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Nahlásit problém s překladem
What problem?
If it's your message on page 186, I don't know since you don't say what happens.
Have you tried re-installing the game and/or the mods?
@Tirlitit I've tried everything but the game won't open at all!
Does the game open if you uninstall Memoria?
Does the game open if you have Memoria installed but Alternate Fantasy is turned off, so you can say that it's a problem with the Alternate Fantasy mod itself?
launcher that doesn't want to open at all
But then it should tell you an error message that would have been useful to be shared...
If that's the problem, try to duplicate the file "FF9_Launcher.exe" in your game's folder and rename the copy to "FF9_Launcher.fix".
AF's Freya is already more useful than base game's but I feel like she still needs a couple of new tricks. Luna's effect is still meh. Maybe it could raise a specific stat for the entire party or give the same health buff Eiko's Regen provides instead of inflicting Berserk to everyone. Maybe Six Dragons could have the same special effect Amaranth's Revive has, as a way of "gaming the system" out of the random effect. What I mean is: just as Revive fully heals someone if they have yellow health, maybe Six Dragons could have a guaranteed beneficial effect if the target has yellow health or yellow MP.
Since Frog Drop's damage mechanic was reworked into the Glutton's Robe special ability, I was wondering if Freya's Dragon Armor should have something similar with number of dragons killed instead of frogs caught since Dragon Crest is not a thing (though not necessarily increasing health and MP like with Quina). I really like how the Glutton's Robe works. It's a neat mechanic!
I've been replaying this mod now that FF9 is a lot easier to mod thanks to the Memoria Launcher. I really like the new changes.
(Also is it just me or is Thunder Slash bugged again? I can't land it for ♥♥♥♥ with Beatrix)
Nice idea for the Dragon Armor. I'll see if I can think of something, thanks.
Thunder Slash shouldn't be bugged anymore, but it can miss from time to time, especially against enemies that have more levels than the caster (Beatrix or Steiner).
I had the AF document open while typing that and somehow still missed it
I should play around with it more. It does look very useful.
Ah, that explains it. My Beatrix is slightly underleveled.
I'm enjoying the mod in general, but I felt the need to get that off my chest.
1. Do i need to use the mod with a fresh new save? Or can i install it in the middle of my playtrough? I'm at Burmecia, disc 1, and i'd rather not start from scratch.
2. If i understood correctly, there are no modifications to the base game with Beatrix Only mod, apart from Thunder Slash fix, the 4 new bosses and a few hidden lines? Enemy behaviour, hp, mp, skills etc are vanilla?
3. Does Beatrix learn her skills with equip/weapons like other characters? Or she has a different learning method?
4. Are there some sections where having her on the party can cause bugs or crashes?
I hope you'll answer me, thank you!
From the feedbacks I've got, she's indeed a boss that can take 2 or 3 attempts and be ended on the razor's edge. People usually struggle less with the next ones, if that's reassuring.
Good luck.
@Gian90: Hello.
1. No, you can install it in the middle of the playthrough. It might be that Beatrix has access to fewer abilities by default if you install the mod after the early disc 3, but in any case you should be able to catch up the missing abilities by learning them normally.
2. Exactly. No enemy behaviour change, no stat changes, etc...
3. The same as the other characters, although as said she should start with a couple of abilities already learnt at the moment she joins you.
4. It shouldn't be the case, no. That's also what the mod is about: to make sure that her being in the party isn't breaking anything, unlike what sometimes happens when brute force hacking her in the party (although we did some work in Memoria to make this kind of thing more rare and not game-breaking, even for other playable characters like the Tantalus members or Kuja / Lani / Fratley).
Thanks for the reply, you're always so precise, i'll install it asap then!
I don't know if it's your mod or the vanilla game, basically in Ipsen Caste i met the Tomberries, and with Turn Based Combat turned on, my characters just stood helplessly waiting for the Tomberry to come close to them and OHKO them with Knife.
My ATB never filled.
The only method i found is to press L1+R1 to try to escape, filling the ATB bars of everyone, and then using the Flee ability of Zidane.
It seems more an issue related to the Turn Based Comabt, but since in the github there's no one talking about it, i thought to ask you before.
What do you think?
I may try to see what's happening (and confirm if it's only an Alternate Fantasy issue or not). That won't be my priority, but thank you for reporting it.