FINAL FANTASY IX

FINAL FANTASY IX

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Tirlititi Aug 4, 2016 @ 1:24pm
Final Fantasy IX: Alternate Fantasy
Hi there !

Final Fantasy IX: Alternate Fantasy is a mod aiming to increase the difficulty and, above all, to give a new fresh experience of FF9 for those who already know the game well.
In the new version you can also recruit Beatrix in the party.

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§ Dowload Link[www.hiveworkshop.com] §
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To install it, you only have to replace some of the game's files by the ones from the .zip.

What are the modifications?
A lot of them. Most are gameplay related but a few of them are also scenaristical. There are two kinds of scenaristical changes :
1) A few dialogs that were suppressed during the game's development were put back in this mod. It includes the dialogs from the "Hidden Dialogs" patch plus a few others for which only the texts were kept.
2) As Beatrix can be permanently recruited after getting the airship (optional), cutscenes are changed from this point onward to include Beatrix in them.

Gameplay-wise now...

Abilities, be it the player characters' or the enemies' ones, have been modified.
One of the point of the mod is too enhance the statuses. Some basic spells deal statuses additionnally to their damage.

Here is a list of the principal changes for the player's abilities :

Zidane
Trance skills deal much less damage
What's that?! inflicts Blind to everyone now
Annoy has been replaced by Free Energy : a regular attack with 100% accuracy and no backrow reduce
Sacrifice has been replaced by Regenerate : use an ether on the team
Lucky Seven has been replaced by Warm Up : increase Zidane's strength by 25%
Thievery has been replaced by Transcend : bring Zidane to Trance

Vivi
Fire spells have a chance to inflict Heat (base : 5%, 10% and then 20%)
Ice spells have a chance to inflict Freeze (base : 5%, 10% and then 20%)
Thunder spells have a chance to inflict Slow (base : 10%, 20% and then 40%)
Slow has been replaced by Annoy (80% of inflicting trouble)
Demi has been balanced from 30% of max HP with 40% accuracy to 25% of max HP for 80% accuracy
Death has been replaced by Gradual Petrify (75% accuracy)
Break is now an Earth elemental attack in addition to inflicting Petrify (30% accuracy)
Water sometimes inflict Shell to its targets
Meteor has been replaced by Waterga : Water damage plus Silence (50% accuracy)

White Magic
Panacea only cures Poison but is multi-targeting
Stona only cures Gradual Petrify but is multi-targeting
Confuse and Berserk are now magical attacks in addition to inflicting statuses
Most of status-inflicting spells have their accuracy upscaled
Holy sometimes inflict Regen to its target

Dagger
The full powered Ark now deal damage twice, allowing to deal more than 9999

Eiko
Fenril is a wind eidolon by default

Quina
LV5 Death has been replaced by LV5 Flare : inflict non-elemental damage to enemies with lvl multiple of 5
LV4 Holy has been replaced by LV4 Def-less : randomly decrease defence of enemies with lvl multiple of 4
LV3 Def-less has been replaced by LV3 Aerial Slash : inflict Wind damage to enemies with lvl multiple of 3
Doom has been replaced by Lightning : Thunder damage plus Silence to one target (50% accuracy)
Roulette has been replaced by Self-Destruct : convert Quina's current HP into damage on all the enemies
Aqua Breath has 75% accuracy instead of 50%
Matra Magic has been replaced by Zombie Breath : non-elemental damage plus Zombie on one target (20% accuracy)
Limit Glove has been replaced by HP Switching : switch Quina's current HP with an ally's ones
Twister has 50% to inflict Float in addition to its Wind damage
Earth Shake has 100% to inflict Slow in addition to its Earth damage
Frog Drop has been replaced by Devil's Snack : use a Dead Pepper on all enemies
Freeze has been replaced by Cocytos : Ice damage and inflict Slow on one target (100%)
Mustard Bomb has been replaced by Phlegethon : Fire damage and inflict Haste on one target (100%)

Freya
Lancer's damage are increased, as well as its MP cost
Dragon Breath has been replaced by Dragon Life : apply Auto-Life on Freya
Six Dragons has became single-targeting for 15 MP
Cherry Blossom is more powerful
Dragon's Crest has been replaced by Ikari : deal physical damage and Trouble to all the enemies (50%)

Amarant
Aura has been replaced by Starburst : deal 60 times an enemy's level as damage
Demi Shock's accuracy has been upscaled from 50% to 80%
Countdown has been replaced by Concentrate : increase an ally's Magic by 33% for 28 MP

Steiner
Iai Strike has been replaced by Quadraslash : a physical attack using the elemental power of Fire, Ice, Thunder and Water
The accuracy of the 4 break abilities have been upscaled
Thunder Slash now inflict 21% of target's max HP as thunder damage
Climhazzard has been replaced by a weaker Shock : deal 2 times the physical damage on one target
Shock has been replaced by Sword Dance : deal 2 times the physical damage on all enemies ; it's a magical attack

Marcus
Added 2 abilities for the time he is with you on the disc 2 : Strong Hit (more damage but harm Marcus) and Contaminate (100% to inflict Poison)

Beatrix
She was given a set of supporting abilities to learn. Also, a few of her regular abilities (that she doesn't use against you) is not available from the start.

