Kingdom Come: Deliverance

Kingdom Come: Deliverance

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Pelikan Jan 24, 2019 @ 9:41am
Best performances with Nvidia GTX 1060
Hello,

After reading and testing a lot yesterday, i have learnt that enabling triple buffering made me gain at least 20ps, going from 30-40 to 60ps stable outside crowded cities where it is between 40 something and 50 fps

Go to your Nvidia control panel and do the following : Turn Triple Buffering ON ( this apparently has a massive influence on this game, suddenly things run smoother ) and put any option that has the choice in 'Performance mode", then turn V Sync ON

Start your game and in the graphics settings, choose "High", then put Shadows in Medium.
Shaders can be left at High (if you dont mind having 50ish fps instead of 60) but if you set it to medium you will gain nearly 10fps but lose on picture quality a bit. Turn V sync off ingame.

All the other settings can be kept on high ( though if you want even more fps you can set particles on medium , same for lighting and volumetric effects, then you will have guaranteed 60fps).

Actually I cranked up some to very high like post processing effects, objects quality, vegetation details and textures can even be on ultra high ( if you have the 6gb version of the card, otherwise just set high) . Put physics on low or medium and disable bloom if you want a tiny boost of fps ( i kept bloom objects and it works fine)

Yeah by the way this is for 1080p. Not sure how much influence my cpu (just a normal Ryzen5 2400 ) has on the performance of this game, but if you just enable triple buffering, you should really see some noticeable improvements.

Last thing is the draw distance options. These can have a significant effect as well. Again not sure how cpu intensive this is, but in my game, object distance has 12 increments, lod distance 8 and vegetation distance has 6. However you can lower that too to 10-6-4 perhaps.






Last edited by Pelikan; Jan 24, 2019 @ 9:48am
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Showing 1-8 of 8 comments
Ygolnac Jan 24, 2019 @ 7:52pm 
With an nvidia 980, all ingame settings to maximum, I have enough fps to never experience even a microstuttering, HD textures and the game looks and perform gorgeus. So I ask myself if it's necessary to aim to the golden 60fps when you can have top graphics and the game fluid enough for your eye not to notice any graphic slowering.

The game is installed on a ssd, and my 5 year old cpu is a pretty good intel i7, but this beeing said, I think fps counters have ruined many game experiences. Your eyes are the meter, not a number on screen.
Percopius Jan 25, 2019 @ 5:08pm 
Originally posted by Ygolnac:
With an nvidia 980, all ingame settings to maximum, I have enough fps to never experience even a microstuttering, HD textures and the game looks and perform gorgeus. So I ask myself if it's necessary to aim to the golden 60fps when you can have top graphics and the game fluid enough for your eye not to notice any graphic slowering.

The game is installed on a ssd, and my 5 year old cpu is a pretty good intel i7, but this beeing said, I think fps counters have ruined many game experiences. Your eyes are the meter, not a number on screen.
This is a great point. Also, the problem with this game, is the settings are fine on medium or high, but the fact that you can set everything to Ultra makes people think they have to run it at that and get at least 60FPS. And at 2k or 4k.
KriKitBoNeZ Jan 25, 2019 @ 6:19pm 
Except that triple buffering only affects OpenGL games. It says so right in the description.
Pelikan Jan 25, 2019 @ 9:16pm 
I had between 30 and 40 FPS maximum (on high) before i found that enabling triple buffering dramatically improves the performances in KCD with this nvidia card, especially when moving around at speed whilst looking around.

Dont know about the description, but one way for you to tell is to run it without triple buffering and then do it when it is on. With Nvidia GTX 1060 6gb, i gained at least 20 fps.

As for the 60 FPS, it is extremely important in any first person view game or combat flight simulator for instance, there is a massive difference between being stuck at 30-35 and having stable 50-60+ fps, personally i can feel it very much even in 3rd person games.

