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When you want both mods, you need to install Memoria (through Moguri) first and only then the 3rd download link of AF.
By the way, you can always remove all the mods installed by right-clicking FF9 in your Steam's library, then "Properties -> local files -> verify the integrity of local files". It will download the non-modded files again.
edit: using google sync made it work :D
I've been thinking about the Pandemonium part (You're Not Alone!) with the 3 forced fights and actually wanted to have an iteration where Beatrix joins at the third battle (Shell Dragon) instead of the second, so each fight would be 3v1.
Which specific portions/sections in the script (or respective Field/s) would
I need to move/replace to which entries (where the 3rd battle occurs) to adjust this?
Thanks in advance c:
If someone could do that ... well praised you son.
anyway someone said timing the attacks is key
https://gamefaqs.gamespot.com/boards/197338-final-fantasy-ix/72398529?page=5
@RPG Addict: You'd need to modify both the script of Pandemonium's circular hall and the script of the ShellDragon fight (+the script of Pandemonium's hall if you need to remove the scene added by AF).
In "Environment -> Fields -> Pandemonium's circular hall", click on "Edit Script".
If you are using AF as a basis, then you'll see functions for Beatrix... she's linked to the last entry in any case (you don't need to add a new entry for her).
You need to control the cutscene and its flow. I guess that it's either in the function "Main_Loop" or "Zidane_Loop" (that's for sure in the one that is the longest).
Adding functions for Beatrix (right-click on the function list, adding functions for the last entry), you can add small sequences of actions (dialogs with "WindowSync" and such, animations with "RunAnimation", "Walk", etc...).
Then in the function that controls the cutscene's flow, you decide where these small sequences should take place and add "RunScriptSync" lines there...
Also, I guess that you want to make her appear after the fight, in which case you can add an "InitObject" line for Beatrix after the "Battle" line in place... or you can do like what's done with Dagger and add the "InitObject" in the "Main_Init" function and hide/show lines to make her appear.
In the battle, you need to add a few lines of dialog I guess and a way to make her appear much like Dagger.
In any case, that's not an easy job but it gets easier once you are used to. This post[forums.qhimm.com] could help.
@jabberish: Yes a bit. I don't remember about Exploda in particular.
@Le Rat Tective: I *think* that the font is commanded by the "Memoria.ini" file in your FF9 folder. I don't see why AF would mess with it but it's true that I didn't generate the AF files with this option activated.
@Jigga: His condition for countering with Snort are exactly the same as in the vanilla game :p
(To be fair, it's much easier for him to meet this condition now; I just reused a gimmick of him that almost nobody noticed and made it an actual threat).
@stevenlamphere: There was a tricky part with the glowing that made my previous attempts unsuccessful (if it wasn't properly handled, the game was freezing when her trance activated). Other than that, it was a bit of work but it's mostly done naturally and without any more problems, as long as you do like me and give up the ambition to create a special model for that ^^"
Sorry for the late answer. I was not available this week.
Can I make a few suggestions? I got so eager to make my own mods via Hades Workshop because I like the game so much and I like what you did with Alt Fantasy.
I would try to do these myself with HW, but I didn't get very far at all because I don't have a lot of patience with coding.
In any case - may I recommend the following:
- Any way to have Scan show Blu Magic that Quina can learn?
- Or, if possible change the % of HP required to Eat. Learning Blue Mag is a painful and time consuming process. Another idea is to give Quina an ability that reduces the enemy HP to 25% so he can easily eat them.
- Same thing with Steal. I thought of reworking it if I knew how to code; but I think that Stealing repeatedly detracts from the fun of the game. It used to be fun but I think modern game mechanics should shy away from this sort of thing.
- Perhaps give Zidane Master Thief from the beginning. Or, remove the items that are stealable from enemies; and instead; give them as a reward for beating them (I think a much better incentive to get powerful items.)
In terms of enemy balance, I noticed a slight increase in difficulty, but nothing drastic. I also don't think the scripted enemies like the Black Mage soldier fights (for example in Gizamaluke Grotto or Cleyra, or Alexandrian soldiers) seem modified at all; this would be a good opportunity to buff them.
I think that's all I can recommend for now.
I retired from modding. I won't do anything anymore (perhaps re-update the files if the Moguri mod or Memoria gets a big update that requires other files for compatibility). I only answer questions.
It is possible to add messages to scan using the tool dnSpy. That's in the method "DisplayMessageLibra" of the class "BattleUI" (from memory).
The % of HP for Quina's eat is set by its accuracy. It has an accuracy of 4 which means MaxHP/4. Using different numbers, it is possible to use 50%, 25%, 12.5%, etc... of MaxHP (that can be done in HW or directly in the .csv file since you have the Moguri version). You need to modify the code for other pourcentages.
The Black Mages should target 2 characters with their spells, which is not something happening without the mod. If they still cast their spells on 1 target, that means you didn't install the mod properly (most probably, you didn't put the p0data7.bin in the correct folder: it should go to a subfolder of the Moguri installation folder).
someone actually has a model haha
Thanks so much for response. I will look into your advice.
Kind of dissapointed you retired, but you had your good reasons.
I actually just got to Oeilvert with your mod. Some bosses are definitely tuned much better (I just beat Tantarian, and he was significantly harder.) I also enjoy you rebalancing the Abiltiies and their magic stone costs. Game just feels more tight and balanced.
That said I would like to improve on your mod just for fun. I find it enjoyable to design games and FFIX is one of my favorites, so I really appreciate your hard work on the mod. It's better than the original, IMO.
edit: and all that combined with the Moguri HD textures and the toggleable Trance, makes it a much better version than the original.