Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
@omegaphantom: I don't use Steam Deck but check out SonicBrawler182's instructions in the comments of this post. Hopefully the mod manager works on Steam Deck as well.
@McHoss, @Slippy and @Andrewk10: Thank you for reporting these bugs. I have been working on something else but I'll take a look at these and try to fix them.
@Guff: Mostly no.
First of, if you tweak some options in your main Memoria.ini ("FINAL FANTASY IX/Memoria.ini") that are also defined in the mod's INI ("FINAL FANTASY IX/AlternateFantasy/Memoria.ini"), the mod's options will have priority and your changes will only apply if you de-activate it.
You can however tweak the options in the mod's INI.
For example, the following INI option of the mod...
You can change that number to whatever you want (the normal behaviour is "0" because Float doesn't normally provide more evasion).
The only thing you really shouldn't touch is "CustomBattleFlagsMeaning = 1". The other options, you can tweak them as you wish without problem.
The wiki[github.com] gives a bit more informations on these options.
@LazyBum36: Sorry, I don't use the Steam Deck.
However, SonicBrawler182 gave detailed instructions on how to install everything on the Steam Deck. That's a very helpful post.
Going through the original post, I couldn't find any mention, so I assume there were no changes to that?
However, Memoria provides an easy way to change it yourself if you want:
1) Open the file "Memoria.ini" in your game folder.
2) Find the section "[Battle]"; it should contain the following lines:
4) In-game, I think that you need to level up once for the change to be taken into account.
I kept it simple and Copy/Pasted Zidanes sheet over Blanks. I couldn't find Seiken in the abilities folder, but its fine because with Marcus I copy/pasted the Steiner sheet, but have no idea how to leave the Steal command. I'll try and make it work with what I have lol
For now, the only workarounds are to:
- Either disable the "SFXRework" feature (in Memoria.ini, in the section "[Battle]", use the line "SFXRework = 0"). But then a couple of other things will not work correctly in AF (the spell "Time Leak" for example will only apply to one character). It should never create game breaking problems, only small ones, but if the camera issue is a big annoyance then you may want to consider doing that.
- Or use a dynamic battle mode. In the launcher, you can select different "ATB modes" that change the flow of the battle. If you use a dynamic mode, characters will be able to act simultaneously in battles without waiting their turn. A side-effect of those modes is that camera movements are much less used when casting spells and thus the camera never gets the chance to get stuck.
I have yet to fix that bug for good, it's on my todo-list ^^'
For having the Tantalus use other abilities, you got it (thanks a bunch Gaybabadook) ^^
The file "CommandSets.csv" defines what command each character can use. There are 4 commands per character: the 2 regular commands + the 2 trance commands. The "number <-> command" correspondance can be found here[github.com] if that helps.