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I thought there could be a bug like that with his multiple drain cast (although I recalled doing something to prevent that...). If that only happens in game over situations, then that's not so terrible.
There is another bug after the Kuja fight, but luckily right after defeating Kuja another continue point is created, so you can repeat the process to get past the bug. Right after the cutscene where Kuja destroys Terra, a new continue point is made (when you resume control) so you can put the files back in.
I've confirmed if you do it this way, nothing game breaking happens to your files. You retain all abilities, blue magic, items, etc and also Beatrix. I THINK if you proceed with vanilla files all the way through Pandamonium/the boss fights, it will remove Beatrix although I did not try. Do the method I outlined above and you 100% keep Beatrix.
To the mod author, before i criticize you I just want to say thank you for creating this mod. I play a lot of rpg mods and I love that they give me a nice excuse to revisit classic games im madly in love with.
That being said, fix this ♥♥♥♥ dude. These are massive game breaking bugs, that a player SHOULD NOT have to deal with. For starters put a massive warning on the front post telling people, because if I COULDNT have ♥♥♥♥♥♥ past this ♥♥♥♥♥♥♥♥ I would have been pissed and considered the 60+ hrs i put into this mod to be a complete waste. I never would have even played it had I known... luckily there is a jank as ♥♥♥♥ workaround.
I'll also leave some brief thoughts about the mod. (I'm start of disc 4, so I might say some incorrect stuff that I don't know about yet)
1) Not hard enough
The only fights that have been hard is the optional Tantarian fight and Quan. Both optional and Quan I fought earlier than i should/could have, so my fault. Tantarian is a bunch of ♥♥♥♥♥♥♥♥ though, I suggest you change him because he is MASSIVELY tougher than any other fight in the game. Why he's hard: 1) No dedicated healer, you need to use Reis Wind and Chemist/Hi-Potions and they simply cant keep up with his damage when he spams that AoE ♥♥♥♥. 2) Can get super unlucky and have his real form never appear. 3) Can't physical attack him so you need to use Vivi or cheese him with trance like I did.
It's not like broken or anything, but the game has been a cakewalk except this dude, whom I died several times against before getting lucky. Tone him down.
I would buff boss Hp across the board to be honest, every boss has died way easier/quicker than expected. (I tend to grind a bit and get all abilities possible, so I'm slightly overleveled) I understand this isn't a hard mod exactly and some players like to avoid grinding at all costs, but bosses could easily have 50% more HP and still be fair. As is they go down so quick sometimes I need to reset because I didn't steal all their items yet.
2) Beatrix's dialogue + Zidane's when she joins
Specifically when she joins the party, could be reworked. It is clunky and doesn't flow right. Sounds like a non native speaker wrote it.
3) Give us back the protect rings
You have removed a lot of protect rings from the game and its very unnecessary. Maybe you stuck some in disc 4 side quests or Memoria, but so far the mountain crack one is gone and the ragtimer one is gone. I only have 1 from hot n cold and i hate doing that so i wont be farming it. Give the player atleast 2 protect rings (might be ignorant because I've yet to finish the game, if I'm wrong kindly ignore this)
4) Put somewhere in your 1st page post that Beatrix can equip Heavy swords such as Excalibur and Ragnarok. I almost didn't use her, because I thought she would be stuck with Save the Queen. This needs to be easily known.
I might think of more stuff later, but this post is long enough for now.
Again, cheers for the mod despite my complaining it was different enough (with Moguri) to warrant a playthrough although I definitely prefer the Unleashed mod.
I've played through the entirety of alternate fantasy in the past without errors, so unless something has changed I am pretty sure this isn't alternate fantasies fault, but a problem with compatibility with Moguri, and that's something that Moguri should fix, since I think they're the ones actively trying to get alternate fantasy to work with it.
Alternate itself is meant to be standalone I think.
Please tell me it is
I'll think of some points your saying. I don't agree to each of them but I will surely take a couple into account.
I totally agree with the problem of "players should not have to face these bugs and find out how to hotfix them".
Thanks @Stiggie for reminding that.
@the M: Yes it is. The Moguri/Memoria mod have the side-effect of enabling Japanese, like that mod you've linked. The mod was translated in all official languages including japanese.
Sorry for pulling you back in, I am always conscious of the fact that you might get tired of what could easily sound like ungrateful complaining.
Just remember that the reason you're getting so much engagement is because you've done something really special, and people love it, people don't spend time on complaining about something unless they care.
I'd gladly take up the mantle and do it myself, but I can't, I can create models and animations, but I know nothing about modding.