Also,
Ragtime Mouses Quizz has been refreshed
The Cotton Robe money trick was removed (they sell a bit less)
The enemies are stronger and more resistant
Few weapons can be used by several characters (for instance, Dagger can use the... dagger)
The ultimate weapons give a big boost to main characteristics (Strength, Magic, Speed and Spirit)
Enemies' spells have been modified using similar principles as the player's spells
Phoenix Pinions now cure Doom ; they also cost and sell cheaper
A mini-game has been re-added at the beginning of disc 3. It was half present in the game's code and had the following comment in the japanese version :
また制作途中なのでバグレポート不要で〜す
Which means in short that it was too much buggy and boring to be in the final game. While the bugs have been corrected, it will likely not keep you on tenterhooks for hours ^^"
Excalibur II can now be acquired by two different methods :
1) Reach and beat Hades in less than 14 hours,
2) Get all the collectable treasures of the game (there are 3 little mistakes allowed) to obtain the higher treasure rank. Including a few Mimics, that makes 404 unique treasures to find.

And much more... I won't tell you everyting but let you discover it by yourself ;)


Enjoy !

EDIT : Since the source files of the mod are available, people can do variations of it. Those are not links of Alternate Fantasy but mods based on it.
Beatrix with Supporting Abilities + Hidden Scenes
Alternate Fantasy v4.3 + Tweaks to allow lvl 1 Game

The source files of Alternate Fantasy can be dowloaded here[www.hiveworkshop.com].
Last edited by Tirlititi; Aug 16, 2018 @ 10:37am
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Showing 121-135 of 1,087 comments
pulsedrivedaylen Dec 24, 2016 @ 3:49pm 
Originally posted by Gann:
As much as I'd want to, seems like the mod bugs me out the scripted battle during the theater performance for Garnet (game beginning). Floating numbers don't disappear, battle gets stuck after 2 spells and cannot advance. Should I try to do this part with normal game and put the mod in a different (and recommended) moment or will I face this kind of stuff whole game? I've read of people that have no probs... why me? T_T

i faced that part too! honestly i only remember three times i was glitched.

the character naming part (which i used the patch)
the play (which i used the vanila)
Silver* (which i went back to use Daeoc's)
Last edited by pulsedrivedaylen; Dec 24, 2016 @ 4:19pm
pulsedrivedaylen Dec 24, 2016 @ 3:52pm 
Originally posted by Sharon Da'Silva:
I've been wondering this for while (actually recently went back to the ps1 version, because well, it still tops this one).
Will this mod be availble for psx version?
It would be nice to have it there too.

like what Gann said but just know that general Beatrix cant join you in that one haha
Gann Dec 24, 2016 @ 4:13pm 
Originally posted by pulsedrivedaylen:
Originally posted by Gann:
As much as I'd want to, seems like the mod bugs me out the scripted battle during the theater performance for Garnet (game beginning). Floating numbers don't disappear, battle gets stuck after 2 spells and cannot advance. Should I try to do this part with normal game and put the mod in a different (and recommended) moment or will I face this kind of stuff whole game? I've read of people that have no probs... why me? T_T

i faced that part too! honestly i only remember three times i was glitched.

the character naming part (which i used the patch)
the play (which i used the vanila)
nova (which i went back to use Daeoc's)

I got it working now and everything seems fine (don't say it out loud...shht). I'll be back crying when I'll reach nova part XD
pulsedrivedaylen Dec 24, 2016 @ 4:19pm 
Originally posted by Gann:
Originally posted by pulsedrivedaylen:

i faced that part too! honestly i only remember three times i was glitched.

the character naming part (which i used the patch)
the play (which i used the vanila)
nova (which i went back to use Daeoc's)

I got it working now and everything seems fine (don't say it out loud...shht). I'll be back crying when I'll reach nova part XD

you'll be fine. i made it to the last boss without much switching. my bad. it's SILVER* dragon. i keep missing them up >:(

btw dont rely too much on the autosave, i was stuck in a corner because the bosses were ramped up in difficulty. i ended up being lucky.
Aidyr (Banned) Dec 25, 2016 @ 2:49pm 
Originally posted by Gann:
Originally posted by Sharon Da'Silva:
I've been wondering this for while (actually recently went back to the ps1 version, because well, it still tops this one).
Will this mod be availble for psx version?
It would be nice to have it there too.

http://forums.qhimm.com/index.php?topic=16324.0 There should be, already. First link in that page.
Reading the previous pages, I've seen you had the problem of the battle bug with atb gauges full and no commands appearing. How did you resolve that?

