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In Environment / Fields it is possible to edit "Function Main_Init" in the Field scripts, and the line with "SetRandomBattles" has to be modified with the ID enemies to be replaced.
For instance, in order to place an Armstrong (ID 603) in the Field 0751: Burmecia/Street, we edit its scripts and search for "Function Main_Init". Then we replace:
SetRandomBattles( 0, 71, 44, 39, 71 ) for
SetRandomBattles( 0, 603, 44, 39, 603 ).
I changed the Magic Vice (ID 71) for the Armstrong.
This also works for other field enemies, not only enemies from the worldmap. If this is the case, the Dictionary Patch also has to be modified with the correct battle background.
I still have the music issue for enemies replaced in the worldmap when they belong to a field. I tried with Ash (from Memoria), and also with Hilgigars, which is a boss, but the problem is the same.
I don't quite understand the reason, since there are enemies which are defined to be both in fields and worldmap, like Ironite (Burmecia and Mist Continent).
So, briefly:
-Replace worldmap enemies --> Change Battle Scene and Battle Spots
-Replace field enemies --> Edit SetRandomBattles in Function Main_Init of field script
Since these musics are field-dependant, triggering a battle in a field in which it is not naturally (and thus has no entry in that MetaData file), no music will play unless you add them there.
I now understand why land spirits battles have a different track: the ID 61 is used in the metadata file when the enemy ID is in the list, in the same way that the ID 35 is used for bosses in "BtlEncountBGMMetaData.txt".
Regarding my first issue, about changing the spell name when casted by enemies, ¿do you know how I can edit it?
I don't know why that's an issue for you. You've done much more complicated things.
Reading the problem again, I think that you just have a mod installed with a higher priority that itself (re-)defines the names of enemy spells. I would say it's either a mod that contains a file "FF9_Data/resources.assets" or a mod that is enabled by the Memoria.ini section "[Import]".
Exactly! it was a problem in the "FF9_Data\embeddedasset\text" directory. I was not replacing the ".mes" files related to "battle" folder, where the edited names of the enemies spells are exported.
I was only replacing the "StreamingAssets\assets\resources" files when exporting changes from HW, so the spells name that showed in battle were the originals.
Thanks again for your help!