That is not to say that it is bad to sacrfice a bit of fps for picture quality, this is what i did by leaving shader on high, but for instance for the battle of Przybyslawitz, i definitely turn the shader down to medium to have an experience as smooth as possible.

I actually finished the game before i got a new computer, i was on a GT70 laptop of 2013, i played this game with max 28 fps all along and on low settings.. the game looked okay really, I am old school anyways, started playing in the 1980s on sega master system.. it was just unplayable at times, during that battle of Przybyslawitz i had 21 fps, nearly unplayable. Then on the new computer i was really disappointed that i couldnt break 40 fps on high, until i found on reddit forums this trick with triple buffering and it is really awesome now. Hopefully it will help any new player who has the same graphic card.
Last edited by Pelikan; Jan 25, 2019 @ 9:18pm
KriKitBoNeZ Jan 25, 2019 @ 9:30pm 
Originally posted by Stilicho:
I had between 30 and 40 FPS maximum (on high) before i found that enabling triple buffering dramatically improves the performances in KCD with this nvidia card, especially when moving around at speed whilst looking around.

Dont know about the description, but one way for you to tell is to run it without triple buffering and then do it when it is on. With Nvidia GTX 1060 6gb, i gained at least 20 fps.

As for the 60 FPS, it is extremely important in any first person view game or combat flight simulator for instance, there is a massive difference between being stuck at 30-35 and having stable 50-60+ fps, personally i can feel it very much even in 3rd person games.

That is not to say that it is bad to sacrfice a bit of fps for picture quality, this is what i did by leaving shader on high, but for instance for the battle of Przybyslawitz, i definitely turn the shader down to medium to have an experience as smooth as possible.

I actually finished the game before i got a new computer, i was on a GT70 laptop of 2013, i played this game with max 28 fps all along and on low settings.. the game looked okay really, I am old school anyways, started playing in the 1980s on sega master system.. it was just unplayable at times, during that battle of Przybyslawitz i had 21 fps, nearly unplayable. Then on the new computer i was really disappointed that i couldnt break 40 fps on high, until i found on reddit forums this trick with triple buffering and it is really awesome now. Hopefully it will help any new player who has the same graphic card.


When you highlight triple buffering in the Nvidia control panel, it literally says:

Allows you to enable or disable triple buffering for OpenGL applications.

This game isn't OpenGL.
Pelikan Jan 25, 2019 @ 9:43pm 
Then perhaps the description is wrong or incomplete. Many people reported improved performances with GTX 1060 by enabling triple buffering (with v sync on in nvidia settings) and i certainly did. I only changed that in the settings as well as put 'performance' for the settings that allow it and I gained 20fps.
Last edited by Pelikan; Jan 25, 2019 @ 10:34pm
KriKitBoNeZ Jan 26, 2019 @ 12:55am 
Originally posted by Stilicho:
Then perhaps the description is wrong or incomplete. Many people reported improved performances with GTX 1060 by enabling triple buffering (with v sync on in nvidia settings) and i certainly did. I only changed that in the settings as well as put 'performance' for the settings that allow it and I gained 20fps.


There are people that think the earth is flat. I'd imagine it has more to do with the switch to 'performance' or some other unmentioned change.
HolyDeath3000 Jun 1, 2019 @ 7:51am 
Originally posted by KriKitBoNeZ:
Originally posted by Stilicho:
Then perhaps the description is wrong or incomplete. Many people reported improved performances with GTX 1060 by enabling triple buffering (with v sync on in nvidia settings) and i certainly did. I only changed that in the settings as well as put 'performance' for the settings that allow it and I gained 20fps.


There are people that think the earth is flat. I'd imagine it has more to do with the switch to 'performance' or some other unmentioned change.
Actually not too long ago Nvidia in 2018 at some point made it so that triple buffering works in DX11 games as well. Also in latest drivers now. Its not even the same setting or same thing. They changed it very recently.
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Date Posted: Jan 24, 2019 @ 9:41am
Posts: 8