Kingdom Come: Deliverance

Kingdom Come: Deliverance

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[MFG] Rick Mar 9, 2018 @ 7:44am
Release Notes for 1.3 Patch Update - NOW LIVE on Steam!
  • The game now has Save and Exit feature.
  • Saving is much more robust and saves won't get corrupted even if the game crashes while saving.
  • Performance improved
    • LoD switching tweaked, reducing pop-in and improving texture streaming.
    • Stuttering in some areas reduced.
    • Slightly smoother framerate on Vsync 30. (Consoles and some PCs)
  • Improved lockpicking
    • New interface design makes it much easier to hold the sweet spot while turning the lock.
    • Easy and Very Easy trunks are now easier to lockpick when playing with a controller. (Mouse difficulty unchanged)
  • Improved pickpocketing
    • You will no longer get caught if you stop at the beginning of the minigame. (Unless someone sees you)
    • The risk indicator is now much more precise. When green, you are sure not to get caught.
  • Alchemy bench will no longer shoot you into the air.
  • The last quest with Lord Capon is now visible on the map when he is ready to assign it to you.
  • Guards won't frisk you so often.
  • Your horse shouldn't get stuck when jumping fences.
  • Horse items are cleaned along with player items in bathhouses.
  • You can see when looking at a bed whether it will save your game.
  • You can sleep on beds without having to sit down first.
  • Levelling up stealth by sneaking past enemies is more consistent.
  • Sneaking past sleeping NPCs is now easier.
  • Some easily accessible trunks with extremely good loot have been removed.
  • Cave mushrooms can now be found in many other damp places.
  • You can no longer autocook potions that you haven't brewed by hand at least once before.
  • German voiceovers will no longer cut off in mid-sentence in cutscenes.
  • Late game player strength tweaked
    • Some combat perks that were unintentionally overpowered were tuned down.
    • Weapons scale less with high-level stats.
    • It should now be much harder to kill high-level enemies with one hit. (Unless they're helmetless. Stupid Runt...)
  • Other combat system tweaks
    • "Untargeted attack" exploit fixed.
    • Enemy combat archery AI improved.
    • Guards now react to combat more aggressively.
    • And many other minor tweaks.
  • (PC only) It is now possible to select different types of anti-aliasing.
  • (PC only) It is now possible to set VSync to 30 or 60, or disable it completely.
  • (PC only) Steam Cloud saving enabled.
  • And over 300 other fixes in various quests.
Last edited by [MFG] Rick; Mar 9, 2018 @ 7:44am
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Showing 16-30 of 407 comments
[MFG] Rick Mar 9, 2018 @ 7:54am 
Originally posted by Knock On Wood:
Will this negatively affect current game saves?
no
Judge_Darko Mar 9, 2018 @ 7:55am 
thank you guys :) was worried that it was going to be a boring weekend but no you cheered me up big time with this patch :D
[MFG] Rick Mar 9, 2018 @ 7:56am 
Originally posted by internal_memory:
Best thing I've heard all month. Thanks Rick!
you got it. More to come!
Zombo Mar 9, 2018 @ 7:56am 
Awesome, just the news i was waiting for.
ezzden445 Mar 9, 2018 @ 7:56am 
ok hope this patch fix my stuttering in all the towns
Kuroodo Mar 9, 2018 @ 7:57am 
Originally posted by Mephisto-Luzifer:
Originally posted by rick5292:
  • And over 300 other fixes in various quests.
Pls give us a FULL list of it! It would help everyone with quest bugs.

This ^
munandar43847 Mar 9, 2018 @ 7:57am 
Sir,,,,may be some time any dlc with companion man or we can bring many man in traveler ???
Kuroodo Mar 9, 2018 @ 7:58am 
Also, does this fix broken disguises?

During the Vipers Nest quest, putting on Cuman clothing (be it from a Cuman or the chest with the clothing) did absolutely nothing. I would always get caught instantly no matter what.
Httpx Apvhtetic Mar 9, 2018 @ 7:58am 
♥♥♥♥, it fixed the untargeted combat exploit :C
AvasNem Mar 9, 2018 @ 7:59am 
Sadly still no headprotektion for Runt, but well.. at least we can progress now^^
v00d00m4n Mar 9, 2018 @ 8:00am 
Can you please post list of files inside archives that was changed by this patch (and can you please provide such file change list in future change logs for modders?) to trace which mod files can be outdated and coud cause troubles?
Last edited by v00d00m4n; Mar 9, 2018 @ 8:02am
exactly HOW is the un-targeted attack exploit fixed? Can I finally remove soft-lock without becoming overpowered? Can I finally remove the camer-snapping unless hard-targeted? These are the things that stopped me playing the most. I can stand bugs, I can work around being overpowered. But I CANNOT abide losing control over the camera, so I need to minimize that as much as possible.

What I want.
Soft-lock only blocking the enemy I am currently aiming at, no camera magnetism.

What I REALLY want
Left-click = swipe from the left.
Right-Click = swipe from the right
Left + Right = Swing from over the head

Perfect blocking is holding the block and clicking the correct combination (left, right, left+right, stab)

No camera magnetism, no mandated lock-on system. Sure, less directions is potentially less complex. But let's be honest here, your block - perfect block - master-strike, system already does that. This way we would at least not have to rely on cheesing when fighting multiple enemies.

What I REALLY want additions.
The combo system is expanded to where every starting position has a minimum of two combos. Either to bypass enemy block, or to make a choice between stamina damage (to break block) or direct damage (negated by block). Visual indicaters show when the enemy is low on stamina, such as slumping shield arm, slumping shoulders, or some such.
The bow has a wind-mechanic that is visualized by the addition of a feather that can take a total of 7 directions and wind-speed so that you need to compensate by leading or trailing the target.

Oh, and reenable 3rd person camera so that russian dude who is selling a mod for 20 dollars dont do that any more, and we dont have to risk not only being tricked out of money, but also becoming part of his bot-net.

Otherwise, love the game. Your take on a lot of the mechanics are wonderful. Just a few things that need improvement that we cannot trust mods will fix. Even if you dont do anything to fix the combat, I consider the money well spent to support developers creating actual games... even though it is rather shallow in the current implementation.
Last edited by Fraggel vonHelldiddler; Mar 9, 2018 @ 8:34am
Jesus Christ be praised!
Warhorese has come to visit us!

Thx for your work, I'm hyped to play again.
Wagbit Mar 9, 2018 @ 8:02am 
rats...was hopings for Rock in a Hard Place fix....
Thank you again for such an amazing game, will continue to play and stress-test and play around the bugs. No problemo.
Last edited by Wagbit; Mar 9, 2018 @ 8:03am
v00d00m4n Mar 9, 2018 @ 8:03am 
How about removal of immersion breaking letterboxing in cutscenes and dialogs and ability to disable fps eating heavy DOF (in cutscenes mostly) and more separate effects without disabling other effects?

Can we have this in some quick fix or next patch please?
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Date Posted: Mar 9, 2018 @ 7:44am
Posts: 407