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Αναφορά προβλήματος μετάφρασης
No one cares. Black list me all you want, I followed you from the other postings you have made as well; This isn't a fanboy speaking this is a gamer.
Whole point of this game is to clone the Dark Souls formula and reproduce it in a real world scenario which, it has done.. There are many more points I could make but I feel I don't want to waste my time, that's a business model of the world.
PERMA-DEATH FOR ALL. WE GET 1 LIFE, ENEMIES GET 1 LIFE. /s
btw, does anyone know how we come back to life after dying?
There are enemies that do not respawn and the path you open up remains the same, and this means there's linear timeline progression and the world does not reset every times you go back to med bays
these bodys do die yes. and warren dies as well yes.
but that silly program keeps reprogramming bodies that are still functional. uploading more important minds into their bodys.
another prover would be the final audiolog of the GBA dlc, when she shows up to save the marketing dude.
the other option would be... when you entered the job centre for the first time, no matter which job you picked you got VR glasses.
So yea your playing a dude playing videogames while working. n your not playing him working. you re playing him playing video games :D i mean there even is a commercial running in central b focusing on that idea
It does not reprogram bodies that are still functional, exactly same bodies in exactly same places getting respawned, its not the other bodies, its the same that you just destroyed and that was ignited and vaporised with no way to return to existance. This game does not give a ♥♥♥♥ about basic logic of narration and justitfication, thats the problem.
Devs should have at least randomize apearance and placement of respawned enemies to make them look like those are different enemies and not the same that just turned to dust.
Following your idea, The player cannot finish the game with one of the higher end armors since he will not have the core power or parts to buils upgrade and equip it.
Not without a complet rebuilding of the crafting mecanism.
Complete rebuilding not necessary.
With perma death of NPCs you just need to rize amount of loot, lets say 10x times and problem solved, you got 1 kill equal to 10 kills, so limitation of amount of NPCs compenstated. And this is should not affect main game mode, should only be active if "perm death of npc" enabled.