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You WANT to be SLOW to dodge through tighter spaces and it does more damage... AND it holds your formation options in place... You need to alternate between rapid and heavy (known by everyone as focus fire) in order to move your formation options around so you can concentrate fire wherever needed... Plus, focus fire makes it easier to dodge... master alternating them, then go play on Ultra. Have fun :D Hope I educated you.
And how should I make use of the turbo buttons?
A Button = Z on Keyboard (Shot)
B = X (Bomb)
C = C (Rapid Shot of A)
D = D? (Arrange Mode only) (Cycle shot type)
Once you upgrade your ship a few times, you will notice that holding down A will shoot a thicker laser beam with a narrower spread. When you are taking down big enemies that take a while to kill, you generally want to be holding down A to focus your beam and kill them faster if you are safe from bullets. Next time you play, see how long it takes to kill those big bugs with using just A and then using just C.
I play by basically always holding down C and then holding down A only when I need to slow down or shoot a more powerful beam. You should ALWAYS be firing in this game. C is better for moving fast and hitting a wide area of enemies, A is better for moving slower and concentrating on one enemy or a narrow column of enemies.
If you have no upgrades at all the only difference will be the speed. As said before, tapping A repeatedly is the same as holding down C. I find it easier to think and less strenuous on my hand to just hold down C and press A when needed, but I will sometimes go between tapping and holding A for rough passages. You want to be able to press bomb at a moment's notice if you panic. Try shooting with just A and then with A C to see which is more comfortable for you.
As far as the turbo/interval things, I really have no idea how they work or why they are there. The arcade is only A B C and D in arrange mode so I would stick with that.
Strange how C and A+ does more damage than C and A, considering the speed drawback. Sounds like a flaw imo.
What do you mean when you refer to 1.0?
So yeah, the delay can't be helped until CAVE said something.
The shot itself, and what the options fire, stays the same. Holding down both buttons doesn't change anything; in some very specific CAVE games it actually does, but not this one.
Normally tapping A to fire normally and holding C for automatic fire have the same firing rate; the C button was introduced so you wouldn't have to tap all the time. However, there's an interesting quirk in many CAVE games where tapping A once releases a few shots, while tapping C one releases a single shot. This actually has an effect in Mushihimesama, in that tapping C rapidly prevents your options from firing, which helps with the Maniac and Ultra scoring systems.
The turbo buttons can be used to get a bit more DPS, but they're really meant to help with the complicated tapping-based scoring system of Maniac and Ultra. It's a real shame very little of this is documented, yes. This thread[shmups.system11.org] explains a bit about Maniac/Ultra tapping.
Since your shot doesn't really change when holding A, the slower speed is really emphasized as a tool, not a drawback. You may not need it for Original; the bullets are mostly too fast in that mode.
The tapping system is really strange, and being able to do more damage by holding C and mashing A like that is a part of it.
"1.0" refers to the Normal mode of this game, and is the original 2004 release of Mushihimesama. Novice is an easier version of Normal. Arrange is a sort of "fourth mode" originally made for the PlayStation 2 port and revised for the Xbox 360 port, which this Steam version is a port of. 1.5 is a special version of the game originally released in limited quantities for arcades, then rereleased through the 360 and Steam ports.
I'm afraid not. Mushi is a game that could really use it, too. It's just an artifact of CAVE's control standards, I guess. It makes sense for something like Dodonpachi; being able to zip around the screen with the laser is a bit broken.
This game doesn't use the analog of any game controller. The controls in this game are purely digital; "pure fast" and "pure slow" is all you get.
Is there much to the scoring in Original? Is my goal just to never get hit? And do bombs have any drawbacks score-wise?