Thanks for the link!
And I don't remember having that battle bug problem...? Did I?
I had problems with editing the Chocobo Hot & Cold scripts. I want finding chocographs a bit eaiser to locate, I mean really, that would be blessing.


Originally posted by pulsedrivedaylen:
Originally posted by Sharon Da'Silva:
I've been wondering this for while (actually recently went back to the ps1 version, because well, it still tops this one).
Will this mod be availble for psx version?
It would be nice to have it there too.

like what Gann said but just know that general Beatrix cant join you in that one haha

Really?! Hrm, well, I guess I can do without her this time...
Cirina Jan 1, 2017 @ 8:08am 
The download links for the versions without the gameplay changes seem to have been removed by Steam's filters. Could anyone reupload or link them?
José Wallace Jan 1, 2017 @ 12:41pm 
Ninguém fala português não kkk
Daeoc Jan 1, 2017 @ 12:56pm 
Originally posted by Eopia:
The download links for the versions without the gameplay changes seem to have been removed by Steam's filters. Could anyone reupload or link them?

Before Scene version didn't fix what I was trying to fix, don't use it.

Based on AF 4.2

http://www.media0fire.com/file/8pire2x1rlheu2l/Beatrix%2BSupport.zip
http://www.media0fire.com/file/1uzk1twddii7d1p/Beatrix_Support_After_Scene.hws

Remove the 0.

If you are using the background mod by Frag, use this http://www.media0fire.com/file/y5r9kf6uoccs5ov/Assembly-CSharp.dll
Last edited by Daeoc; May 16, 2017 @ 11:58am
HippeusOmega Jan 6, 2017 @ 7:18pm 
Originally posted by Daeoc:
Originally posted by Eopia:
The download links for the versions without the gameplay changes seem to have been removed by Steam's filters. Could anyone reupload or link them?

http://www.media0fire.com/file/7hvgf1b1dlm1h19/Beatrix%2BSupport_Before_Scene.zip
http://www.media0fire.com/file/inlb025qc3ou3ax/Beatrix_Support_Before_Scene.hws

http://www.media0fire.com/file/uz2bxric3guoqnl/Beatrix%2BSupport_After_Scene.zip
http://www.media0fire.com/file/1uzk1twddii7d1p/Beatrix_Support_After_Scene.hws

Remove the 0.

Thanks! Which zip do I use though?
Last edited by HippeusOmega; Jan 6, 2017 @ 7:49pm
Tirlititi Jan 7, 2017 @ 2:22am 
If I recall correctly, you should use Before_Scene.zip if you start a new game or if you're before the part where you fight Bandersnatchs in the game in Alexandria (they are those huge white dogs).

Otherwise, use After_Scene.zip.

With the .hws links and the tool Hades Workshop[forums.qhimm.com], you can customize your own version of the mod as well.





Originally posted by pulsedrivedaylen:
i faced that part too! honestly i only remember three times i was glitched.

the character naming part (which i used the patch)
the play (which i used the vanila)
Silver* (which i went back to use Daeoc's)
Ah... I will investigate those bugs eventually. The SilverDragon one is strange and bothersome :/
The SilverDragon and Garland fights are similar to the vanilla's, but I'm quite proud of the Kuja fight. It's really strange that it bugs for some people and not the others because it should be related only to data that were directly ported from PSX to PC (and thus the same for everyone).

Originally posted by pulsedrivedaylen:
the Beatrix scenes although short since she joined pretty late but were well done. i feel that you did a really good job writing the lines that are true to her. i think she is a lot more fun to use because of her half mp skill so that was well thought out. i was worried that she will be like Quina in disc 1 where s/he will say something and no one will respond. fortunately, her interact with Eiko was just hilarious.

Thanks a bunch :D
That was indeed my goal: to make her interactions as true to her as I could. I'm glad you found that well done :)

Originally posted by Blackened Halo:
I need this at the very beginning of the game, after Vivi fell on his face

- Are you awright?
- Here! You dwopped your ticket.

