The Surge

The Surge

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Malidictus May 17, 2017 @ 2:05am
Is there any point to the block and duck dodges?
While I know how to perform them and I do know some attacks can be ducked while others jumped... What's the point? There's a counter-attack available after doing so, but it doesn't seem to do much damage or really help me too much. That, and a lot of the enemies whose attacks can be avoided this way seem to fire them in sequence - once high, one low. Not only does that make avoiding it complicated, it also needs me to wrestle with the controls. The game seems to take me out of my blocking stance if I jump or duck, meaning I have to reinitiate block to jump or duck again. So these attacks are pretty hard to duck, the controls are pretty inconvenient and I eat a lot of damage if I much it up.

So... What's the point? In what way does this help me that simply dodging backwards or all the way around the enemy isn't the superior choice?
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Showing 1-13 of 13 comments
BigBoss May 17, 2017 @ 2:13am 
i don't get it either... i think i'm pretty far in the game by now and i've not used that crap over a simple dodge or guard either. seems to be completely superfluous and merely exists to make the combat look a bit "deeper"
but maybe i'm just missing something here... as of right now it's seems completely useless to me.
Eyune May 17, 2017 @ 2:25am 
There is one robot that is easy to fight with duck and jump dodges and thats the larger robot with the gravity beam.

When you counterattack you stun them momentarily and you can aim for the rear leg. Standing to the right of them to bait the sweep makes it alot easier to jump/duck cause you can see it coming.
Last edited by Eyune; May 17, 2017 @ 2:26am
stevo May 17, 2017 @ 2:37am 
Hitting a normal enemy after a block grants some form of counter. With a one handed weapon you attack twice without reply. Honestly never tried ducking or jumping a normal enemy's attack, seems pretty impossible to judge and given the game's i-frames, not all that wise.
Malidictus May 17, 2017 @ 3:17am 
Originally posted by Eyune:
There is one robot that is easy to fight with duck and jump dodges and thats the larger robot with the gravity beam.

Yeah, I was thinking of that specific robot itself. I call it the "welder robot" because it looks like a maintenance machine. I know the Welder Robot does a double attack with its welder - one high, one low. In theory I can duck under the first and jump over the second or duck under the first and knee the robot in the "face," but it's MASSIVELY dangerous. If I mess up, one swing stun-locks me and the second always lands, which instakills me from almost full health. I tend to dodge backawards and attack its front wheels afterwards.

See, the problem with dodging two consecutive attacks like this is the controls are a mess for that particular thing. If my character would maintain block DURING the jump or the crouch so I could jump or crouch again afterwards it would be fine, but he doesn't. Instead, I have to block, duck then block again to duck again.
King Beef!!!! May 17, 2017 @ 3:20am 
I find it way too risky and superficial as well to bother doing it. I avoid those welder bots they are a pain in the ass to me to fight. I can't figure out how to take them down without using a lot of healing materials and same with the leaper bots with three legs.
Eyune May 17, 2017 @ 3:23am 
yeah up and down is hard to gauge and the control scheme doesnt lend to the amount of response time you need after you differentiate the two.(tho i can stun the welder bot 80% of the time i fight it).

They should of went left to right parries. easier to distinguish and if you get hit with a backhanded attack i guess its still your own fault because of the direction its coming from.
BigBoss May 17, 2017 @ 3:23am 
that's the ONLY enemy tho... the tutorial message for that ducking/jumping stuff exists specifically for that enemy type. haven't even used it against those either! you can easily get to the rear when it attacks... or hit it a few times and it starts repairing itself or something like that and then you can just f*ck it up.
so... idk... i seems to be utterly pointless.
Eyune May 17, 2017 @ 3:28am 
Originally posted by King Beef!!!!:
I find it way too risky and superficial as well to bother doing it. I avoid those welder bots they are a pain in the ass to me to fight. I can't figure out how to take them down without using a lot of healing materials and same with the leaper bots with three legs.

Leaper bots are pretty predictable they need to be far to do the decapitation leap which is countered with a well timed strafe (when they lift up their rear legs its a massive tell), plus all there moves up close can be blocked then countered. (tho you need good stam management because of the block drain).
Originally posted by Malidictus:
Originally posted by Eyune:
There is one robot that is easy to fight with duck and jump dodges and thats the larger robot with the gravity beam.

Yeah, I was thinking of that specific robot itself. I call it the "welder robot" because it looks like a maintenance machine. I know the Welder Robot does a double attack with its welder - one high, one low. In theory I can duck under the first and jump over the second or duck under the first and knee the robot in the "face," but it's MASSIVELY dangerous. If I mess up, one swing stun-locks me and the second always lands, which instakills me from almost full health. I tend to dodge backawards and attack its front wheels afterwards.

See, the problem with dodging two consecutive attacks like this is the controls are a mess for that particular thing. If my character would maintain block DURING the jump or the crouch so I could jump or crouch again afterwards it would be fine, but he doesn't. Instead, I have to block, duck then block again to duck again.

You don't have to do it consecutively.

For the longest time it was frustrating for me as well. Whether they attack high (duckable) or low (jumpable) they would do two swings in a row and the duck/jump isn't fast enough and doesn't last long enough to avoid both swings.

The trick is to only worry about the first swing and then counter before it stars the backswing. You'll kind of "knock it out" with the counter and have a bit of time to wail on it, heal up, or get to its soft back area and throttle it awhile.

Alternatively, if its still too risky you can damage the front two legs enough and it will slow it down and cause it to regularly go into repair mode (welding itself on the top) allowing you to dodge around behind it and hit it from the rear.
Sengralon May 17, 2017 @ 7:29pm 
Originally posted by King Beef!!!!:
I avoid those welder bots they are a pain in the ass to me to fight. I can't figure out how to take them down without using a lot of healing materials

Strange, I actually used those welders as mobile healing stations by thrashing on them and then using the voltaic healing implant
Originally posted by Sengralon:
Originally posted by King Beef!!!!:
I avoid those welder bots they are a pain in the ass to me to fight. I can't figure out how to take them down without using a lot of healing materials

Strange, I actually used those welders as mobile healing stations by thrashing on them and then using the voltaic healing implant

Amusing. Thats what I've been doing with them as well.
Ginrikuzuma May 17, 2017 @ 7:50pm 
yeah never bothered with the ducking and jumping hell I rarely block just dodging for days.
Malidictus May 18, 2017 @ 1:48am 
Well, I managed to duck under the Welder Robot's welder once and the counter attack was super effective. Thanks for the advise. Those things are a pain in the ass to fight in tight quarters and this gives me a pretty decent option. Not sure I'd use it on anything else, though - not sure I see the point. Almost everything else can either be blocked or dodged. If I could duck or jump every attack, or else there was some reliable way of figuring out what's duckable and what isn't (short of ducking and seeing how much of my face stays attached to my head), I might yuse it more.
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Date Posted: May 17, 2017 @ 2:05am
Posts: 13