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I noticed that too
This, unless you dont have ten-thousands of encounters which i really doubt, it doesnt prove anything.
Speedrunners know by experience which screens are likely to give encounters and which don't. There are several screens for which there are encounters consistantly in the PSX version and no encounter consistantly in the Steam version.
My nephew avoids battle in RPGs outrageously. Because of that I remember saying how lucky he was that he made it all the way through to the city in Cleyra's tree without a single random battle, on the PS1 version.
Cleyra's tree without a random battle isn't so rare ; there is no really long screen.
Burmecia with no random battle, the Ice Cavern, the Fossil Roo, the Dead Forest, the Iifa Tree, etc... without random battles, those are hard to get in the PSX version (no one ever got a Iifa Tree without random battles to my knowledge). I just tried and got no encounter on my 4th attempt on the Iifa Tree screen before the moogle, while it's known to be very unlikely on the PSX version. And that wasn't pure luck since I got the encounters very late on my other attempts.
Try for yourself. Memoria's "Two Moons" screen is also known to be near impossible to get through without random battles.
EDIT : Here are speedruns of both PSX and PC versions. Go and compare the encounter counter.
PC version[www.speedrun.com]
PSX version[www.speedrun.com]
I remember comparing FF7 to FF9 on the PS1 a few years ago and remarking how much higher the encounter rate felt in FF9. It felt like 2-3x higher than FF7.