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The quest is intended by devs to be frustrating for Henry and you (as a player). The moment F & M detailed you in about the robbery, you are now also guilty of knowing something that you didn't want to know. "A Rock and A Hard Place" and "Gallows Brothers" are there to show the players that their choices really do impact the game world, and that sometimes you have to choose between the lesser of two evils.
And this quest isn't even the worse one when it comes to choices either. People really should be complaining about the quest "Playing with the Devil" which is 10x sh!ttier than this one. (spoiler) In that quest, you get rebuked even if you did the "right" thing, and get less reputation as a result. The people you've fought off to protect the women were clearly labeled as bandits. But, Henry (for Lord knows why) tells Godwin that he killed woodcutters, and gets rebuked for it. Even if you didn't get involved, Godwin still gets pissed because you just "watched" the women die and didn't help. Like wtf is Henry supposed to do.
how much are they going to rob from your village?
you've warned them several times to stop being wankers but do they? no, they deserve the noose.
So you basically have to plant empty sack, can you get it after robbery? Or only before?
or BEST OPTION neck all 3. its in the guard tower under a hard lock.
The last outcome you speak of is the most scum possible, not only you participate in robbery you rat on the rest JUST to get all the money.
I mean id do that, but Henry doesnt feel like this type of character at all.
So, I stumbled into this quest before understanding how bad the outcomes would be because I'm not in the habit of looking up this sort of thing online as I like a little surprise. My game saves were kind of borked because of how I went about doing other things and didn't want to go all the way back to undo the start of this series of bad events.
So, I was already pissed off about these two lazy good-for-nothings. I went through hell to get three suits, only to end up with my Henry looking foolish and all the big talk leading to nothing (we were supposed to use those disguises to do some good... supposedly). Anyway, I was mad about that quest at first, but later realized the devs are trying to teach that some friends are better left out of our lives. Anyway, to the point...
When I met up with them again, I told them I needed to think about it. I talked to Andrew and started the spill-the-beans questline, but then felt bad about betraying them. I'd just completed the pilgrimage for Johanka and really didn't want to return to a life of thievery. What to do to save my friends? I reported the crime to Robard so they'd be ready, but then set out to save them if I could, hoping they wouldn't be so stupid as to run in and get stomped. No such luck on that angle, so what to do? I also told them Andrew had ratted them out, hoping they'd think twice about continuing on. No such luck. Finally, I refused to join in while we were talking on the hill above the quarry. That's when a solution came to me.
Going to visit them a day or two before the robbery on that hill over the quarry at their camp, I went in about 7 a.m. I noticed that about 8 or 9 a.m., one of them leaves their camp to go have a look over the quarry. Springing into action, I knocked the other one out from behind, then quickly crept over to the other at his lookout and knocked him out as well, carrying him back to their camp. Once there, I looted their bodies down to underwear and left them. Moving down to the quarry, I kept watch, wondering if they'd still be stupid enough to rush out from hiding to their doom. After a short wait, I could see one of them in his underwear standing in the lookout spot on the ridge above.
I waited a couple of days, then about 11 p.m. the guards show up grumbling about not understanding the need for extra men. Several leave, the others set up a watch in a circle in the quarry. The attack never happens. I went up on the ridge and spoke with those idiots in a pleasant way before returning to my spot in the quarry to watch. I wait a week. No attack comes. The guards just stay on duty. I leave. Knowing from a few comments I unintentionally read online about the upcoming incidents and having almost entered a certain fort where I read a warning about going on, I feel pretty sure the whole thing will get swept under the carpet before long. In the end, the workers' pay wasn't stolen, my stupid friends didn't die because I betrayed them, and Andrew, though not entirely innocent, did not suffer at my hands for something he did not do. Rather than stealing the money and putting my own in its place to pay those buttheads off and get them to move to my village where they can continue to cramp my style, I feel they are getting something they deserve--left in limbo in their underwear plotting how to carry out their stupid plan without a pot to piss in.
The profit is low. IT really designed for an optional playthrough where you roam the world as a low level criminal with your old mates rather than go around...etc. Sadly most of the time you get them you already over that point this amount of coin amaze you even a tiny bit. But there is no option for that.
But consider this:
Matthew is a smart guy but a fcking lazy arshole who wants to get big money. He is not your friend really. He just using you and only happy when you do favours for him along with Fritz. He isn't your friend more like Matthew henchmen who friendly with you as long as you do favours for them. Like a mob.
Since you know him he brought trouble only on your head. He leaves behind anybody he can't use. He left Theresa and his brother in the mine (DLC), he certainly didn't help you a bit but always asked your help. In Sasau they get into trouble you paid them out... he promised you to pay it back but I don't remember it appeared again (not as I really cared, maybe he did?). Then you got a job for them and they were in trouble on the next day. You dealt with Thomas guy, who was really a troublesome bastard and getting rid of him was a really good deed for a mill. So you thought yeah these guys will be good now. Only because Thomas they were trouble but now he is gone... Guess what? You found them in a tavern far away as they got chased out from the town. And now Matthew talking about he didn't like that because its not paid enough. Then talk to Henry to go and steal from the bandits and the Cumans. Well okay... Did anybody get anything from them related to stealing from Bandits or Cumans? No but you can go with them and steal from the men saved your life, put you together, gave you rank and prosperity and helped you a lot. If somehow you can take them Pribyslavitz I bet they would make only trouble and shame on your head... It's my opinion. They really not your friends. They are bad influences and petty criminals. Do you know who is your friend? Hans Capon. As you go in the story you will see.
What I miss is really just an option to tell them that you don't like what they doing and you already alerted the Talmberg guards what they planning so go and think something else as you can't stand what they going to become. So you can close the quest without the actual robbery.