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The game is installed on a ssd, and my 5 year old cpu is a pretty good intel i7, but this beeing said, I think fps counters have ruined many game experiences. Your eyes are the meter, not a number on screen.
Dont know about the description, but one way for you to tell is to run it without triple buffering and then do it when it is on. With Nvidia GTX 1060 6gb, i gained at least 20 fps.
As for the 60 FPS, it is extremely important in any first person view game or combat flight simulator for instance, there is a massive difference between being stuck at 30-35 and having stable 50-60+ fps, personally i can feel it very much even in 3rd person games.
That is not to say that it is bad to sacrfice a bit of fps for picture quality, this is what i did by leaving shader on high, but for instance for the battle of Przybyslawitz, i definitely turn the shader down to medium to have an experience as smooth as possible.
I actually finished the game before i got a new computer, i was on a GT70 laptop of 2013, i played this game with max 28 fps all along and on low settings.. the game looked okay really, I am old school anyways, started playing in the 1980s on sega master system.. it was just unplayable at times, during that battle of Przybyslawitz i had 21 fps, nearly unplayable. Then on the new computer i was really disappointed that i couldnt break 40 fps on high, until i found on reddit forums this trick with triple buffering and it is really awesome now. Hopefully it will help any new player who has the same graphic card.
When you highlight triple buffering in the Nvidia control panel, it literally says:
Allows you to enable or disable triple buffering for OpenGL applications.
This game isn't OpenGL.
There are people that think the earth is flat. I'd imagine it has more to do with the switch to 'performance' or some other unmentioned change.