Why the hell did SE change it?? :O
Yeah, that's a very strange change... I reverted this girl's lines back to the originals but if they did other weird tweaks like this, I didn't catch them.
At least, they also fixed a few real mistakes, like the Hot&Cold price "Phoenix Pinion" you get with points. In PSX, it displays a "Phoenix Down" price for 150 points but gives a pinion.
I don't think they fixed dialog mistakes for non-english versions though. There's still a typo in the french version, for instance, where a sign tells about a Cid XI instead of Cid IX (how very untolerable !).

Originally posted by Sharon Da'Silva:
I had problems with editing the Chocobo Hot & Cold scripts. I want finding chocographs a bit eaiser to locate, I mean really, that would be blessing.
In the functions "Barrel_41" of the Hot&Cold fields, you have this line at the beginning :
if ( ( ( GetRandom < ( ( ( 15 + ( ( ( ( VAR_B6_51 >= 3 ) * ( VAR_B6_51 - 2 ) ) * VAR_B6_51 ) * ( VAR_B6_51 / 2 ) ) ) + VAR_B7_16 ) + 1 ) ) == 1 ) && ( VAR_B6_50 == 0 ) ) {
Change that 15 into something higher.
By default, there is 16/256 (~6%) to dig a chocograph per treasure.
If you have more than 3 treasures already, there's a bonus chance, increasing with each more treasure you get.
If you never dug any chocograph, there's also a bonus chance of 48/256 (~19%).
By removing the "&& ( VAR_B6_50 == 0 )" condition, you can dig more than one chocograph per game.
Last edited by Tirlititi; Jan 7, 2017 @ 3:12am
Aidyr (Banned) Jan 8, 2017 @ 3:14am 
OMG! God, thank you so much, Tirlititi!!

EDIT: Another problem, in Chocobo Forest script functions, I only see "Barrel_56"...?
Got me thinking, am I looking in the right place.
I do go to "Environment" Tab, then "Fields" tab, scroll to "Chocobo Forest" - then select "Edit Script", right?
Last edited by Aidyr; Jan 8, 2017 @ 3:31am
HippeusOmega Jan 8, 2017 @ 4:20am 
Hey Tirlititi do you have a save file where I can see what Beatrix is like with your mod active?
Tirlititi Jan 8, 2017 @ 8:19am 
@Sharon Da'Silva: There are several barrels in these scripts ; browse the function list slower.

@HippeusOmega: No, sorry. My save files are somewhat scrambled because I use them for testing purposes. I think there are save files here:
http://www.fuzzfingergaming.com/2016/04/21/final-fantasy-ix-saved-files-for-steam-android-by-fuzzfinger/
Aidyr (Banned) Jan 8, 2017 @ 4:22pm 
I only see 3 Barrel functions in Air Garden, Lagoon, and forest fields.

Lagoon:
Function_Barrel_Init Function_Barrel_Loop Function_Barrel_44
Air Garden:
Function_Barrel_Init Function_Barrel_Loop Function_Barrel_58
Forest:
Function_Barrel_Init Function_Barrel_Loop Function_Barrel_56
I slowly scrolled down each of these 3 function_barrels lists, but coudn't find the specific:

if ( ( ( GetRandom < ( ( ( 15 + ( ( ( ( VAR_B6_51 >= 3 ) * ( VAR_B6_51 - 2 ) ) * VAR_B6_51 ) * ( VAR_B6_51 / 2 ) ) ) + VAR_B7_16 ) + 1 ) ) == 1 ) && ( VAR_B6_50 == 0 ) ) {
sorry for being such a dumb blonde, feels like its right under my nose, just missing it.
Last edited by Aidyr; Jan 8, 2017 @ 4:31pm
HippeusOmega Jan 8, 2017 @ 6:43pm 
Originally posted by Tirlititi:
@Sharon Da'Silva: There are several barrels in these scripts ; browse the function list slower.

@HippeusOmega: No, sorry. My save files are somewhat scrambled because I use them for testing purposes. I think there are save files here:
http://www.fuzzfingergaming.com/2016/04/21/final-fantasy-ix-saved-files-for-steam-android-by-fuzzfinger/

Where is Beatrix located at in the ruins? I Downloaded a save file just before I got the airship but not sure where to look.

Edit: Seems like the save file i downloaded isn't compatible with the mod or Beatrix standalone mod. I tried your mod and didn't show Slow replaced with Annoy and both Beatrix mods didn't yield her showing up at the Alexandria ruins. So I'll just continue on with my Disc 2 file I'm going with. Not sure if I should use the Beatrix mod now or wait till after I have the airship with my save files that I know that works.

Edit#2: Do you have the ability to make video in what goes into recruiting Beatrix with the standalone or alternate fantasy mod?
Last edited by HippeusOmega; Jan 8, 2017 @ 9:08pm
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