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It does sort of feel like there was a conceptual design flaw in the way combos are implemented. They need to be slightly easier to execute, in my opinion. I think that simply getting the timing right, irrespective of the target’s actions, is difficult (too difficult). But when you factor in the target’s ability to move out of the way or riposte, it’s just far too difficult for the payout.
And to answer post above the keys to execute a combo are:
1.) Land first hit ( meaning feints )
2.) Understand opponents stamina, on low stamina they barely will be able to block unfeinted attack, simple hold most likely will hit them.
To unswer your question you do great deal of damage, since combo drains stamina ALOT, hit certain parts of body, get INVINC frames for it, which is good for group fights.
And knockback combo is straight OP in any situation, 1v1 its autowin in group fights it gives you space. And last, you dont have to do 4 stage combo each time, though longsword one is VERY common to succeed, left to right chain almost never gets hard countered. Longsword has 4 3 stage combo, all great and fairly easy to execute with bare minimum of understanding about off-balance, stamina and feints.
so basically in offense you either can swing randomly or you can do it with a purpose of combo, you lose nothing, gain more.
also there is opponents morale, the lower it is the better offense you'll have, so naturally dodging or blocking or riposting yourself in the start will decrease morale by alot and you can launch offensive. And of course the effect of intimidating.
Im starting to really want to get that boar strength perk where you can stagger enemies by running into them. I always thought oh thats kinda useless but now im thinking thats prob the most effective combat ability in the whole game lmao.
If the enemy outskills you, do NOT combo.
If the enemy is equal skill, do NOT combo.
if the enemy is slightly lower skill than you, you can try to combo.
if the enemy is extremely lower skill than you, you can combo.
The first hit does not "unbalance them" each enemy has a chance to parry/masterstrike depending on their skills. if they have a 60% chance to parry, they will almost certainly parry that second blow and screw your combo.
Combos are mostly for flair and easy opening of lower skilled opponents, they do have a place in this game currently.
I noticed some BS auto block ♥♥♥♥ from cumans in that prybislkavitz mission where the archers retreat if you try and chase them and attack them from behind they 180 block every single one of your attacks... As they are running away... how do they even know they are being attackeed lol.
Those who want to actually fight, can, those who want to use combos to see the extra moves, or who would rather combo than the go to grapple-thrust/overhead can as well.
the glory of a singleplayer game :)
i combo every opponent lol.
Ok, so you understand, when henry has 20 str his attacks drain ♥♥♥♥♥♥♥ of stamina especially with mace/axe/longsword ( this order ) his attacks can be blocked ( just blocked ) by very few, since the impact so strong it unbalances, when opp out of stamina ( happens very fast ) he can't block properly if YOU LAND A HIT the oppoent flinches, its almost 100% combo success, only highest skill opps can possibly perfect block/riposte later, happens.
You guys always say %%%%%, but you dont count morale which decrease overall combat perfermance of opponents by ALOT. Just take intimidating and you already have aura that decrease nearby opps, not to mention taunt and your own performance.
And speaking of master strikes, you can follow your swith combo, very high probability of success if you time it right, and really powerfull in group combat. You get invinc frames both for master strike and combo, works excellent.
I already told you, the point is:
You either ATTACKING randomly with no real purpose, or you do SAME amount of swings and possibly combo, that cannot be countered.
Of course you can sit and do your master strikes. You asked about purpose of combos, not which combat style better suits you.