Just remember that even though it might feel annoying to keep having to come back, that the end result is that you'll eventually leave behind something really special, that could very well become a normalized part of peoples favorite game, I know it already has for me, but since one of the draws of mods is finally getting fixes for the little mistakes and bugs the game was left with (such as Thunder Slash), having the mods themselves also be left with similar issues makes me feel less justified in using them, makes it feel less genuine to call it the "peak FF experience", if you understand me.
The more perfectly integrated the mod is, and the less hap haphazardly, the more it feels like the real deal.
We really have no right to demand you do anything, but that doesn't stop us being impressed with what you've done, and hope that you see it finished, even if only as the occasional hobby.
After the fight with silver dragon, Garlands, and then Kuja, the following glitch occured.
https://ibb.co/3mQkCDH
I could no longer continue, but could still pause and unpause.
Exited the game, removed BeatrixMod from memoria.ini. Started the game, continue, moved past this part until I regained control, turned on the mod again, and continued.
Forgot to do a double test to see if it was replicable.
2: The earth Guardian says that Kuja told him to expect 8 rats. Didn't notice this myself but my friend whose actually playing and who I didn't tell that Beatrix is modded in noticed it and said "huh, but we're with 9" Small beauty error. Told him it's because last time we fought Kuja Beatrix wasn't with us yet, which honestly is a good argument.
3: Same thing with Clouds line in pandemonium after the "you're not alone" segment, he mentions everyone by name, except Beatrix, which made my mate wonder why she was being unappreciated. She was basically his favorite so felt offended.
To this I should add that it's unfortunate that seconds later all 7 get a flashback in the dark where they make some comment to Zidane, except for Beatrix. This is understandable since I assume that would require a LOT more work (and my mate didn't notice this one), but this is another part where her inclusion in the cutscene would have been worth the effort I feel.
4: When fighting the earth guardian he was casting elemental spells on himself and causing himself damage, I am assuming he had some sort of AI from the the "alternate fantasy mod", and that in that mod, he is healed by elemental attacks, but now his stats weren't brought over, but his AI was, causing him to slowly kill himself.
Lastly I have something I've personally thought about, which isn't an error, but just my input.
You can synthesize the "save the queen" in memoria, which has basically always been useless. At first I thought that Beatrix would probably be better as a secret character, who is deliberately OP, which you could get once you have "save the queen" (I always thought something like that must be true when I was a kid and first played the game).
These days I think that would be far too late to get her, and would be pretty useless, so I think you chose a pretty good time to include her. However I still feel like the "save the queen" should have some purpose, because it still feels a bit weird now.
Would it perhaps be a good idea to either change Beatrix's starting sword, or that final sword, to "save the king"? With it being her ultimate weapon as a mirror to Steiners "Excalibur 2"?
I feel like Beatrix and Steiner should have their own ultimate weapons, and I've noticed that it's quite annoying that Save the queen has the highest potential attack, but doesn't work with abilities.
Just make the Hades sword her ultimate weapon, give it attack: 99 and have it teach protect girls, holy, and unfortunately there is no cool last skill that she can't get from anywhere else, but otherwise, that.
then add something cool to make it unique. Looking at other weapons, options are:
* Have it "inflict death" as status, since anything that matters is immune to that anyway. (Like avenger)
* Absorb elemental damage, or holy damage, or dark damage, to go with the whole "protect girls" thing. (like octagon rod/defender)
* Strengthen heals (don't know if this is possible).
* Strengthen Holy element.
* Break damage limit (ok, this is just me fanboying).
I know that the Beatrix only mod is "beatrix only", but I feel like the save the queen is so Beatrix related, that it counts, it's the one game element really that's in the actual game, that's explicitly related to her, but it doesn't really do anything for her now, which is unfortunate.
Alternate Fantasy fix[www.hiveworkshop.com]
In order to install that fix, simply (re)place the AlternateFantasy folder in FFIX's directory and replace the 3 game files (FF9_Launcher.exe in the root directory and the two DLLs in x64/FF9_Data/Managed).
Making backup copies of the 3 game files beforehand can prove to be extremely useful.
Mostly, I would like you to try playing the game and see if you find any bug.
You can try testing if the bugs of the previous version are still there or not (although, unless I've forgotten some, I should have fixed them properly). I might have introduced new ones though.
By the way, the critical hits were indeed buggy all along ><
I don't know how I have overlooked that bug because it was extremely dumb. Back then, I searched for the reason of low damage critical strikes and found none so I assumed it was because of damage rolls.
Thanks in advance. If everything goes well, I'll update the link in the opening post (and on Memoria's github) in a few days.
I notice without Frog Drop they aren't going to have any high damage moves that are consistent. Lv5 flare obvious being level locked, Earth Shaker missing flying enemies and Phlegethon having that rather bizarre draw back of increasing enemy speeds? I know Mustard Bomb was useless but it seems a bit odd to just give enemies haste.