned.
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Date Posted: Feb 15, 2018 @ 3:32am
Posts: 373